ghul
Enchanter
Posts: 272
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Post by ghul on Jan 31, 2008 15:37:34 GMT -5
When your party awakens, you realize that one of your number is dead, a giant, bloated tick presently affixed to his arse. That's fine as long as that "number" isn't me; and leave donkeys outta this, Mister!!! BTW, Stephen and Gary have both consented to allow me to run all monster encounters at LGGC... "What do you mean the creatures attack Jeff's PC... again!!?" Heh! This can't be so. I disbelieve!
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Post by geneweigel on Jan 31, 2008 15:55:11 GMT -5
Is there a world associated with Yggsburgh already?
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Post by Scott on Jan 31, 2008 16:10:19 GMT -5
I don't think so. But it looks like Erde maps are used as background on some things, so who knows.
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ghul
Enchanter
Posts: 272
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Post by ghul on Jan 31, 2008 16:24:32 GMT -5
The Erde map as a background was used on a lot of TLG products for a while. This has changed. If you look at the recent town modules of Yggsburgh, and the East Mark Gazetteer, it is the East Mark that is now used as a background for the cover art.
Also, keep in mind that The East Mark comprises an area of some 1,500 miles (or 50 miles east-west by 30 miles north-south). If you are shoehorning Yggsburgh into your GH campaign as some of us are doing, this basically means a hex and a half on the old Darlene map.
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GT
Wizard
Duke of Indiana, Knight Commander
Posts: 2,032
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Post by GT on Jan 31, 2008 18:46:16 GMT -5
It works good for me, as most of my players prefer the smaller Yggsburgh to the cosmopolitan Greyhawk (I use Gary's Gord map and locations for the latter currently...) There are a few less thieves afoot, and less politics to keep track of; plus they know the inns and temples (which I assigned Greyhawk deities to)! ^__^
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Rhuvein
Magician
Beware . . Mjolnir
Posts: 228
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Post by Rhuvein on Jan 31, 2008 22:11:16 GMT -5
I agree with Gene, Yggsburgh is on an alternate Prime Material Plane -- Zoerth or whatever. It simply doesn't fit into Greyhawk's World, as written. If Castle Zagyg is right outside of Yggsburgh... then what is the ruins right outside of Greyhawk City? I guess you could ignore the Castle Zagyg reference in Yggsburgh, and just move that material to Castle Greyhawk. I guess I don't see any major problem putting Yggsburgh on the Ery and Neen if that's what you really want to do... you can always come up with explanations for such questions such as "How can a city so close to Greyhawk be separate and free?" and so on. To my thinking, it would be a shame not to use that wonderful Darlene map, in classic Greyhawk campaigns. It's so much more "Greyhawk" in flavor than anything else I'd seen in twenty years! Well, even in the Yggsburgh universe, Dunfalcon (=Greyhawk) is a larger city to the north. Compare the area and population of traditional Greyhawk to Yggsburgh--you'll see that the actual "City" is much larger... Actually, Dunfalcon is 300 miles west of Yggsburgh (six days by coach)!
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Rhuvein
Magician
Beware . . Mjolnir
Posts: 228
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Post by Rhuvein on Jan 31, 2008 22:13:12 GMT -5
Think of Yggsburgh to Greyhawk as Merrilville to Chicago... Heh, I have thought the same thing. And referring to my post above, I had thought that Joliet, Il could be where Dunfalcon is. But alas, it's more like where Des Moines Iowa is!!
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GT
Wizard
Duke of Indiana, Knight Commander
Posts: 2,032
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Post by GT on Feb 1, 2008 4:38:19 GMT -5
Actually, I refer to the placing of Yggsburgh between the Ery and Neen Rivers on the Greyhawk map--not the Yggsburgh map, which knocks the distance between it and Greyhawk to 60 miles or less total... ^__^ Oh, yeah--as to the direction of Dunfalcon on the Yggsburgh map, you got me there! I confused Dunfalcon Pike and Menhir Hills Road--D'OH!!!
