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Post by avalonab on Nov 1, 2012 7:56:51 GMT -5
Hi all
Can anyone tell me wht teh spell progression tables are set up teh way they are?
It seem illogical that a 5th level wizard and a 12th lvl wizard have teh same number of 1st level spells. And why max out at 5 spells at 20th level? (Same for teh priest as well)
anyone revised these tables to show a more consistant growth pattern, or does that just slew the strength of a wizard/priest?
Cheers
Mike
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Post by Scott on Nov 1, 2012 8:02:14 GMT -5
Because it keeps the wizard from becoming too powerful. There is more to the growth pattern than number of spells a character can memorize. Many spells scale with level. A 12th level wizard casts twice as many magaic missiles as a 5th level magic-user does with a single spell slot.
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Post by geneweigel on Nov 1, 2012 9:35:43 GMT -5
It seems that way because in the 1988 version of Advanced Dungeons & Dragons called "Second Edition" (it wasn't made by any of the designers except by cut and paste) the treasure charts were heavily modified to fight the rising tide of DMs giving out too many magic items. This essentially made the characters focus on using spells in combat because of scarcity of tools (scrolls, staves, wands, rings, etc.). If you're going to play classic Second Edition style with limited magical treasure then it this a major point to reconsider abandoning for the original GET MAGIC ITEM;LOSE MAGIC ITEM style. Unfortunately an entire generation has been conditioned to believe that following the rolls for treasure is bad. It isn't. The Dmg and UA treasure charts are the only treasure charts for random encounters for me. I've made new items but I don't include them randomly I use the Dmg and UA charts and you won't hear any 2e style complaints about "when can i memorize"in my games that's not even playing the game to me.
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