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Post by Scott on Dec 26, 2007 17:25:50 GMT -5
I'm still hesitant to bug Gary about this yet.
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Post by Scott on Dec 26, 2007 17:35:46 GMT -5
A problem with the GDQ series that I have is that every time I've ran/played it, the DM and players just followed the script and never really thought, "what are we doing going to the Abyss to chase Lolth?" I was young at the time. I've never played this with an intelligent adult group. When I got older and read through it, it became obvious that the end didn't fit. Gary oce told me that the idea he was tossing around involved the PCs bringing both Lolth and the EGG to the scene. One by accident and the other by design in order to neutralize each other. That was one possible end. I suppose a really bright party could win the day somehow with neither being released or summoned.
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Post by geneweigel on Dec 26, 2007 18:53:21 GMT -5
snip
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Post by Scott on Dec 27, 2007 7:37:14 GMT -5
I think there should be a section on suggested alterations and additions to D3. "If you plan on running this adventure as part of the GD series, the following alterations and additions should be made to the D3 adventure: If the party question any of the drow at location X, they will discover blank. If the party searches the bookshelf at location X, they will find a scroll from Eclavdra detailing the so and so. Etc."
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GT
Wizard
Duke of Indiana, Knight Commander
Posts: 2,032
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Post by GT on Dec 27, 2007 10:43:20 GMT -5
That's a good idea, Scott--rather like the alternate choices one can make in T1-4. Also, Gary told me that Lolth and the EEG were to come into possible conflict as well and thus drag each other to another arena leaving the PC's to escape. That would be the original reason that I had the EEGs as Lesser Deities with 200 hp each---parity to Lolth. Ultimately, what I should perhaps do is mention that when they lost control in their dimension of origin and were banished (imprisoned?) to other planes, they lost considerable power and are now "Lesser" in stature and therefore 200 to 250 hp. This would match better with Lolth who (with 3 Heals...) has between 252 and 261 hp...
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GT
Wizard
Duke of Indiana, Knight Commander
Posts: 2,032
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Post by GT on Dec 27, 2007 10:46:05 GMT -5
And I'm still not sure on how Gary had one or both attempting to use the other... anybody ever get the definitive answer from Gar-Bear?
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Post by Scott on Dec 27, 2007 11:05:23 GMT -5
I'm not sure that was the case. If it was, I don't think Gary had the specifics either.
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GT
Wizard
Duke of Indiana, Knight Commander
Posts: 2,032
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Post by GT on Dec 27, 2007 11:33:05 GMT -5
OK, I just got some "particulars" in an oddly surreptitious manner... Apparently, the EEG that manifested on Oerth did lay down the original elemental nodes in T1-4 ,and part of its creative powers did involve the four elements. Neither that being or Lolth was trying to use the other per se, but originally Lolth did want to harness the power of the imprisoned EEG for her own ends. This is how Lolth would have originally tied into the Temple of Elemental Evil had it not been decided to use her in the G-D series. Eclavdra also wanted to use the EEG's power to her own ends, and here she and Lolth come into contention... Does this help us any? Once we're done with D4, maybe we can come up with some fixes for the T1-4 as well; besides adding the EEG's shrine back in at the lowest level! ^__^
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Post by Scott on Dec 27, 2007 11:34:46 GMT -5
I think maybe the four artifacts from the egg in the fane had something to do with the EEG originally, since the same basic shapes show up again in another EEG related adventure, the ToEE. My guess is the items originally had something to do with the release of the EEG, but were then reto fitted to the Q1 adventure.
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Post by geneweigel on Dec 27, 2007 11:36:59 GMT -5
snip
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GT
Wizard
Duke of Indiana, Knight Commander
Posts: 2,032
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Post by GT on Dec 27, 2007 11:39:17 GMT -5
You are indeed correct, the bronze thingy was for "fire", the silvery one for "water", the blue crystal for "air", etc. I think Gene sussed this out earlier as well. So there's another point for D4: do we include the other (EEG) use for these items in said module?
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Post by geneweigel on Dec 27, 2007 12:12:27 GMT -5
snip
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Post by Scott on Dec 27, 2007 13:23:46 GMT -5
That's a very different direction than what I was thinking. My impression of the EEG is that it doesn't have any popularity. Outside of Eclavdra's house, the EEG would be pretty much unheard of; a forgotten, imprisoned being. Eclavdra may have discovered something, and decided to use it in a power play, and thus brought the EEG to the attention of others, but in a very limited way. Rival factions know Eclavdra is no follower of Lolth. Through divination, the clerics gain some information, and then do a little research and gan a little more, and that's it. I don't see the rivals revealing the existence of a being that could draw away followers, and Eclavdra, using the EEG as a source of power, would probably want to keep the info private to prevent somebody else from draining some of that power source, at least until she has brought the religion to prominence and it becomes mandatory. Also, as an alternate conclusion to the GD series, I feel another drow city would be superfluous.
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GT
Wizard
Duke of Indiana, Knight Commander
Posts: 2,032
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Post by GT on Dec 27, 2007 13:46:50 GMT -5
I'm going in the direction of the party (hopefully) getting through the Eilserv estate and making it to that hidden EEG shrine in a cavern northwest from there. They will have had to have somehow gained the four relics, however, as these are necessary to free the EEG. Once in the shrine, if all the requirements are met, they will be able to teleport to the other=-planar prison where this particular EEG is clearly visible encased in a huge (50' tall) block of material similar to that found in the shrines. The four relics may then be used to "loose" the elemental energies binding the creature and thus free it (maybe to battle Lolth), or the relics may be used in some manner to bind/banish the being even more securely. I may set the prison somewhere on Tarterus (the traditional Plane of Imprisonment!) just so I can bring in some demodands and such! Heh!! Now, if I can only tie this all neatly together...
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Post by Scott on Dec 27, 2007 14:23:25 GMT -5
I think maybe the EEG's prison has weakened, thus allowing the granting of spells and such to Eclavdra. I like the idea of the artifacts being able to free the EEG, or to seal the prison again. The party should be hell-bent on sealing the prison, and this should be obvious, so the PCs may get conflicting information on the ritual needed to re-seal the prison. A pro-EEG faction could give bunk info on a ritual that would free the EEG, whila a Lolth faction could give accurate info, all of course, would claim that the ritual is the correct one to re-seal the prison.
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Post by geneweigel on Dec 27, 2007 14:23:33 GMT -5
snip
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Post by geneweigel on Dec 27, 2007 14:24:34 GMT -5
snip
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Post by geneweigel on Dec 27, 2007 14:29:52 GMT -5
snip
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Post by Scott on Dec 27, 2007 14:30:22 GMT -5
I didn't realize the EEG was that popular. That should make fact finding a little easier for the PCs.
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Post by geneweigel on Dec 27, 2007 14:38:00 GMT -5
snip
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