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Sleep
Oct 3, 2004 11:07:31 GMT -5
Post by Scott on Oct 3, 2004 11:07:31 GMT -5
If a sleep spell is cast on a group that includes creatures with a resistance, would those creatures count towards the total HD the spell could affect? For example, a 2nd level elf magic-user and a 3rd level human fighter are the targets of the spell. The result would be enough to affect two 2nd level targets, or one 3rd level target. The elf makes his roll and is immune, did that eat up the potential number of HD the spell could affect, which means there is not enough HD left to affect the fighter, or is he completely ignored, and the fighter goes down? Scott
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Sleep
Oct 3, 2004 11:50:56 GMT -5
Post by Lord Cias on Oct 3, 2004 11:50:56 GMT -5
I would say that magic resistant creatures do count toward the number affected. The reason the spell can only affect a certain number of creatures based on hit dice is because each creature "drains" a certain amount of "power" from the spell in order to be affected. Lower hit dice creatures are affected first because they are, essentially, the paths of least resistance. A magic resistant creature would still draw a portion of the spell, and then thusly negate that portion of the spell. One could think of magic resistance as a kind of grounded lightning rod for magic.
A similar question could be posed for the hold person spell. If some of the targets make their magic resistance, does that make the saving throw of the remaining target more difficult?
edited to get rid of smiley #nosmileys
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Sleep
Oct 3, 2004 11:57:15 GMT -5
Post by Scott on Oct 3, 2004 11:57:15 GMT -5
The situation came up last night, and that was how I handled it. I just wanted some other opinions. Scott
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Sleep
Oct 3, 2004 12:46:57 GMT -5
Post by Scott on Oct 3, 2004 12:46:57 GMT -5
How do you determine what range a character falls into? By level? By HD? If by HD, do you consider the Con bonus as a + to the HD? Scott
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Sleep
Oct 3, 2004 18:50:13 GMT -5
Post by Lord Cias on Oct 3, 2004 18:50:13 GMT -5
For characters I would simply use level. Multi-classed and dual-classed characters would probably use their highest level, although I could understand counting a multi-classed character as 1 level higher.
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Sleep
Oct 3, 2004 20:11:45 GMT -5
Post by Scott on Oct 3, 2004 20:11:45 GMT -5
Using level is what I usually do, but the spell description states lefe energy levels expressed as HD & HP. Rangers and monks are the classes I had in mind. Scott
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Sleep
Oct 4, 2004 7:10:19 GMT -5
Post by Lord Cias on Oct 4, 2004 7:10:19 GMT -5
I'm fairly certain that for characters it should just go off of class level. The spell says, "the number to be affected is a function of their life energy levels, as expressed in hit dice and hit points." Now the part in bold is clear enough, a character's number of life energy levels is equal to his class level regardless of how many hit dice or hit point adjustments he has. So the question here is what exactly does that second part in itallics mean.
Personally, I think that the part in itallics simply means that the following chart expresses the number of life energy levels as hit dice, thus a 1st level ranger would be considered a 1 HD creature because it has 1 energy life level.
But I could see an argument going the other way.
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Sleep
Oct 12, 2004 20:19:56 GMT -5
Post by DragonFire on Oct 12, 2004 20:19:56 GMT -5
We have used hit dice (as in 2 for 1st level ranger) when determining energy level. I never thought about the sleep resistance thing like that before. We have always played it as the HD were eaten up if their resistance made it. After thinking about, I am going to keep it that way, but I also thought about creatures with complete immunity (not just resistance).
Would a creature completely immune to the sleep (or hold) count toward the total?
I am leaning toward no.
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dcas
Warlock
Duke of Pennsylvania, Knight Commander
Posts: 481
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Sleep
Oct 12, 2004 22:09:22 GMT -5
Post by dcas on Oct 12, 2004 22:09:22 GMT -5
I would count a multi-classed character as his highest level plus one-half the sum of his other levels.
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