Post by geneweigel on Mar 13, 2022 21:58:51 GMT -5
Part of this came up on Dragonsfoot in 2003 regarding Gary's intro to Dangerous Journeys:Necropolis (1991):
www.dragonsfoot.org/forums/viewtopic.php?t=3074
I found in a folder, the original text from May 2001 copied into a txt file of that extracted quote from before "Third Edition News forum" shifted over to ENWorld. It has him saying the correct way to say "drow" and "Iuz" is interchangeable (On the phone with me he was saying "dro" and "yuz". Here it is in it's entirety:
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Gygax's original world of Greyhawk
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Author Topic: Gygax's original world of Greyhawk
Geoffrey
Member posted 05-25-2001 05:51 PM
--------------------------------------------------------------------------------
I have followed with interest the debate regarding the merits of Gary Gygax's 1980-1983 World of Greyhawk vs the later Greyhawk stuff developed by TSR and WotC. What is interesting is that it seems that Mr. Gygax's own D&D campaign world is very different from what was published. Consider these two quotes:
From The Dragon #1 (June 1976): "If the learned men of Oerth were able to tell you its geography they would say that in relation to our planet they are quite alike. Asia is a trifle smaller. Europe and North America a trifle larger...Likewise, Oerth has races similar in many respects to ours, and their migrations and distribution somewhat resemble those of our world, but their histories differ sharply from ours departing from our probability line some 2,500 years ago. Then the changes were small, but over the intervening centuries the difference has grown so that there is now no resemblance between Oerth and Earth when the contemporary models are compared."
From the preface to Mr. Gygax's excellent adventure, Necropolis: 'Gygax based his Greyhawk campaign world on our own Earth...[Gary says]: "When the company [TSR] asked me to do a campaign world, I altered my actual setting so as to be able to pack in as much variety into a relatively small area...and provide an entirely different one than that I actually employed in my own play." Because of this radical change, players of the newly devised setting [the World of Greyhawk] could not adventure into the fantasy "parallel world" lands so frequently enjoyed in Gygax's own campaign. [Gary says]: "I kept the 'real world'--that is, the milieu of my own campaign--strictly to myself. After all, it just won't do to have players [that is, those enjoying Mr. Gygax as DM] reading the private notes of the gamemaster, as it were!"
The preface to Necropolis goes on to imply that Mr. Gygax's "Epic of Aerth" contains a campaign world far closer to Mr. Gygax's own than do his 1980-1983 Greyhawk sets. This seems logical, since Aerth is indeed a fantasy parallel to our own Earth.
If we are fortunate, Mr. Gygax himself will post to this thread and fill in all the details missing from these two tantalizing quotes!
IP: Logged
Col_Pladoh
Member posted 05-25-2001 06:09 PM
--------------------------------------------------------------------------------
Hi Geoffrey,
Thanks for the invite
I think this has been covered elsewhere, but I'll give a quick precis of how the WoG World Setting published by TSR came about:
The company wanted a world setting for AD&D, so I was asked if I could do that. When I agreed, I was given the maximum map size for the project. So I wnet to work and created the Flanaess and Oerik to suit the needs of DMs as I saw them. As much interesting and different material as possible packed into the space available. I used European-type states as the central theme, on the borderlands placed in more exotic ones.
Of course I didn't want to attempt depicting my own "World of Greyhawk," that I used in the campaing then being runby Rob Kuntz and me, for two main reasons. First, it didn't fit the specs handed down to me for the project. Second, it would reveal too much to the large number of players then active in that world.
Aerth from the MYTHUS universe does reflect something closer to the globe of the world we then played, although the sytates given for Aerth are not those principally used in the campaign.
As a matter of fact, the maps in the WoG product were so handy, useful, and appealing, what happened was that in a very short time we moved play to Oerth, Oerik, and the Flanaess. The Village of Homlett, ToEE, and Stoink became centers of campaign activity
That's it in a nutshell.
Ciao,
Gary
IP: Logged
Geoffrey
Member posted 05-26-2001 11:16 AM
--------------------------------------------------------------------------------
Thank you for your considered reply, Gary! I fantasize about seeing a d20 product sometime next year entitled, "Gary Gygax's Oerth" (by Gary Gygax, of course), which details the actual honest-to-goodness campaign world used by yourself back in the 1970s. Preferably, the d20 content would be kept to the utter minimum, with 99% of the product being description of the good ol' Oerth.
Oh, and did I mention that back in my younger days my games were more often than not set in the Duchy of Geoff? I wonder why?
[This message has been edited by Geoffrey (edited 05-26-2001).]
