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Post by geneweigel on Dec 13, 2007 15:55:46 GMT -5
Here's the old village of Grogham: That online video battle actually had some constituants from the Tourney Keep involved in the Siege of Skulldon and the previous Battle of Blackthrush as well.
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GT
Wizard
Duke of Indiana, Knight Commander
Posts: 2,032
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Post by GT on Dec 13, 2007 15:57:50 GMT -5
Well-constructed, GW!!
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ghul
Enchanter
Posts: 272
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Post by ghul on Dec 13, 2007 17:08:47 GMT -5
Very nice, Gene. See, I like maps like that. I can print it up, stick it in my binder of goodies, and if the PCs wander to a village I have no info on, I can whip out something like that and make up the folks who live there. Good show!
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Post by geneweigel on Dec 13, 2007 17:49:24 GMT -5
Don't spread it around though. At least until its a finished adventure. Its been spread around enough by the original bunch. It really took some effort to make it so actually isn't generic map at all.
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Post by GRWelsh on Dec 13, 2007 18:56:27 GMT -5
I like the map Gene. Are there any illustrations to go with it?
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Post by geneweigel on Dec 13, 2007 19:29:00 GMT -5
No there's a rough key but I wanted to custom fit the detail to the specifics. Having played these village characters so many times, I'm quite familiar with all of them. The adventure surrounding the town was the investigation of an abandoned keep thats pretty bland on paper so I'd need something sexier for it.
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ghul
Enchanter
Posts: 272
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Post by ghul on Dec 13, 2007 22:29:12 GMT -5
Don't spread it around though. <snip> Anything in this private forum is (at least how I see it) in confidence between its members. I would not share your work with anyone, Gene, nor even use it as I said above unless you said so. (the above was an example of how useful I think a utility your map could be)
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Post by GRWelsh on Dec 13, 2007 22:43:56 GMT -5
I wouldn't mind seeing the 'investigation to the abandoned keep' -- maybe it's not as bland as you think. It's a lot of that nuts-and-bolts kind of stuff that I think is missing from products today -- especially low level adventures a DM can just drop in to spots in a campaign.
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Post by geneweigel on Dec 13, 2007 22:45:22 GMT -5
THIEF! Seriously, I'm not immediately coercing anybody that this map could be used for anything thats going to be done here but I can do something like it that is similiar. This was an attempt to replicate the unique style of the Hommlet map but in a different way while still retaining some instant recognition as of that era.
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Post by GRWelsh on Dec 13, 2007 22:48:44 GMT -5
Yeah, the Hommlet map is a good, basic and usable map -- and I think a fine example for building other villages. Substance over style. Same goes for the Keep in B2.
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Post by geneweigel on Dec 13, 2007 23:05:45 GMT -5
I wouldn't mind seeing the 'investigation to the abandoned keep' -- maybe it's not as bland as you think. It's a lot of that nuts-and-bolts kind of stuff that I think is missing from products today -- especially low level adventures a DM can just 'drop in' to spots in a campaign. It was mostly a "Run! Omigod. he's one of those DMs!" type campaigns... So low key isn't my bag as you can guess. [ I've got a "super dungeon" and a companion magical city in the works that a few people ran through a bit in an on-line game a while back. I think Scott was part of the later unfinished expedition into the East and never saw the dungeon to the West. Somebody made it there but I forgot who it was. Anyway, my real time players have never seen any of that but I introduced the idea of a SW continent with a fabulous city and fabled ruins. So they'll probably get to it by next Summer. ] Thats way off before I get that afloat but anyway there is a village that I'm working on as a lead in to that place but it has its own tale which is very reminiscent of VILLAGE OF HOMMLET but entirely different and bizarre.
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