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ghul
Enchanter
Posts: 272
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Post by ghul on Feb 1, 2008 10:40:45 GMT -5
Expanding on what GT says above, what I also do is have the Dunfalcon Pike follow along the south bank of the Ery where it meets the River Road south of Two Ford. From there, one may travel the River Road (along the Selintan River) south to Hardby, or north to Greyhawk City. The Menhir Hills Road serves as a short-cut, the more wild and woolly, meeting the River Road about 20 miles north.
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GT
Wizard
Duke of Indiana, Knight Commander
Posts: 2,032
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Post by GT on Feb 1, 2008 10:45:56 GMT -5
Indeed, it is fairly easy to alter a few things and tailor the setting to Greyhawk--also, Bigfish Lake becomes the small lake on the Neen on the Greyhawk map (with a slight distance modification). Coincidence? I think not! ^__^
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Post by Scott on Feb 1, 2008 12:32:32 GMT -5
The geography is the easy part. It's the political and historical aspects that don't jive.
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GT
Wizard
Duke of Indiana, Knight Commander
Posts: 2,032
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Post by GT on Feb 1, 2008 14:37:30 GMT -5
Blow it off, Scott--- use the geography and drop the "revisionist" history...
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Post by Scott on Feb 1, 2008 17:26:27 GMT -5
I think I am going to cook up a campaign goulash. Using Aerth as a base, and adding a good dose of Greyhawk. I'll probably Use Yggsburgh as is, and put it right where Pittsburgh is.
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ghul
Enchanter
Posts: 272
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Post by ghul on Feb 1, 2008 17:30:36 GMT -5
It's understandable that it is a bit more challenging to work Yggsburgh in when you are talking about an established GH campaign. But if you are starting fresh or otherwise have based the bulk of your GH adventures somewhere outside central Flanaess, I don't think it is too difficult to work out. Yggsburgh has a very short history, its population explosion the result of the profitable salt mines and its ideal location as a center of trade.
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ghul
Enchanter
Posts: 272
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Post by ghul on Feb 1, 2008 17:34:28 GMT -5
Gene's suggestion is not too far off base either. BTB in the East Mark Gazetteer, we use the term Urth for the world at large. Whether this Urth is one's Oerth, Aerth, Learth, or Earth, is of course ultimately the decision of the DM. So, the geography fits well as GT and I point out (with a few modifications), and the history needs a bit more work. As far as flavor goes, there is no denying its pure Gygaxian nature.
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dcas
Warlock
Duke of Pennsylvania, Knight Commander
Posts: 481
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Post by dcas on Mar 2, 2008 19:43:52 GMT -5
The geography is the easy part. It's the political and historical aspects that don't jive. I'm not sure the historical aspects of Yggsburgh as published jibe with one another. For example, in Dark Chateau it seems as though Zagyg disappeared 50 years ago. But in CZ1 a time of 300 years (some time before the founding of the town) seems more appropriate. I don't think I made any reference to this in my own module but I don't know if others did. Which reminds me, I need to get back to work editing.
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Post by Scott on Mar 2, 2008 19:47:54 GMT -5
I've noticed that too.
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GT
Wizard
Duke of Indiana, Knight Commander
Posts: 2,032
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Post by GT on Mar 3, 2008 0:35:22 GMT -5
Heh!! As I said: "Blow it off!"--just plug in the Greyhawk folio dates--it all works out as long as the DM can keep track; make a cheat-sheet timeline; mine will go back several millenia and Dave's will stop at just over 8,000 years---HAARRRRRR!!!!!!
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dcas
Warlock
Duke of Pennsylvania, Knight Commander
Posts: 481
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Post by dcas on Mar 3, 2008 9:43:18 GMT -5
Of course you guys are all going to buy my module, right?
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Post by Scott on Mar 3, 2008 9:46:16 GMT -5
Of course.
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