IP: Logged
DM-THC@home
Member posted 05-26-2001 02:33 PM
--------------------------------------------------------------------------------
My friends and I have debated in the past:
The Duchy of Geoff. Is that the Duchy of JEFF or the Duchy of GEE-OFF (as my friend insists)? Me, I figure some guy named Geoff was some player who carved out a kingdom in some campaign and got his character's name immortalized in AD&D lore. My buddy insists the name is pronounced "gee-off" and it means nothing - just a random fantasy name. Whenever I bring the topic up he's quick to get annoyed at me. After all, he played Greyhawk for years growing up, and to him and his friends, it was Gee-off.
Me, I say some guy named Geoff got lucky
What's the story?
IP: Logged
Geoffrey
Member posted 05-26-2001 04:08 PM
--------------------------------------------------------------------------------
I can't speak for Gary, but it simply has to be JEFF. GEE-OFF is ridiculous to the point of being bizarre. The 14th-century poet Geoffrey Chaucer and the 12th-century bishop and historian Geoffrey of Monmouth (who wrote about King Arthur, amongst other things), are only two appropriate namesakes for the Duchy of Geoff.
[This message has been edited by Geoffrey (edited 05-26-2001).]
IP: Logged
BluSponge
Member posted 05-26-2001 04:27 PM
--------------------------------------------------------------------------------
Not to mention Geoff Tate, lead singer for Queensryche.
Tom
IP: Logged
mythusmage
Member posted 05-27-2001 02:28 AM
--------------------------------------------------------------------------------
quote:
--------------------------------------------------------------------------------
Originally posted by Col_Pladoh:
Aerth from the MYTHUS universe does reflect something closer to the globe of the world we then played, although the sytates given for Aerth are not those principally used in the campaign.
--------------------------------------------------------------------------------
Along with a hollow interior, an enormous cavern/tunnel complex, and an extremely mutable Phæree. Then you add in all the creatures of fantasy, legend, and paleontology (plus the latter's more evolved fictional cousins as created by Gygax and friends), and you get a busy place.
Check out Lejendary Earth for Gary's latest mangling of terra firma.
Alan
------------------
We're 12th, they're
kobolds; what trouble
could they be?
www.mythusmage.com
IP: Logged
Col_Pladoh
Member posted 05-27-2001 03:28 PM
--------------------------------------------------------------------------------
Salutations!
The grand duchy in question is pronounced "Jeff"--although if it makes the DM more comfortable pronouncing it some different way, what the hey? Go for it Like the discussion of drow being "dro" or or "drow", not much of a matter. both are correct. Iuz might be a different matter, as I always said "E-uz." now, though, it might be, as some prefer, Ey-ooze."
Anyway, to mythusmage's comments: Right on Mr. Editor the Aerth World Setting was a complex, busy, and very adaptable one. D&D coule be played thereon as easily as the MYTHUS RPG could, although the critters would need stat changes or replacing with monsters from the former system. Indeed, the Aerth would readily accomodate the LEJENDARY ADVENTURE system with the same caveat.
Cheerio,
Gary
IP: Logged
Geoffrey
Member posted 05-27-2001 09:05 PM
--------------------------------------------------------------------------------
I can vouch for that, Gary. I have DMed several original D&D (that is, the 1974-76 rules) games on Aerth, and the players and I loved the setting. Lejendary Adventure on Aerth? Hmmm... Now THAT'S intriguing! Next time that I referee an LA game it's going to be on Aerth. But where on Aerth will I set the adventure?
IP: Logged
Col_Pladoh
Member posted 05-28-2001 11:04 AM
--------------------------------------------------------------------------------
As with the LEJENDARY EARTH world setting, Aerth is pretty much devised so the GM (DM, JM, LM, whatever) can use the desired place that is compatible with the "ethnic" tone desired.
Playing LA on Aerth is interestiing. If I wasn't in the middle of getting three disparate groups of Avatars together, and it is a process that won't even start untik the current band cmpletes a cave-crawl and discovers the McGuffin that'll send the lot off to meet their alter-egos, then on to the original Avatar band, I'd switch yet again to see how it went.
