The module suggests PCs join the factions in order to have safe places to sleep and purchase equipment. When I ran it, I might have fudged it a little, but I let everyone join the same faction. Anyway, I was running it in AD&D, so, the categories didn’t fall out as neatly.
“A man may do both. For not we but those who come after will make the legends of our time. The green earth, say you? That is a mighty matter of legend, though you tread it under the light of day!” —J.R.R. Tolkien
Couple more deaths last night. The party was beat up pretty bad, so they went back to the Brotherhood of Gorm to ask for help. The Brothers invited the party to join, and told them they would have to charge them if they weren't members. The 10 year olds, being 10 year olds Planned to join the brotherhood and then rob them later. But the leader of the Brothers has a helm of telepathy, so he told them to leave immediately. 10 year olds go into attack mode, ignoring the grown ups instructions to stop. Melee ensued. The party defeated the Brothers without much trouble, but then the party thief got stung and killed by a giant killer bee while trying to loot the Brothers' treasure. After finding another caravan survivor/replacement character, the party headed back to the 4th level. They did pretty good until the last encounter, with six zombies. It should have been an easy fight, but the party had the worst rolls. The zombies rolled very good, Including damage dice. Everyone in the party was beat up, and discussed fleeing, and. They should have, but they were stubborn and so they lost another party member, Gavin's elf. And the zombies had no treasure. All of the surviving original party members made it to level 2. Including a cleric, which is very big in this edition.
Ran another session last night for a small party. My nephew Mike playing his cleric Corbek, Gary Welsh joined the party with the fighter Aramus <sp?>, and Gavin started a new PC, Krosmoor, a magic-user. The party decided to check out the 3rd tier, and ran into followers of the three old gods and got a feel for the rivalries and intrigues.
So far I've been enjoying this trip down Moldvay memory lane. The lethality of 1st level (no death's door, cure spells) is definitely a headache, especially with this group that includes a few kids with a "re-spawn" mentality. But it's a nice, light, fast game, especially since the cleric reached 2nd level. And it's so nostalgic. Every time I look through the rules and see those old illustrations I'm pulled back to 1982. That said, I probably won't stick with it for very long. once they wrap up this adventure I'll probably move back to 1E.
Yeah, I feel the same way about Moldvay Basic. That Basic set was the first D&D I ever owned. I still feel that old nostalgia when I read through it and look at the illustrations. I didn't play Basic & Expert D&D for very long -- maybe about a year before moving on to AD&D, when I bought several of the books and modules used from kids at school. I had forgotten some of the differences... Basic is very stripped down, but still fun to play. I notice when people don't have skills, feats, etc. they focus more on role-playing, ideas, tactics, etc. i.e., what I would call good play.
Last Edit: Oct 12, 2017 12:07:14 GMT -5 by GRWelsh
The adventure continued Friday night. Party of 5: Plāsolder, 2nd level fighter Corbek, 2nd level cleric, Jastra, 1st level elf Krosmore, 1st level M-U Silverkill, 1st level M-U
Half of the party started on the 3rd tier in the temple of Gorm, with a group of his followers. They agreed to help the Brotherhood reestablish their outpost on the 2nd level, so they went back up with 4 fighters and a cleric. After resting for the remainder of the day, the party returned to exploring the pyramid. While exploring they ran into a group of Cynidicean members of the cult of Usamigaras, The party guessed they were sent to follow and spy on the party (they were). They invited one of them, a thief, to adventure with them, and he readily accepted. They killed a Draco lizard on the 3rd level and plundered a several tombs on the 4th. Their progress was haled in one instance when the haunts of King Alexander and Queen Zenobia appeared. Several party members failed saves and were too frightened to continue. They fled from a pack of shadows in one tomb, and a banshee that was guarding another very well hidden and protected crypt. Loot was pretty good. They got their first magic weapon, a sword +1, and the cleric reached 3rd level.
Another good night for the party last Friday. They finished the 4th Tier, and peeked into the 5th. The party found the room with the white robe holding the spirit of Demetrius the cleric. Plāsolder picked it up, but made his save to avoid being possessed, which I was kind of bummed about. The party did acquire another magic sword, and a mace and plate mail. Two fighters joined the cleric at 3rd level, and both magic-users and the elf made it to 2nd. The kid gloves are coming off. The party is on pretty good terms with all three factions of the old gods. They seem to have forgotten that they are lost in the desert, and are content exploring and looting the pyramid.
The party cleared out a big chunk of the 5th Tier last night. The Helm of Telepathy they got earlier in the campaign came in handy and they avoided any surprises from the dopplegangers and werefoxes they encountered. They encountered Darius, the 6th level cleric and assumed boss of the basic adventure. I'd say the setup for Darius is one of the weaknesses of the adventure. There's a lot of monetary treasure in the gambling room right before the room where Darius and his hobgoblins are hiding, but Darius has zero treasure, no loot, no magic. It was a very anticlimactic encounter for the party. And I agree. Three members of the party are now in the Expert territory. The Cleric and both fighters hit 4th level last night.
I do plan on running the expanded adventure. Depending on where they are when they wrap up, we might convert to 1E, but there are a few X adventures I’d like to run. If they’re still in the appropriate range I might try one of them.