Post by geneweigel on May 25, 2017 13:58:00 GMT -5
I popped open ORIENTAL ADVENTURES (1985) off the shelf to get a quick glimpse because I needed to see some bad D&D Zeb-tard style and I just might have found the Froideval ninja by accident:
Yeah? So what? Except the OA ninja class does not have an allowed alignment it has nothing but the original class' alignment which are:
Bushi characters can be of any alignment or race.
Sohei must be lawful, although they can be good, neutral, or evil, regardless of the alignment of their home monastery.
Wu jen cannot be lawful.
Yakuza must always be lawful but are rarely lawful good.
Sounds like that not only says the ninja were required to be evil but if you restore the pre-enspelled ninja they would use their ninja powers against those seeking to cause good or healing, often doing so with pay or reward.
To use Gary's vernacular regarding food analogies, thats some choice "steak" there.
PAGE 71
Compel (Abjuration)
Level: 7
Range: 6"
Duration: Permanent
Area of Effect: One creature
Components: V, S. M
Casting Time: 1 round
Saving Throw: Neg.
By means of this spell, the shukenja attempts to correct the behavior of
another by causing a change in his alignment. The shukenja points to the
recipient of the spell and compels him to change his behavior. The victim
is allowed a saving throw versus death. Those with fewer hit dice or levels
than the shukenja have a -4 penalty applied to this roll. Those of equal
through 150% more hit dice or levels have a normal saving throw. Those
with greater than 150% have a - 4 applied to the saving throw.
If the save is successful, the spell has no effect. If the save is failed. the
alignment of the victim immediately becomes whatever the shukenja
states. Accompanying this change of alignment is a change in the victim's
behavior to match his new world-view. Thus a lawful evil NPC changed to
lawful good alignment would immediately give up his evil ways, disassociate
from his less-than-savory companions, and try to atone for his past
misdeeds.
If the change is outside the alignments allowed by the character's current
class, the character does not lose any of his abilities and can still
advance in level in his chosen class. This is a special case, since the deity
has seen fit to make the alteration through its shukenja servant. It is quite
likely however, that the character will use his abilities in a manner quite different
from that normally intended. A ninja changed to good alignment
would use his ninja powers against those seeking to cause evil or harm,
often doing so without payor reward.
The material components for this spell are the shukenja's holy symbol
and a set of coarse white robes to be given to the victim once the spell has
taken effect.
Compel (Abjuration)
Level: 7
Range: 6"
Duration: Permanent
Area of Effect: One creature
Components: V, S. M
Casting Time: 1 round
Saving Throw: Neg.
By means of this spell, the shukenja attempts to correct the behavior of
another by causing a change in his alignment. The shukenja points to the
recipient of the spell and compels him to change his behavior. The victim
is allowed a saving throw versus death. Those with fewer hit dice or levels
than the shukenja have a -4 penalty applied to this roll. Those of equal
through 150% more hit dice or levels have a normal saving throw. Those
with greater than 150% have a - 4 applied to the saving throw.
If the save is successful, the spell has no effect. If the save is failed. the
alignment of the victim immediately becomes whatever the shukenja
states. Accompanying this change of alignment is a change in the victim's
behavior to match his new world-view. Thus a lawful evil NPC changed to
lawful good alignment would immediately give up his evil ways, disassociate
from his less-than-savory companions, and try to atone for his past
misdeeds.
If the change is outside the alignments allowed by the character's current
class, the character does not lose any of his abilities and can still
advance in level in his chosen class. This is a special case, since the deity
has seen fit to make the alteration through its shukenja servant. It is quite
likely however, that the character will use his abilities in a manner quite different
from that normally intended. A ninja changed to good alignment
would use his ninja powers against those seeking to cause evil or harm,
often doing so without payor reward.
The material components for this spell are the shukenja's holy symbol
and a set of coarse white robes to be given to the victim once the spell has
taken effect.
Yeah? So what? Except the OA ninja class does not have an allowed alignment it has nothing but the original class' alignment which are:
Bushi characters can be of any alignment or race.
Sohei must be lawful, although they can be good, neutral, or evil, regardless of the alignment of their home monastery.
Wu jen cannot be lawful.
Yakuza must always be lawful but are rarely lawful good.
Sounds like that not only says the ninja were required to be evil but if you restore the pre-enspelled ninja they would use their ninja powers against those seeking to cause good or healing, often doing so with pay or reward.
To use Gary's vernacular regarding food analogies, thats some choice "steak" there.