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Post by Scott on Apr 27, 2016 9:09:04 GMT -5
In the UA Weapon Specialization section Point Blank range starts at 5'. Would you consider this minimum range for missile fire and anything closer is melee?
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foster1941
Warlock
Duke of California, Earl of Los Angeles, Knight Bachelor
Posts: 476
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Post by foster1941 on Apr 27, 2016 12:30:11 GMT -5
I don't get normally get that granular with distances (5' vs 3' or whatever). My rule of thumb is that you can fire a missile at somebody within 10' of you (melee range per the DMG) but not if they're already engaged in melee with you. So you could move up to somebody and attack them in the same round, or attack somebody who's charging or closing against you, but once you've been engaged in melee you can't continue firing. Put another way, I usually allow one shot at 10' or less distance but only if the shooting character wins initiative.
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Post by geneweigel on Apr 27, 2016 13:20:22 GMT -5
In the original Point Blank spiel in the Archer class by Lakofka (DRAG #45 JAN 1981 also reprinted in BEST OF DRAGON VOL III JUL 1983) says:
A follow up by someone else ( Aiming for realism in archery: Longer ranges, truer targets by Robert Barrow DRAG#58 FEB 1982) said:
Then Gary chimed in a DRAG#66 OCT 1982 Sorcerer's Scroll:
AND
of which both were echoed in UNEARTHED ARCANA (1985).
In a letter answered by Dragon editor Kim Mohan (hot of UA) in DRAG#105 JAN 1986:
and in a post-corporate sabotage follow up, in a Sage Advice, Skip Williams tries to answer the nature of "point blank" but seems confused (DRAG#121 MAY 1987):
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Post by Scott on Apr 27, 2016 14:36:36 GMT -5
A bow specialist with a nocked arrow gets a shot off before initiative. The specialist's party is surprised. The monster is too far away to attack, but spends the surprise time closing on the specialist. The first round starts with the monster next to the specialist with the intention of attacking. Would the specialist get the arrow off?
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foster1941
Warlock
Duke of California, Earl of Los Angeles, Knight Bachelor
Posts: 476
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Post by foster1941 on Apr 27, 2016 14:44:24 GMT -5
A bow specialist with a nocked arrow gets a shot off before initiative. The specialist's party is surprised. The monster is too far away to attack, but spends the surprise time closing on the specialist. The first round starts with the monster next to the specialist with the intention of attacking. Would the specialist get the arrow off? I'd say yes.
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Post by Scott on Apr 27, 2016 15:04:32 GMT -5
Like yourself, I don't normally break distance down to this degree. Before bow specialization there was just the 'within 10' zone, but in this case, the 5' point blank rule got me thinking. The monster with surprise should be starting the round closer than 5'.
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Post by geneweigel on Apr 27, 2016 16:18:03 GMT -5
I would say someone with an arrow nocked and pulled to fly is still going to get clobbered by invisible opponents. It would be a negation of surprise if they were concentrating on the environs that I might give.
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foster1941
Warlock
Duke of California, Earl of Los Angeles, Knight Bachelor
Posts: 476
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Post by foster1941 on Apr 27, 2016 16:24:35 GMT -5
I think the reference to 6' was an awkward/roundabout way of getting at the same thing we've been saying - technically within melee range (10') but not actually engaged in melee. Rather than get hung up on exact distances I rule it conceptually that if the opponent is too close to shoot with a missile then it's close enough to make a melee attack, and vice versa (if it's not close enough to get a melee attack then it's far enough to shoot with a missile).
So in your case of the monster that closed in a surprise segment, if it's decided it wasn't close enough to get an attack at the end of its move, then it's subject to a missile attack at the start of the next round (and, if necessary, it's arbitrarily declared that it must have ended the surprise segment at least 6' away) or, conversely, if it's declared that it ended the move within 6' and is too close to attack with a missile, then it should get an attack at the end of the move (there's precedent in the rules for a creature with surprise moving and attacking in a single segment).
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Post by Scott on Apr 27, 2016 19:48:24 GMT -5
This never happens in the game I DM, since the bow specialist is a ranger with an 18 dex. The attacker would need to surprise 5 in 6 to have a chance.
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Post by geneweigel on Apr 28, 2016 8:30:30 GMT -5
I think to resolve you have to have all the information which goes beyond just the rules. This is why I like to use miniatures and props for location shape and furnishings but other considerations are entire character sheets, time, rest, lighting, sounds, weapon types in use by all and, besides supernatural weirdness, the genotype of monsters (physical nature compared to animals or people).
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Post by Scott on Apr 28, 2016 15:12:16 GMT -5
Similar situation, a group of gnolls with bows surprises the party. They get their surprise rate of fire. One member in the party has a high dex that negates the surprise for him. How does that affect the rate of fire for the gnolls?
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foster1941
Warlock
Duke of California, Earl of Los Angeles, Knight Bachelor
Posts: 476
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Post by foster1941 on Apr 28, 2016 16:16:21 GMT -5
I'm not sure. I'd make something up on the spot. Pretending I'm on the spot right now and being called on to make something up I'll go with this: gnolls get their surprise ROF but can't target attacks at the unsurprised character. Initiative is rolled to determine order of action between unsurprised character and gnolls - if the character wins he or she gets an action during the surprise segments - move, counter-attack, start a spell. I think that would probably play out okay.
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Post by geneweigel on Apr 29, 2016 9:32:04 GMT -5
Surprise is surprise so this under no condition? Just blam they came in while everyone was ready to move forward? Then yeah it could fly.
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