Well, next year maybe
Gary
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www.dragonsfoot.org/forums/viewtopic.php?t=3074
I found in a folder, the original text from May 2001 copied into a txt file of that extracted quote from before "Third Edition News forum" shifted over to ENWorld. It has him saying the correct way to say "drow" and "Iuz" is interchangeable (On the phone with me he was saying "dro" and "yuz". Here it is in it's entirety:
Please use keywords to identify your subjects lines if the topic isn't D&D or general RPG. Examples:
[*name of rpg*] -- specific non-D&D RPG discussion; [Fiction] -- Fantasy fiction; [Movie] -- Fantasy movie; [OT] -- any off topic post; [Humor] -- humor post; [Pantheon] -- Pantheon post; [Meta] -- discussion of the forums themselves
D&D 3rd Edition News Board
General RPG Discussion
Gygax's original world of Greyhawk
profile | register | preferences | faq | search
next newest topic | next oldest topic
Author Topic: Gygax's original world of Greyhawk
Geoffrey
Member posted 05-25-2001 05:51 PM
--------------------------------------------------------------------------------
I have followed with interest the debate regarding the merits of Gary Gygax's 1980-1983 World of Greyhawk vs the later Greyhawk stuff developed by TSR and WotC. What is interesting is that it seems that Mr. Gygax's own D&D campaign world is very different from what was published. Consider these two quotes:
From The Dragon #1 (June 1976): "If the learned men of Oerth were able to tell you its geography they would say that in relation to our planet they are quite alike. Asia is a trifle smaller. Europe and North America a trifle larger...Likewise, Oerth has races similar in many respects to ours, and their migrations and distribution somewhat resemble those of our world, but their histories differ sharply from ours departing from our probability line some 2,500 years ago. Then the changes were small, but over the intervening centuries the difference has grown so that there is now no resemblance between Oerth and Earth when the contemporary models are compared."
From the preface to Mr. Gygax's excellent adventure, Necropolis: 'Gygax based his Greyhawk campaign world on our own Earth...[Gary says]: "When the company [TSR] asked me to do a campaign world, I altered my actual setting so as to be able to pack in as much variety into a relatively small area...and provide an entirely different one than that I actually employed in my own play." Because of this radical change, players of the newly devised setting [the World of Greyhawk] could not adventure into the fantasy "parallel world" lands so frequently enjoyed in Gygax's own campaign. [Gary says]: "I kept the 'real world'--that is, the milieu of my own campaign--strictly to myself. After all, it just won't do to have players [that is, those enjoying Mr. Gygax as DM] reading the private notes of the gamemaster, as it were!"
The preface to Necropolis goes on to imply that Mr. Gygax's "Epic of Aerth" contains a campaign world far closer to Mr. Gygax's own than do his 1980-1983 Greyhawk sets. This seems logical, since Aerth is indeed a fantasy parallel to our own Earth.
If we are fortunate, Mr. Gygax himself will post to this thread and fill in all the details missing from these two tantalizing quotes!
IP: Logged
Col_Pladoh
Member posted 05-25-2001 06:09 PM
--------------------------------------------------------------------------------
Hi Geoffrey,
Thanks for the invite
I think this has been covered elsewhere, but I'll give a quick precis of how the WoG World Setting published by TSR came about:
The company wanted a world setting for AD&D, so I was asked if I could do that. When I agreed, I was given the maximum map size for the project. So I wnet to work and created the Flanaess and Oerik to suit the needs of DMs as I saw them. As much interesting and different material as possible packed into the space available. I used European-type states as the central theme, on the borderlands placed in more exotic ones.
Of course I didn't want to attempt depicting my own "World of Greyhawk," that I used in the campaing then being runby Rob Kuntz and me, for two main reasons. First, it didn't fit the specs handed down to me for the project. Second, it would reveal too much to the large number of players then active in that world.
Aerth from the MYTHUS universe does reflect something closer to the globe of the world we then played, although the sytates given for Aerth are not those principally used in the campaign.
As a matter of fact, the maps in the WoG product were so handy, useful, and appealing, what happened was that in a very short time we moved play to Oerth, Oerik, and the Flanaess. The Village of Homlett, ToEE, and Stoink became centers of campaign activity
That's it in a nutshell.
Ciao,
Gary
IP: Logged
Geoffrey
Member posted 05-26-2001 11:16 AM
--------------------------------------------------------------------------------
Thank you for your considered reply, Gary! I fantasize about seeing a d20 product sometime next year entitled, "Gary Gygax's Oerth" (by Gary Gygax, of course), which details the actual honest-to-goodness campaign world used by yourself back in the 1970s. Preferably, the d20 content would be kept to the utter minimum, with 99% of the product being description of the good ol' Oerth.
Oh, and did I mention that back in my younger days my games were more often than not set in the Duchy of Geoff? I wonder why?
[This message has been edited by Geoffrey (edited 05-26-2001).]
IP: Logged
DM-THC@home
Member posted 05-26-2001 02:33 PM
--------------------------------------------------------------------------------
My friends and I have debated in the past:
The Duchy of Geoff. Is that the Duchy of JEFF or the Duchy of GEE-OFF (as my friend insists)? Me, I figure some guy named Geoff was some player who carved out a kingdom in some campaign and got his character's name immortalized in AD&D lore. My buddy insists the name is pronounced "gee-off" and it means nothing - just a random fantasy name. Whenever I bring the topic up he's quick to get annoyed at me. After all, he played Greyhawk for years growing up, and to him and his friends, it was Gee-off.
