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Post by Scott on Aug 8, 2021 20:10:05 GMT -5
In the Players Handbook in the Encumbrance section there is a table with three columns: Encumbrance, Movement, and Reaction and Initiative. For movement of 12" Reaction and initiative says "normal or better,6" says slowed, and 3' to 4" says "slowed greatly". There are no additional details on what slowed or slowed greatly mean. In the Dungeon Masters Guide under initiative it says: "The dexterity or speed of individuals or weapons is not considered in the 1 minute round except as hereafter noted." But unfortunately nothing is hereafter noted, and there is nothing in there about encumbrance. It looks like a thread that died in editing, or just abandoned. Has anybody ever used initiative adjustments based on encumbrance?
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Post by geneweigel on Aug 9, 2021 1:27:57 GMT -5
I play it as who is slower like the spell. So "slowed greatly" loses to "slowed".
The character sheets have encumbrance listed as:
NORMAL = 1 HEAVY = 3/4 LOADED = 1/2 MAXIMUM = 1/4
So its a lot easier to whip out.
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Post by GRWelsh on Aug 9, 2021 14:42:07 GMT -5
How strict are you guys about enforcing the encumbrance rules?
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Post by Scott on Aug 9, 2021 17:26:08 GMT -5
So far this campaign I've been just eyeballing it, and I set a flat rate for how much treasure each character could cary out of the dungeons, plus bags of holding. But they've always been a quick trek away from camp, or town, or the magic-user has been teleporting the max she can teleport with back to town, etc. Moving into D1 is completely different, so I'll be looking at it much more closely.
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Post by geneweigel on Aug 9, 2021 18:20:08 GMT -5
If it's tight space and there is no support crew for players to defend which some players shirk totally to go cheap. Then it's a live audit.
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