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Post by Axe Mental on Dec 24, 2004 8:47:24 GMT -5
What IYO was the last good published module for AD&D (or easily convertable to AD&D)?
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dcas
Warlock
Duke of Pennsylvania, Knight Commander
Posts: 481
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Post by dcas on Dec 24, 2004 8:56:47 GMT -5
Vecna Lives!
I hear Gargoyles is really good, too.
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Post by Scott on Dec 24, 2004 9:45:35 GMT -5
Vecna Lives!I hear Gargoyles is really good, too. Hush now. You don't want some uninformed, impressionable reader to run out and buy those turkeys do you? Scott
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Post by Scott on Dec 24, 2004 9:48:58 GMT -5
Seriously, the last module I got that fits the bill is TEXTThe Eight KingsTEXT. The 4th part of Rob K's Zayene series. Scott
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dcas
Warlock
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Posts: 481
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Post by dcas on Dec 24, 2004 10:52:43 GMT -5
If you're going by the CU versions, I think Garden of the Plantmaster was later than MoZ. I think it's probably the better module, too.
Dark Druids is good.
I have also heard good things about Kenzer & Co.'s Slaughterhouse Indigo, and Sir Robilar's City of Brass isn't bad.
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Post by geneweigel on Dec 24, 2004 14:03:17 GMT -5
Dark Druids is cool.
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Falconer
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Post by Falconer on Dec 24, 2004 16:00:52 GMT -5
Last one published by TSR? Possibly Dave Arneson's DA3 City of the Gods (1987). Possibly Rob Kuntz's parts of WG8 Fate of Istus (1989). Possibly Len Lakofka's L3 Deep Dwarven Delve (1999)--I hear the editors really messed it up, but it still looks pretty playable to me.
Otherwise, yeah, the CU version of Rob Kuntz's Garden of the Plantmaster (1987) would have to be it.
Chris Clark and Gary Gygax did some "generic modules" in a CU-ish style a few years back (2000?)--A Challenge of Arm's and Ritual of the Golden Eyes. I haven't gotten a hold of them yet. Supposedly they are preludes to a super dungeon called Castle Wolfmoon which will someday be printed. Regards.
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GT
Wizard
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Posts: 2,032
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Post by GT on Dec 26, 2004 8:53:14 GMT -5
Yeah... The Garden of the Plantmaster was quite good, dcs... and WG8 (for the Rob parts) was indeed the last T$R module I bought and liked (part of ^__^).
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Post by mistere29 on Dec 26, 2004 9:58:07 GMT -5
castle wolfmoon has been published, but i think the later parts are d20.
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dcas
Warlock
Duke of Pennsylvania, Knight Commander
Posts: 481
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Post by dcas on Dec 26, 2004 18:27:57 GMT -5
Castle Wolfmoon itself has not yet been published. It's been in development a long time and is rumored to be a real monster. I suspect it won't get published unless TLG steps in. Hekaforge isn't able really to handle the big adventures.
I have "A Challenge of Arms" but I've barely read it.
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foster1941
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Post by foster1941 on Dec 27, 2004 14:44:19 GMT -5
I don't know if it technically counts because 1) it's in a magazine, not a standalone module, and 2) it's an add-on to an existing older module (WG5), but RJK's "new" level of Maure Castle in Dungeon #114 -- The Statuary -- was really first-rate, the best 'new' module material I've seen in a long time, and more than made up for the lackluster 'revised and expanded' treatment the rest of the module received at the hands of Mona and co.
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Post by grodog on Dec 30, 2004 1:26:32 GMT -5
If you go with only TSR stuff (which would discount Rob's CU endeavors), and 2e stuff (which, FWIW,I don't really consider AD&D), I would probably go with WG6 Isle of the Ape as the last good AD&D adventure.
If you include generics, I'm with everyone else and would count Rob's CU efforts. If you include d20, I loved Maure Castle and Dark Druids. Dark Druids is among Rob's best modules to date, though if the Maure Castle levels continue to be as good as The Statuary then WG5/MC will likely remain my favorites of his works.
I'd LOVE to see what Len's cleaned-up version of Deep Dwarven Delve looked like, along with L4 and L5, and also the rest of Rob's unpublished levels....
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Post by mistere29 on Dec 30, 2004 14:24:30 GMT -5
does rob have material in dungeons 112 and 114?
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dcas
Warlock
Duke of Pennsylvania, Knight Commander
Posts: 481
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Post by dcas on Dec 30, 2004 16:10:22 GMT -5
does rob have material in dungeons 112 and 114? 112 is the Maure Castle (Mordenkainen's Fantastic Adventure) redux. 114 has the GH map, although I don't think there's anything of Rob's in it (I'm sure he would have said if there was).
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Post by Tfoster on Dec 30, 2004 17:54:12 GMT -5
112 is the Maure Castle (Mordenkainen's Fantastic Adventure) redux. 114 has the GH map, although I don't think there's anything of Rob's in it (I'm sure he would have said if there was). My bad, I referred to the issue with Maure Castle as #114 above, pulling the number from my memory without double-checking. If Maure Castle was actually in #112 that's the one I mean (it's the only issue of Dungeon magazine I've ever bought). Rob hasn't (to my knowledge) had material in any of the susequent issues since that one, but there are persistent rumors that he might be doing more MC levels and/or other material for the magazine in the relatively near future...
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Post by grodog on Dec 30, 2004 22:19:29 GMT -5
Yep, Rob's only published the one level, but he's definitely under contract for more, so we'll get to see additional levels as time passes! Rob didn't have anything to do with the GH map being published in four parts in issues 118 - 121.
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