ghul
Enchanter
Posts: 272
|
Post by ghul on Feb 8, 2009 21:12:10 GMT -5
|
|
|
Post by Scott on Feb 8, 2009 21:15:43 GMT -5
Thanks for the heads up, Jeff.
|
|
|
Post by GRWelsh on Feb 8, 2009 21:21:23 GMT -5
Cool. Love the... Otusian cover.
|
|
ghul
Enchanter
Posts: 272
|
Post by ghul on Feb 8, 2009 21:47:15 GMT -5
Yeah, that is Peter Mullen. He does some great work.
|
|
|
Post by Scott on Feb 9, 2009 8:03:02 GMT -5
Any teasers? What’s the gist of the adventure?
|
|
ghul
Enchanter
Posts: 272
|
Post by ghul on Feb 9, 2009 11:18:48 GMT -5
CHARNEL CRYPT of the SIGHTLESS SERPENT an Astonishing Swordsmen & Sorcerers adventure for 4 to 6 or more characters of levels 4 to 7. by Jeffrey P. Talanian with special thanks to Matthew J. Stanham for his valuable input.
Players’ Background: The following read-aloud text may be read or paraphrased to the players:
“Plenteous run the gems from the eyeless sockets of the Xavadar Crypt Serpent.” Thus the legends speak. For countless generations, treasure seekers have sought the lost barrow of the Xavadars, a noble family of some sixty persons that had builded a vast vault remote from their now ruined dwellings. Therein they entombed themselves before the Green Death claimed them, for this sweeping plague spared neither servant nor lord, leper nor priest in that bygone age. They lay in their gilded sarcophagi, their arms folded, whilst their grand necromancer decanted a fulvous sleeping mist from which no man awakens. And by that one’s baleful sorceries was the sightless serpent conjured to protect the crypts, sealed in with its lifeless charges, ever to protect the vault from thieves and robbers. Once per quarter century does the sightless serpent emerge to engorge itself on the men and beasts of Hyperborea before returning to the vault to resume its vigil. And so it has been for nigh a millennium.
The night before the players' characters learn of the adventure, a knave in the brothels of Khromarium drunkenly flaunted one of several gems he found whilst hunting heron with his brothers, some ten miles out in the mud flats of the Lug Wastelands. According to the knave, he and his brothers three trailed “. . . a lumbering reptile, its prints indicating an awkward gait with heavy, oscillating tail.” From the mud they plucked gems enough to purchase a sailing galley, but the knave could not resist temptation; he succumbed to wine, revelry, and an overly loose tongue at the brothel. In consequence, he was robbed and abused by agents of the Harlots’ Guild, and due to his loquacity, so too were his brothers served.
The knave, Pietair, a bruised and bloodied man, has today arrested the attention of your adventuring party at a Khromarium tavern. He would lead your group to the serpent’s trail before it is lost to the weather. Indeed, to slay the vile Xavadar Crypt Serpent would make heroes of any adventuring band, and likely rich ones at that. Pietair will guide your party across the fly-infested flats directly to the serpent’s trail. All he requests is for but one gem so that he may repair the ill-will his brothers now reserve for him.
|
|
Rhuvein
Magician
Beware . . Mjolnir
Posts: 228
|
Post by Rhuvein on Feb 12, 2009 12:24:47 GMT -5
Congrats, Jeff!!
|
|
GT
Wizard
Duke of Indiana, Knight Commander
Posts: 2,032
|
Post by GT on Feb 12, 2009 16:51:26 GMT -5
Way to go, Amigo!!! ^__^
|
|
ghul
Enchanter
Posts: 272
|
Post by ghul on Feb 13, 2009 7:59:21 GMT -5
Thanks guys! I'm very excited about this new venture, and I see my partner in crime has joined Doomsday, "matthew".
|
|