So as not to derail Gary's Greyhawk specific thread, I'll start another discussion here. I don't have a complete story, but I do have some notes sketched. Most real world mythology assumes one world. My multiverse has an infinite number. Each world is like a bubble in the Astral plane, created by gods that have pulled the building blocks from the elemental planes and shaped their worlds. Each world has a group of beings that would be the creators of that world, sort of the Valar, Maiar. Primarily the flan pantheon in my campaign. Who these gods are and where do they come from is an issue I haven't settled yet. Maybe there is a next level god, like an illuvitar that creates the worlds and the initial gods, maybe they are divine spirits from the outer planes that have been chosen and granted the power to create a world, they could be refugees foremother worlds that no longer exist, etc. Haven't really settled on anything. In edition to these gods there is divine ascension, many of the cultural pantheons are dominated by these, the Oeridian and Suel pantheons. There are also 'alien' beings, gods, demons, etc. that aren't tied specifically to a world, that can be drawn to the setting, think of the many worlds Lolth was trying to conquer in Q1.
That would not derail my thread exactly, Scott, but I appreciate that this can be a thread to discuss all of the alternate Worlds of Greyhawk as developed by DMs in their individual campaigns rather than being limited to what EGG envisioned. I do try to base my campaign on my understanding of what EGG envisioned, but inevitably it develops into personal ideas. That being said, I have some vague ideas about my own version of Oerth and its theogony. And I'm interested in hearing all of them from the guys on this forum.
Post by geneweigel on Nov 19, 2022 10:13:48 GMT -5
My "Earth" is represented by more universal than the DEI&DEM/AD&D type "nonhuman" deities that are solely race gods (Loosely based on "Blib", Lolth etc). My setting also clings to a pre-DEI&DEM notion that there is a lot of evil servitor "monsters" (Drow, kuo-toa, etc) that are "dungeon isolated". Sort of like Gary's comment on how to work in more race gods that were appearing in Dragon Magazine which was my direct influence.
Like for example of "universal", some gods that I mention in the adventure "Saint Paeanatar" and "Saint Ensorceron" (Of different origins but part of a Gary style common pantheon) popped up over and over. While only a few players saw their goodly servitor monsters, they've run into their temples in a human town or a demihuman one with a racial flavor.
As an example of "servitor monsters", the evil deity that I mention on my blog "Dungwa Dym the Mind Horror" has many servitor monsters. One of which I mentioned in the published adventure, "the Asteryx". They have hounded the players since the 1980's with other more or less memorable servitor monsters that they are usually associated with but the asteryx are the main assholes when you hear "Dungwa Dym".
In some parts of my campaign world, gods just take over into monotheism like Saint Ensorceron is not considered a saint in my secret city (Known only to high level characters). There he is associated with primal magic force from the dawn of time. Meanwhile in some parts of the "Great Gamewood" to the northeast of the main play area, Ensorceron is just a legendary wizard who aided the heroic king Zog and his holy henchmen of romantic tales.