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Post by Scott on Sept 6, 2010 12:59:06 GMT -5
Post you conundrums and opinions here.
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Post by Scott on Sept 7, 2010 6:46:10 GMT -5
On the errara side. In the T1-4 version, Area 2. Hommlet where Elmo's possessions are detailed it states. "and and small pearls worth 100 gp each." Just going from memory here, but I believe it was 'six small pearls' in T1.
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Post by Scott on Sept 7, 2010 6:48:12 GMT -5
Lareth should be a follower of Zuggtmoy, not Lolth. Gary originally had Lolth as the demoness behind the ToEE, but decided to drop her after the GDQ series.
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Post by Scott on Sept 7, 2010 8:45:16 GMT -5
One of the big ones in the distance from Hommlet to Nulb. Described as being but 6 miles distant in T1, it ended up about 30 miles away on the T1-4 map. Using the greater distance works better with the Flanaess map, and it prompts more action in Nulb. As presented, Nulb is basically superfluous. It needs a lot of development to use. Use the shorter distance if you’d prefer less work.
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GT
Wizard
Duke of Indiana, Knight Commander
Posts: 2,032
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Post by GT on Sept 8, 2010 19:37:52 GMT -5
Here's a few... Pg. 11: Under encounter 23, the description should read: “A somewhat reclusive farmer, his spinster daughter and son dwell here.”
Pg. 14: Under encounter 31, Burnes’ statistics are missing. They should be: S: 15 I: 17 W: 11 D: 10 C: 15 CH: 12.
Pg. 14: Under Area 7, the description should read: “…specially prepared mixtures, goose roasted to a golden brown, pork, steaming sausages, steak and kidney pie with mushrooms…”.
Pg. 19: Under GT 6, the description should read: “(This normal staff bears Nystul’s Magic Aura. A box under the pallet holds three daggers and a score of darts.”
Pg. 26: Under encounter 35, Lareth’s statistic for intelligence is missing and should be I: 9.
Fragarach: This hefty steel broadsword bears a mighty enchantment. It was originally fashioned for a deity (Lugh) of elsewhere/elsewhen, and eventually passed into the WORLD OF GREYHAWK™ Setting (Oerth). It served the forces of good well for a short time, all too soon falling into the hands of the minions of Chaotic Evil. It has been in their grasp for more than a decade, resting in hiding in The Temple of Elemental Evil, guarded by the worst of elemental grues. Fragarach means “The Answerer”. The sword is of Lawful Good alignment. Any Chaotic (Neutral, Evil or Good) creature trying to grasp it takes 1-6 points of damage and falls senseless for 1-10 rounds. A Neutral (True, Good or Evil) creature holding it takes only 1-3 points and swoons for 1-4 rounds. In any Evil hands, Fragarach has no bonus whatsoever; in Lawful Neutral hands, it will strike but one opponent per round. The sword functions perfectly only for a Lawful Good user. In such hands, its +4 bonus (to damage) always operates, and it will strike as many opponents as have struck at its possessor unerringly. Fragarach always hits such targets, the +4 pertaining to additional damage only. If the opponent is of Evil alignment a d20 is rolled, and on a natural 20 such an opponent takes +8 additional points of damage. Note however that “The Answerer” always strikes last in a melee round. The sword has a hilt of silver and gold wire, most cunningly wrought. Its guard and pommel are set with perfect emeralds (corundum)—7 gems, total value of sword is 65,000 gp. Its scabbard is likewise trimmed with precious metals and decorated with many gems of green and golden hue, worth another 35,000 gp. G.P. Sale Value: 90,000 (including scabbard value of 35,000 gp)
Pg. 127: Under the description for “Other Swords of Answering”, drop the one given in the module and use the Unearthed Arcana version (pg. 105).
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Post by Egg of Coot on Sept 20, 2010 9:24:30 GMT -5
Has anyone else mapped out the area between Hommlet and Nulb? I've done up the four graph paper sheet layout described by FM in the text and am wondering how my version compares to everyone else's. I've left the high road/low road map fairly open as far as features and encounters go, simply to facilitate PC travel through the area, but I'm open to other suggestions.
The Egg
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Post by Scott on Sept 20, 2010 9:30:07 GMT -5
I've done a 1 hex = 1 mile wilderness map. I think I tried making it mesh with the map suggestions, but there were a few points I didn't like so I ended up just doing my own thing.
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Post by Egg of Coot on Sept 20, 2010 20:11:55 GMT -5
Senshock is a likely candidate. Falrinth wouldn't be though, right? I would have thought if he was loyal to Zuggtmoy, he would have been a bit more ambitious about finding (and freeing) the Demoness. He's in Lolth's pocket isn't he? I haven't got my copy of the mod handy.
