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Post by axe guest on Sept 6, 2005 20:05:40 GMT -5
3E to my taste? ;D ;D ;D ;D ;D ;D your killing me man. It sounds like LAs trickling in a little with the armor absorption. Does armor reduce damage? How's the artwork look guys?
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Post by Scott on Sept 7, 2005 8:07:49 GMT -5
There is no mention of armor reducing damage. The artwork is just there. There were really no illustrations that jumped out as particularlu good or bad. The fold out maps are the exception. They are nice.
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Post by Scott on Sept 7, 2005 14:10:17 GMT -5
just a few small changes I might make. Gary's original 'Striped Mage' was much more powerful. He was a 19th level m-u and a 9th level illusionist. His head apprentice was 9th level. I'm probably going to use level limits closer to these, and I'll probably change his name bank to Klinchak. I don't know what to do with the Green Dragon Inn. In my campaign, Robilar is missing. So the listed character may be his cousin; the same one who took over his castle after he got sent to china, or maybe just change the listed mage to Otto and have him run the place until Robilar shows up.
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Post by axe guest on Sept 7, 2005 15:54:01 GMT -5
scotty: "There are some minor dungeon areas included...",
Scott, are these just basic dungeon ideas to be fleshed out by the DM or are they actual maped mini dungeons with room descriptions/encounters etc.
Thanks again.
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Post by Scott on Sept 7, 2005 16:21:16 GMT -5
There are several small dertailed dungeons and outdoor adventures. There are numerous ideas to be developed as you see fit.
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Post by Scott on Sept 8, 2005 8:57:43 GMT -5
Going back to the dual classing rules, I do like the addition of the experience needed while in training for the new class.
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dcas
Warlock
Duke of Pennsylvania, Knight Commander
Posts: 481
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Post by dcas on Sept 8, 2005 12:41:04 GMT -5
Scott, are these just basic dungeon ideas to be fleshed out by the DM or are they actual maped mini dungeons with room descriptions/encounters etc. There are five dungeon-like areas with room descriptions and encounters. The remaining adventure ideas/hooks would have to be fleshed out by the GM. But the book would be worth it for the setting/adventure seeds alone.
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dcas
Warlock
Duke of Pennsylvania, Knight Commander
Posts: 481
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Post by dcas on Sept 8, 2005 12:42:23 GMT -5
Going back to the dual classing rules, I do like the addition of the experience needed while in training for the new class. Yes, most excellent. It reminds one of the 0-level characters in Unearthed Arcana (there are rules for both 0-level cavaliers and 0-level magic-users).
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dcas
Warlock
Duke of Pennsylvania, Knight Commander
Posts: 481
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Post by dcas on Sept 8, 2005 19:08:11 GMT -5
just a few small changes I might make. Gary's original 'Striped Mage' was much more powerful. He was a 19th level m-u and a 9th level illusionist. His head apprentice was 9th level. I'm probably going to use level limits closer to these, and I'll probably change his name bank to Klinchak. Hmmm, the Striped Mage in Yggsburgh is 18th level and his head apprentice is 10th. That's not too much different, excepting of course the 9 levels in Illusionist.
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Post by Scott on Sept 8, 2005 20:15:53 GMT -5
I mixed him up with a different wizard when I wrote that. For PC purposes, there really is no difference between the wizard detailed in Yggsburgh and the original, except for the name.
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Post by grodog on Sept 8, 2005 22:59:30 GMT -5
Scott, where'd you get the details on the striped mage's stats---were they from Rob's auctions, or just additional research that you've done?
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Post by Scott on Sept 9, 2005 4:57:39 GMT -5
From Mark Ratner originally, then I got more detailes from Gene, Rob, and Gary.
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Post by grodog on Sept 9, 2005 22:01:06 GMT -5
Well, I got a chance to flip through Yggsburgh today, as well as HOMP.
Yggsburgh is pretty spartan and boring from a layout POV. The map looks nice, but the text size is large, and it's pricey. So, it's still at the store. Perhaps I'll get it for my birthday....
HOMP remains at the store too: it looked very empty, content-wise---even more spartan than Yggsburgh.
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Post by grodog on Sept 9, 2005 22:02:15 GMT -5
From Mark Ratner originally, then I got more detailes from Gene, Rob, and Gary. Are you still planning to build a new forum/website that will dump all of your GH lore for the rest of us to appreciate, Scott? I'd love to be able to start comparing notes sometime
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Post by Scott on Sept 10, 2005 5:22:59 GMT -5
If I would start another sire, it would be dedicated to my own stuff.
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dcas
Warlock
Duke of Pennsylvania, Knight Commander
Posts: 481
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Post by dcas on Sept 10, 2005 6:03:34 GMT -5
Yggsburgh is pretty spartan and boring from a layout POV. The map looks nice, but the text size is large, and it's pricey. So, it's still at the store. Perhaps I'll get it for my birthday.... Text size is large? Compared to what? The 1st Edition DMG? I think the text size in Yggsburgh is smaller than in most modern products. It's much smaller than, say, the text size in the d20 version of The Eight Kings. I think Yggsburgh could have used some more art (and from someone other than Peter Bradley -- not because I don't like his art but because the book could use a bit more diversity), and I don't like the dungeon cartography, but overall I think the layout is solid.
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Post by Scott on Sept 10, 2005 6:28:32 GMT -5
Text size is large? Compared to what? The 1st Edition DMG? I think the text size in Yggsburgh is smaller than in most modern products. It's much smaller than, say, the text size in the d20 version of The Eight Kings. I think Yggsburgh could have used some more art (and from someone other than Peter Bradley -- not because I don't like his art but because the book could use a bit more diversity), and I don't like the dungeon cartography, but overall I think the layout is solid. I agree. For the most part the art didn't grab me, but it didn't turn me off either. The layout is solid, especially for a TLG product. There are a few minor editing errors, but nothing impacting (like the missing secret door, or the stream following the wrong course in Dark Druids). The content is solid as well. It's not really adventure material, for the most part, so I can't really say it's exciting, but it establishes a setting with everything you need to run a long standing, diverse campaign, whether you're looking for dungeon, wilderness, or city adventures.
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GT
Wizard
Duke of Indiana, Knight Commander
Posts: 2,032
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Post by GT on Sept 11, 2005 11:47:50 GMT -5
grodog, buddy... I view Yggsburgh as "the first step on a very long journey..." It may not have the traps/monsters/treasures of the ensuing dungeons or Dark Chateau, but it is an integral piece of the whole. As for HOMP...I think you need to look deeper. It's a myriad of encounters, ranging from thinking puzzles to (possible) mega-combat to just plain silliness. I think more illustrations in the booklet would have been nice in a couple of areas--but being a middling sketcher, I guess I'll draw the necessary vistas myself. ^__^
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GT
Wizard
Duke of Indiana, Knight Commander
Posts: 2,032
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Post by GT on Sept 11, 2005 11:55:31 GMT -5
...and by the way, Scotty--Thanks for the title! I don't believe I have expressed my gratitude yet. Summer was quite busy with work, cross-country canoe trips (on the Wabash), caving, and finding out I'm gonna be a Dad in late March! ^__^
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Post by Scott on Sept 11, 2005 12:38:40 GMT -5
Good to 'see' you again, and congratulations.
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