Post by geneweigel on Oct 10, 2019 19:09:38 GMT -5
I've been flipping files backwards and forwards. I think now it looks the smoothest. Its about 247 pages. It needs index and contents still because I didn't want to do any of that until its all settled. So at the point of maybe that will be done tonight and painting tomorrow.
Well, its been a bad week was sick then super busy then pulled something in my back (Too much leaning over computer every chance that I got?) Anyway, need to get back into the frame of mind to get it finished.
I'm doing a b&w painting for the back cover. I abandoned it yesterday but the peanut gallery loved it as I've been working on it in all spare time. Its an atmospheric illustration of approaching Grogham from the eastern road.
Thanks. I put the covers together the other day and I'm doing a once over the next few days to make sure there are no hiccups. So far its around 248 pages.
I added a another clarification. More heraldry. Some of which were just crude drawings. I believe that there will be more questions to things that I cannot answer right away regarding nearby lands so I have to get cracking on part 2 right away. There is going to be no "gazetteer" type info instead it is all there "for real" to be measured (if needed) which I believe it won't.
What about using GW1: Legion of Gold and/or stuff from S3: Expedition to the Barrier Peaks as a basis in a 1st edition GW game? And throw in some Kirby designs from THUNDARR THE BARBARIAN for good measure? I was thinking doing some drawings might fire the imagination.
Post by geneweigel on Nov 11, 2019 11:37:56 GMT -5
Its like GW worked for a while but its too "product identity" at least that is what killed it for the people I was playing with. They became more satisfied with my off book radioactive ideas that it just was not there when they GMed. I 'd say its an adjunct to D&D that is an elaborate idea still unfinished. And frankly who wants to finish it? Those who approached it were always devoured by Ward. So I think that as a genre that I want to devote energy to is in the negatives. Lets take a for instance. If I presented an awesome version of elements of my old GW campaign I'd just feed the beast. I'd rather just repackage it into my own D&D offshoot ala "Peaks". Jim Ward is nobody that I want to be associated with. Why? Because he had the ball and could care less for 20 years.
If I presented an awesome version of elements of my old GW campaign I'd just feed the beast. I'd rather just repackage it into my own D&D offshoot ala "Peaks".
Not a bad idea, since putting out a GAMMA WORLD module does have the downside of certain expectations and baggage. You could do your own original "science fantasy" module taking inspiration from the references to Barsoom monsters and "robots, golems, and androids" in OD&D. Before the early 1980s it seemed like people were much more comfortable mixing their science fiction and fantasy, and that brings to mind DYING EARTH by Jack Vance (especially the "Ulan Dhor" story); THE CHRONICLES OF AMBER, CHANGELING and MADWAND by Roger Zelazny; the "Harold Shea" stories by Pratt and de Camp; the EMPIRE OF THE EAST series by Fred Saberhagen; and the many comic books in which magic and science co-exist such as with the FF and Dr. Doom or Jack Kirby's Asgard.
Last Edit: Nov 12, 2019 11:45:59 GMT -5 by GRWelsh
Post by geneweigel on Nov 12, 2019 16:12:48 GMT -5
I don't know but GW as a playable game is dead circa 1988 or so. It just felt exhausted after the 3rd set was pure shit ala MARVEL SUPERHEROES. The MSH game was unplayable so retrofitting GW over it was not even thought out in the slightest.
It was weird explaining to my kids how I met their "uncle" Timmy wasn't through D&D but GW because explaining to them that I didn't want play it anymore made me think reprocessing my sci-fi material should be done asap at least so I can have a nice format for blog posts.