GT
Wizard
Duke of Indiana, Knight Commander
Posts: 2,032
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Post by GT on Sept 2, 2012 17:58:12 GMT -5
Well, having spent several years digesting threads at Dragonsfoot and the Acaeum, and then going over missives between myself and Gary and Steve Marsh; and then reviewing the Gord books, I have come to the conclusion that there were a large number of talented folks (Marsh, Kask, Kuntz, Sutherland, Schick, etc.) providing material, but Gary was the "Great Synthesizer" who meshed it all into what we came to know as Greyhawk and the 1E style. With the demise of 1E and Gary's death, things tend to explode in a multitude of directions, even amongst the 1E "faithful". So I now incorporate a host of ideas using my own interpretations and so be it! I use Joe Bloch's "Castle" levels, as they are well researched and it seems unlikely that Gygax Games will release anything. I also use his versions of Mystic, Savant, Mountebank, and Jester (with a few slight modifications/additions) as "official" classes. I've also devised a "Rajput" and "Thuggee" class that come from Jahind (in the SW of Oerik). As to the rest, Scott has seen much of what lies in my home campaign (although I do have to send him my Oerth map yet... ) Does anyone else still run the Oerth-based Gygaxian style world... and, if so, with what classes/additions?
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Post by geneweigel on Sept 2, 2012 20:00:19 GMT -5
Thats a good philosophy. I recognize that many were contributors (including DJ and LA people) but alone and without an active Gygax they fell short. The LA, D20, TLG, and C&C material in particular is the tell.
I find it hard to use straight up GH anymore. Gary liked a lot of ideas that I had about my campaign world and always encouraged with compliments. I did have one adventure that led straight to Greyhawk back in 2007 but haven't returned since. The big city that I ran in the 80's has been the hub of a vast wilderness. I tried to nail down a bunch of sketchy ideas and ended "pulling the nails out". I was generating computer maps for handouts of character holdings for a while too. I've yet to bring the "old guard players" into the new "mini-campaign" with the public that I had in a village although I marked it on the map. I did a three dimensional map of that village at one point so I might revive that village again.
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Post by geneweigel on Sept 2, 2012 22:25:20 GMT -5
and, if so, with what classes/additions? Fighter UA Cleric UA Magic-User UA Thief UA Assasin UA Paladin UA Cavalier mag & UA Thief Acrobat UA Barbarian mag & UA Druid UA Monk UA Hunter handout Ranger UA Illusionist UA otherwise I'll accept most any class in Dragon prior to 1986. my price guides and weapons lists are pencilled abominations especially regarding monster prices (dragons for sale, etc). Edit: just noticed that left out ranger and illusionist! Crap classes! Just kidding!
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Post by Scott on Sept 3, 2012 11:00:45 GMT -5
Of course I do. But honestly, if I had the time to devote to gaming that I did when I was younger, I probably would be running a very Gygax-flavored home brew. In addition to AD&D, I'd like to run a Mythus based game on the Flanaess.
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Post by geneweigel on Sept 3, 2012 12:25:19 GMT -5
Heh if I died tomorrow then my players would be like "Yeah we played D&D like Gygax did and not like the stuff after him." that would be a good summary.
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Post by geneweigel on Sept 4, 2012 11:54:34 GMT -5
I just noticed the relevance of this line from the first D&D book: While it is possible to play a single game, unrelated to any other game events past or future, it is the campaign for which these rules are designed. It is relatively simple to set up a fantasy campaign, and better still, it will cost almost nothing. In fact you will not even need miniature figures, although their occasional employment is recommended for real spectacle when battles are fought. A quick glance at the Equipment section of this booklet will reveal just how little is required. The most extensive requirement is time.
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Post by Scott on Sept 4, 2012 11:59:58 GMT -5
That captures it nicely.
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Post by geneweigel on Sept 12, 2012 10:14:06 GMT -5
I have all my D&D stuff in that same old corner (as seen on YouTube before they started policing background noise for soundtracks!) along with a shelf of comic book trade paperbacks, history of ancient and medieval eras on two shelves, religion/myth/legends on another, two shelves of fantasy fiction and science books spilling out biology specialty shelf. An other short cabinet of four or so shelves has miniatures with two or three of unfinished glue paint/jobs on 25mm things. I never go downstairs unless to fix something or throw laundry in quick. Every time that I grab a few items on the way out I end up stacking them on desk in a dried up computer room now storage upstairs. That roughly summarize my gaming life at this point. No more scouring through GORD THE ROGUE novels going on much anymore so need something to motivate.
Heck I haven't even drew anything in a dog's age.
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Post by geneweigel on Sept 21, 2012 8:39:46 GMT -5
I think the difference between Gygax AD&D now versus Gygax AD&D back in the 80s is that back then many could fall into it (compared to the 90's when it adopted proprietary whimsy over that old real war feel.) These days you must find that feeling through all kinds of pit drops, death traps and illusionary medusae ...
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