The Egg
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Post by Scott on Sept 21, 2010 7:22:58 GMT -5
Falrinth is an odd one, and I think his character may heve been blurred when Gary handed his notes off to Frank. In the original version of the adventure there was no Zuggtmoy, there was just Lolth. After the D and Q modules Gary fecided that he needed to go in a different direction, so he invented Zuggtmoy to replace Lolth. My guess is that Falrinth's description may be the result of Frank trying to make some old notes mesh with the later version of the adventure, unaware that Gary had changed directions and never intended both demon ladies to be involved. If I run the adventure again I will just make him a follower of Zuggtmoy.
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Post by Egg of Coot on Oct 4, 2010 11:07:05 GMT -5
The thing about Falrinth that has never sat well with me is his handling of the Golden Skull. If he's a loyal follower of Zuggtmoy and the skull automatically conveys information about how the throne can be used to access her prison - why hasn't he done this? Even if he's unsure of her location, wouldn't any power-hungry mage have searched that area looking for material he could use to defeat enemies inside/outside the dungeon?
By the same token, if Falrinth is now an agent of Lolth (remember his familiar?) why would he leave the Golden skull in (relatively) easy reach of any passersby? Wouldn't that item be better off elsewhere - where it couldn't be accessed by someone who might wittingly/unwittingly contact Zuggtmoy and possibly unravel Lolth's scheme?
The Egg
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Post by Scott on Oct 4, 2010 13:19:18 GMT -5
There's also the effect that Iuz (and Zuggtmoy) will know the identity and location of anybody using the orb, so he may not be using it for that reason.
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Post by ariochelruin on Oct 4, 2010 19:36:16 GMT -5
Fragarach: This hefty steel broadsword bears a mighty enchantment. It was originally fashioned for a deity (Lugh) of elsewhere/elsewhen, and eventually passed into the WORLD OF GREYHAWK™ Setting (Oerth). Fragarach means “The Answerer”. Hmm, the Wiki article for Kelanen (the Prince of Swords) states that he wrested Fragarach from "the hands of an alien god," however there is no citation to such a claim. Do you think the author means Lugh, or some other deity? I would've swore that it was Kelanen that created Fragarach, along with the other Final Word swords, but it seems that I am mistaken. (According to Dragon Magazine 71, where GG states that Kelanen created the other swords, but makes no mention of Fragarach.
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Post by Scott on Oct 5, 2010 6:25:51 GMT -5
I've never seen a Greyhawk related Wiki- article that didn't make me want to PUKE! Like many things Gygaxian Greyhawk, there is conflicting information. I seem to remember that the UA says that the Fragarach is an old Oeridian word. Can't verify that at the moment though, but it's what I've based the sword's history on in my campaign. It's a pre-migration Oeridian sword that was forged for one of the old Oeridian kings. In my campaign the old Oeridians are very much like the Franks, and Hieroneous was their Charlamagne. Hieroneous's father was a powerful chief who conquered many of the tribes, but upon his death, like the Franks, the kingship didn't pass to the oldest, his land was divided up between his sons, Hieroneous and Hextor. Years of war followed with Hextor's faction playing the role of the Saxons. Eventually Hieroneous completely defeated Hextor's forces and became the first true king of the Oeridians. A short list of kings ruled over a brief golden age of the Oeridians that followed. Fragarach was forged for/gifted to one of these kings.
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Post by Scott on Oct 6, 2010 7:27:17 GMT -5
Checked UA and it says: Fragarach
So what do you think of the swords? Is the always hit option worth always striking last?
I can remember one party actually getting one of the swords from Thrommel. It ended up in the hands of a cavalier. The cavalier ended up at the bottom of the bubbling mud pool in White Plume Mountain.
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Post by ariochelruin on Oct 6, 2010 18:42:10 GMT -5
Checked UA and it says: Fragarach So what do you think of the swords? Is the always hit option worth always striking last? I can remember one party actually getting one of the swords from Thrommel. It ended up in the hands of a cavalier. The cavalier ended up at the bottom of the bubbling mud pool in White Plume Mountain. I think it would be a great off-hand weapon. Assuming you had a Large type PC who dual wields, it would be fantastic. You'd still strike with your regular attacks per round and initiative with your main hand, followed up with a guaranteed hit with the off-hand. I did some more Googling and it seems like Fragarach is from the Celtic mythos. In Irish mythology, Fragarach, known as 'The Answerer' or 'The Retaliator', was the sword of Manannan mac Lir and Lugh Lamfada. This must be what the author means when he says "alien god." However, without any canon backup it is probably just an instance where GG saw something he liked and adopted it into his mythos.
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