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Post by Scott on Sept 18, 2012 20:20:41 GMT -5
How much of a difference do you think the appearance of non-corporeal undead have? Could you tell a wraith from a ghost from a spectre just based on appearance?
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Post by GRWelsh on Sept 18, 2012 20:46:14 GMT -5
Once characters have encountered different versions, yes, I think they should be able to recognize some subtle differences among the undead, including the non-corporeal undead.
I would say this is especially true for clerics and paladins who have confronted and turned these sorts of undead in the past.
But on the first encounter -- no.
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Post by Merkholz on Sept 19, 2012 2:17:56 GMT -5
I suppose that wraith are more "unformed" without distinguishable features while spectres have clear features though incorporeal. Ghosts cannot be seen at all until they "materialize" and probably resemble spectres when they've entered the Prime.
The sense of dread, evil and the power of the undead's presence could also describe the type of undead the PCs are facing but this should be relative to the PCs level and general experience rather than a standard description IMO.
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Post by geneweigel on Sept 19, 2012 11:26:17 GMT -5
I'd say the ghost and banshee can be sorted from the spectre and the wraith perhaps because they are ethereal non-corporeal versus just plain negative plane non-corporeal. In addition, I think with this in mind their non-generative aspect might make them distinctive appearing from other undead. Gygax's color code of the planes (DRA #8 JUL 1977) might be suggested: 1) Purple, The PRIME MATERIAL 2) Yellow, The POSITIVE MATERIAL PLANE 3) Grey, The NEGATIVE MATERIAL PLANE 4) Lt. Blue The AIR ELEMENTAL PLANE 5) Red The FIRE ELEMENTAL PLANE 6) Green The EARTH ELEMENTAL PLANE 7) Blue The WATER ELEMENTAL PLANE 8) Orange, The ETHEREAL PLANE 9) Lt. Blue, The ASTRAL PLANE 10) Blue, The SEVEN HEAVENS 11) Lt. Blue, The HAPPY HUNTING GROUNDS 12) Blue, The TWIN PARADISES 13) Lt. Blue, OLYMPUS 14) Blue, ELYSIUM 15) Blue/Grey, GLADSHEIM 16) Grey, LIMBO 17) Red/Grey, PANDEMONIUM 18) Red, The 666 LAYERS OF THE ABYSS 19) Lt. Red, TARTERUS 20) Red, HADES 21) Lt. Red, GEHENNA 22) Red, The NINE HELLS 23) Red/Grey, ACHERON 24) Grey, NIRVANA 25) Blue/Grey, ARCADIA A bright orange ghost is kind of weird but if subtle then why not?
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Post by geneweigel on Sept 20, 2012 8:26:02 GMT -5
EDIT: Heh, I totally got that mixed up the spectre with the ghost showing a picture of a spectre with red and yellow eyes from the MONSTER CARDS... never mind!
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Post by geneweigel on Sept 20, 2012 10:20:37 GMT -5
From A2 SECRET OF THE SLAVER'S STOCKADE (1981) Phantom encounter: There a luminescent shape begins to form the figure of a wasted elf struggling with ghostly chains that hold him to the wall. As the party watches, the figure breaks its chains and comes rushing forwards. Phantom stats from that replicated in MMII: Phantoms are often mistaken to be ghosts, haunts or groaning spirits, but may not be turned as undead. The clerical spell exorcism will dispel a phantom. From A2 SECRET OF THE SLAVER'S STOCKADE (1981) Haunt encounter: As the light at the end of the hall is approached it will be seen to actually be a glowing mist. The mist will slowly take on the shape of a wasted man with black holes where his eyes should be. The moaning will echo from all around and the figure will reach forward to touch a character. Any attack on the figure will cause it to disappear. Two rounds later the figure will reappear between the party and the exit. Haunt stats fromthat replicated in MMII: Haunts can assume either of 2 forms, at will: a hovering, luminescent ball of light (identical in appearance to a will-0-wisp) or a nebulous, translucent image of the haunt's former body. Haunts are similar in appearance to a groaning spirit, spectre, or ghost, for which they are often mistaken.
