|
Post by Scott on Dec 2, 2008 22:23:41 GMT -5
For the first time I have players inquiring about building strongholds. Maylin the magic-user does have a land grant in Furyondy that he's been ignoring for years. Where to put him, north by the Vesve, or southeast on the edge of the Gnarley?
|
|
|
Post by grodog on Dec 2, 2008 23:05:46 GMT -5
By the Vesve, of course: it's a potentially more hostile front, therefore it'll drain more time, money, resources from the MU
|
|
|
Post by amalric on Dec 3, 2008 8:16:41 GMT -5
Agreed. He'd have to be especially favoured to be granted land by the Gnarley, though it too could pose it's problems ~ but likely not as many!
|
|
|
Post by Scott on Dec 3, 2008 8:58:07 GMT -5
The Vesve was my initial thought, but taking the campaign year into context, it isn’t any worse than the Gnarley. But the Vesve offers interesting possibilities for the future. The campaign year is 574 CY. Iuz hasn't really grown into a threat yet. That will start to change in a year or two. Come 588, I plan on incorporating the Greyhawk’s World material from Dragon where Iuz launches an attack through the Vesve, and having a PC in the front lines could be interesting.
|
|
|
Post by geneweigel on Dec 3, 2008 9:31:49 GMT -5
Hmmm...after some thought I'd say that depends on the campaign. But heres my take. My initial reaction is keep "adventurers" centralized around Chendl especiallly because he's a magic-user. However if he knows how to handle an army then by all means give him something on the outer reaches. Theres two different types of borderlands internal and external. Internal is untamed land within the kingdoms internal structure (not everyone gets along and some areas just haven't been dealt with just contained) then there is an external true borderland (by the book) that seems like a shitty deal but are actually the highways and byways of all the money in the world. As king, the DM has to see if the "new gentry" is up to the task of the true border but not so much with the internal border. Keep the chaotics "close" and the lawfuls "far" seems like a bad way to go but is it? Actually, it depends on the specific NPC subordinate and antagonistic nobility where they're being placed. Does the king want to stir things up or keep it locked down? Can the character handle troops? Or are they going to be completely self-absorbed with a mind for something else (adventure, research, personal wealth, etc.) all the time? These are the questions that run through my mind. Actually, I told Taylor to ignore his old "TOEE titling" because he doesn't like to deal with troops and castles. I'm going to make him by force next game however....
|
|