Me, I say some guy named Geoff got lucky
What's the story?
IP: Logged
Geoffrey
Member posted 05-26-2001 04:08 PM
--------------------------------------------------------------------------------
I can't speak for Gary, but it simply has to be JEFF. GEE-OFF is ridiculous to the point of being bizarre. The 14th-century poet Geoffrey Chaucer and the 12th-century bishop and historian Geoffrey of Monmouth (who wrote about King Arthur, amongst other things), are only two appropriate namesakes for the Duchy of Geoff.
[This message has been edited by Geoffrey (edited 05-26-2001).]
IP: Logged
BluSponge
Member posted 05-26-2001 04:27 PM
--------------------------------------------------------------------------------
Not to mention Geoff Tate, lead singer for Queensryche.
Tom
IP: Logged
mythusmage
Member posted 05-27-2001 02:28 AM
--------------------------------------------------------------------------------
quote:
--------------------------------------------------------------------------------
Originally posted by Col_Pladoh:
Aerth from the MYTHUS universe does reflect something closer to the globe of the world we then played, although the sytates given for Aerth are not those principally used in the campaign.
--------------------------------------------------------------------------------
Along with a hollow interior, an enormous cavern/tunnel complex, and an extremely mutable Phæree. Then you add in all the creatures of fantasy, legend, and paleontology (plus the latter's more evolved fictional cousins as created by Gygax and friends), and you get a busy place.
Check out Lejendary Earth for Gary's latest mangling of terra firma.
Alan
------------------
We're 12th, they're
kobolds; what trouble
could they be?
www.mythusmage.com
IP: Logged
Col_Pladoh
Member posted 05-27-2001 03:28 PM
--------------------------------------------------------------------------------
Salutations!
The grand duchy in question is pronounced "Jeff"--although if it makes the DM more comfortable pronouncing it some different way, what the hey? Go for it Like the discussion of drow being "dro" or or "drow", not much of a matter. both are correct. Iuz might be a different matter, as I always said "E-uz." now, though, it might be, as some prefer, Ey-ooze."
Anyway, to mythusmage's comments: Right on Mr. Editor the Aerth World Setting was a complex, busy, and very adaptable one. D&D coule be played thereon as easily as the MYTHUS RPG could, although the critters would need stat changes or replacing with monsters from the former system. Indeed, the Aerth would readily accomodate the LEJENDARY ADVENTURE system with the same caveat.
Cheerio,
Gary
IP: Logged
Geoffrey
Member posted 05-27-2001 09:05 PM
--------------------------------------------------------------------------------
I can vouch for that, Gary. I have DMed several original D&D (that is, the 1974-76 rules) games on Aerth, and the players and I loved the setting. Lejendary Adventure on Aerth? Hmmm... Now THAT'S intriguing! Next time that I referee an LA game it's going to be on Aerth. But where on Aerth will I set the adventure?
IP: Logged
Col_Pladoh
Member posted 05-28-2001 11:04 AM
--------------------------------------------------------------------------------
As with the LEJENDARY EARTH world setting, Aerth is pretty much devised so the GM (DM, JM, LM, whatever) can use the desired place that is compatible with the "ethnic" tone desired.
Playing LA on Aerth is interestiing. If I wasn't in the middle of getting three disparate groups of Avatars together, and it is a process that won't even start untik the current band cmpletes a cave-crawl and discovers the McGuffin that'll send the lot off to meet their alter-egos, then on to the original Avatar band, I'd switch yet again to see how it went.
Well, next year maybe
Gary
IP: Logged
All times are Central Time (US)
next newest topic | next oldest topic
Administrative Options: Close Topic | Archive/Move | Delete Topic
Hop to: Select a Forum or ArchiveList of Forums:Category: Eric Noah's Unofficial D&D News Forums--------------------General RPG DiscussionD&D RulesHouse RulesStory HourD&D SoftwareConversionsGamers Seeking GamersCategory: Bits N Pieces (Eric Noah)--------------------Rogue's GalleryPlotsWhereaboutsCategory: D20 System Games (Eric Noah)--------------------D20 System GamesD20 Star WarsCategory: EN World--------------------General DiscussionD20 Publishers ForumDaemonforgeUmbragia: Realms of ShadowENnies Award Discussion (Private)Category: Jamis Buck's RPG Generators Forums--------------------Wish ListCategory: RealmsCrafters RPG Companion Forums--------------------General DiscussionCategory: Creature Catalog Forums--------------------Creature CatalogList of Archives:The PantheonOther Archived Stuff
Contact Us | D&D 3rd Edition News
Ultimate Bulletin Board 5.47b