From MONSTER MANUAL II (1983) Drelb stats: Unfortunately a drelb looks so much like a wraith that one is indistinguishable from the other until an attack takes place. From T1-4 TEMPLE OF ELEMENTAL EVIL (1985) an editing mistake which reveals the drelb was supposed to be a new monster giving a Gary Gygax pedigree: 210a. GUARDIAN This area quarters a drelb, the guardian of the Air Temple. (See Appendix A, New Monsters, for a full description. ) MONSTER MANUAL II (1983) Pseudo-Undead stats: The pseudo-undead are humanoid creatures who prosper due to their physical similarity to certain undead monsters, such as ghouls, ghasts, wights, wraiths, spectres, and vampires. Each pseudo-undead looksand smells exactly like its parallel. The same number appear. The armor class, movement rate, hit dice, number of attacks, and damage are the same. Thus they can be moderately dangerous. However, they lack the special attack forms (paralysis, leveldrain, etc.) of the undead, though they have normal (6") infravision. Note that the stench of pseudoghasts has the same effect as that of ghasts. Pseudowraiths and pseudospectres cannot fly but walk so lightly as to leave no trace, and are often thought (unless closely observed) to be floating above the surface, although this is an illusion. Pseudovampires have red eyes and behave menacingly but have no special abilities. Based on these entries from all some more valid than others. The A2 Harold Johnson with Tom Moldvay references are more valid than later Moldvay undead articles of the late 80's and 90's on the undead because its being done as part of an Advanced team under Gygax. [ However that said, what about Moldvay's really lame white ape in the 1981 Basic? Moldvay said BASIC 81 had kids in mind but did the white ape have to have to be so lame? Kids' impressions of gorillas are the opposite (and absolutely true but thats another issue! ).The haunt and phantom seem to be in a category of the banshee as unturnable but exorcisable. "Non-deal ghosts"? The drelb is a big one that it can be mistaken for a wraith and doesn't mention anything else. The pseudo-undead I just threw in there but still its something huge thrown in there while Gary was still around. [But then again so was the FIEND FOLIO! ] Anyway, this concept alone says theres a difference in wraiths and spectres. And lets not forget that he MONSTER MANUAL says this about lemures: These vaguely human blobs After being in hell for a time certain lemures will be chosen to form wraiths or spectres (qqv). So what is the difference? Spectres are more solid appearing?
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Post by Scott on Sept 20, 2012 11:38:47 GMT -5
I don't remember Gary's specific wording, but he said that spectres could interact with objects on the prime and wraiths could not. A spectre could strap on a sword, throw on a black claok, etc. and be a Nazgul. Wraiths cannot interact with objects on the Prime in the same way. But in just their non-corporeal appearance, I don't know what difference there would be.
My guess was the higher you go up on the non-corporeal food chain, the more semblence the spirit retains to the body it occupied in life, simillar to the way a body would change when transforming into a ghoul. A wraith's features may be more distorted and horrific. A ghost may resemble Nearly Headless Nick from Harry Potter.
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Post by geneweigel on Sept 20, 2012 16:53:49 GMT -5
I was just reading SLAYERS GUIDE TO THE UNDEAD (2002) and ( in addition to getting headache from trying to gauge if it was actual Gygax writings ( ; ) )) there is a lot there mirroring what you're saying but there is a little more.
He elaborates on ghosts being "ether" (ethereal) creatures like I mentioned above.
He says spectres are negative material and have a detectable chill.
He says wraiths only can be distinguished as once human by their eyes the rest is usually a jet black silhouette. And then furthers and says that sometimes they have adornments but they aren't real like the spectre's equipment. Further he describes three new categories:
Purple wraith: most evil and formed by "Hell's lords" (which I'm assuming are the Archdevils of Hell and not the lesser infernal royalty lords, barons, dukes, etc.) This is interesting because it gets the original AD&D/D&D "energy drain" that this d20version wraith doesn't (CON drain).
Yellow Wraith: highly evil person dies of a disease. Gets a rotten disease similar to mummy but worse.
Red Wraith: is a sicko who dies violently. their attack makes one bleed and lose INT.
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Post by Scott on Sept 20, 2012 21:54:10 GMT -5
Ahh, I dig that book, but I lost my copy some time ago.
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Post by geneweigel on Sept 20, 2012 22:33:48 GMT -5
Well I signed a couple of hardcopies: Good Gaming All the Best ARCHMAGE WEIGEL MASTER OF GENIES... No...no... I didn't...
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