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Post by Scott on Jun 13, 2006 19:25:02 GMT -5
I thought that too, but can't remember where.
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Post by geneweigel on Jun 13, 2006 22:06:04 GMT -5
Well, heres a ruling way later from the "stupid years" (August 1988 #136) by Skippy Williams AKA "the fake sage": So if she's the same as a duck then she's made of wood... I think I'm going to have to take the #54 ruling (green slime = mulched paladin) after reading the above!
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Post by Scott on Jun 14, 2006 18:56:53 GMT -5
In the early days, I took the advice from Dragon with a grain of salt, later, I ignored it completely. For the paladin in my campaign, you are immune to green slime and rot grubs.
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Post by geneweigel on Nov 11, 2012 15:59:44 GMT -5
I was looking for a solid conclusion to this bit on green slime versus paladin immunity and I don't think that this was considered from S4 THE LOST CAVERNS OF TSOJCANTH on the "green slime kin": One turn after attachment, the slime will have so thoroughly infected the victim that a cure disease is needed to stop the metamorphosis, even if the slime is killed by other means. Olive slime can be killed by acid, cold, fire, or a cure disease spell. It is also affected by all spells that affect plants. Other forms of attack, including spells, have no effect on it. Green slime and olive slime will attack and kill each other. In MONSTER MANUAL II the description of the Olive Slime was updated to clarify this: Olive slime is a type of monstrous plant life similar to green slime, but worse inmost respects. into this: Olive slime is a strain of monstrous plant life akin to green slime (q.v.) but contact with it is worse in most respects. Interesting, thats a lot to consider and it still seems on the fence.
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Post by Scott on Nov 11, 2012 17:37:31 GMT -5
I still go back and forth, but lean towards immune.
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Post by geneweigel on Nov 11, 2012 20:23:22 GMT -5
The middle ground resolve might be a sustaining of initial damage then getting over it the next round as if a cure disease. There is no way the field method "get underneath me" type thing is even doable to me. I've seen that many times. I think the notion of the paladin waltzing through rooms armorless "to counter the attack" is ridiculous and I think this was the true source of my reluctance. Considering paladin characters on average are played by "button-pushers'. Paladins should always be unnecessary characters to me.
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GT
Wizard
Duke of Indiana, Knight Commander
Posts: 2,032
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Post by GT on Jan 19, 2013 1:25:33 GMT -5
I wouldn't let Paladins be immune to rot grubs, at the least, because they are a few steps above a pathogen (virus, bacteria, protista, fungi)--by that same token, a stirge or giant tick could not attack a paladin...
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Post by grodog on Jan 23, 2013 12:42:36 GMT -5
FWIW, I'd allow a palain's cure disease ability to purge rot grubs or green slime, but I wouldn't allow their disease immunity mean that these threats have no effect upon them. YMMV, etc.
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Post by geneweigel on Jan 23, 2013 13:59:45 GMT -5
To further what I last said on this thread, which looking at it now doesn't seem as straightforward as I thought it was.
Paladins should always be unnecessary characters with the added emphasis on ever present but unnecessary. That is I:
A) Will never deny a player a paladin or any class. B) Will always have them around as NPCs regardless.
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