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Post by Scott on Aug 31, 2012 14:37:27 GMT -5
I just heard the original game is being re-made. The first two actually. Probably for 4th edition, but I'm not sure. Can't get to the site right now, but on another I saw one of the test characters was a black guard.
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Post by geneweigel on Aug 31, 2012 15:31:41 GMT -5
I'd have to say that everyone that I knew played it but it had the FORGOTTEN REALMS setting complaints attached as "THAT'S WHAT I HATE ABOUT FANTASY" making me do the rounds as a D&D apologist as usual! I was on video games "chronically" when BG 1 & 2 came out as well. I think the willingness to accept FR and DL ( in video games) did not come from me. It was sourced from friends trying to keep a flame for the game in the late 80s with all those Strategic Simulations. That 1989 photo of me with a bunch ORIENTAL ADVENTURES and FORGOTTEN REALMS crap maps on the walls was literally "what do I have that I don't want fuck up to tack on the walls?" there was also a DL map on the other wall! heh! I can actually recall a conversation at the time with my friend Tim regarding how useless the maps were for those world but the video games by SSI were tolerable. Some of them were impossible to play like the Dragonlance SSI game and the FR Hillsfar SSI game in the details. Certain friends were migrating to NES versions around that time too because of the "pull up the party and turn base against the monsters" Japanese style before splitting the old D&D scene forever. The ones who turned to the pc games like KINGS QUEST and QUEST FOR GLORY and various WIZARDY and ULTIMA games prior were more prone to get excited about BALDURS GATE. So in that way it was good,that it kept them coming back to the table. The same remnant was chanting about the new DIABLO recently but it went nowhere. Specifically regarding my BALDURS GATE turn I did 2 and ICEWIND DALE and ICEWIND DALE 2 (?) and BALDURS GATE: "DARK something something" for console. I also did a city fr game that was a reboot of the SSI game NEVERWINTER which was prototype of the OLD REPUBLIC STAR WARS games mixed with BG style (first person walk behind type). I think the same company has a scifi game series that resembles that (Mass Effect?). If they do cut back on the fruitiness and have a customization with Medievalism over IP then a new BG might be worth a look otherwise I might be done!
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Post by geneweigel on Aug 31, 2012 21:45:49 GMT -5
Does anyone remember one what game had the lock picking? I think it was HILLSFAR but then I was thinking maybe it was BARD'S TALE...
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Post by Scott on Sept 2, 2012 13:06:50 GMT -5
I thought Baldur's Gate was pretty good. It was probably the closest to the tabletop version as I've seen done as a video game. I would have liked to seen something similar set in Greyhawk.
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Post by geneweigel on Sept 2, 2012 14:07:05 GMT -5
Yeah, it would have been good if Trampier was the inspiration for the art.
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Post by geneweigel on Sept 2, 2012 14:07:59 GMT -5
I still think its doable but they'd really have to try to ignore other "D&D" feel.
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Post by geneweigel on Sept 2, 2012 14:36:14 GMT -5
I looked up HILLSFAR (1989) and found a screenshot with the lockpicks but somehow recall it wasnt new at the time. I cant find anything regarding BARDS TALE (1985) and locked chests maybe I'm thinking of another game.
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Post by Scott on Sept 2, 2012 14:38:56 GMT -5
I remember Morrowind had some lock picking mechanics that were much more in depth than any other video game I've played.
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Post by geneweigel on Sept 2, 2012 16:14:20 GMT -5
I cant find the Apple screenshot of HILLSFAR's lockpicks the Nintendo version is the only one that I see online and that was different looking.
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Post by GRWelsh on Sept 4, 2012 8:41:00 GMT -5
I loved Baldur's Gate even though it was set in FR. They got a lot of things right, such as not only having a decent overall story, but providing you a very large sandbox region to explore. And that was my favorite part -- exploring and mapping out the wilderness area.
Baldur's Gate did have lockpicking and that was something else that I really liked. If you wanted to, you could go into nearly every building in the towns and city and play the burglar. You could pick the pockets of NPCs as well. Some of the loot was very good, but the risk was high -- which was very appropriate. That reminded me of the detailed key for Hommlet, which told you exactly how much treasure each local farmer and tradesman had and where they had it.
Great soundtrack and voice acting, also.
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