Post by GRWelsh on Jul 25, 2021 7:54:29 GMT -5
I had a full house last night and seven players showed up. This time we started "Citadel by the Sea" from DRAGON #78 which I adapted to the Dim Forest and Realstream River region just northeast of Hochoch as "Citadel by the Stream."
Flocktime 26, 575 CY: At the village of Farstead, Tory reads through the book of legends they found in the cellar of the Manse of Kanos. One of the legends is about a ruined citadel once inhabited by elves along the Realstream River famed for its jewelry: delicate silver necklaces, brooches and rings set with sparkling gems of green, blue and violet -- some even said to be enchanted! Enticed by the possibility of treasure, the party sets out east from Farstead to make the journey to the region known as the Dim Vales northeast of Hochoch. Osoric comments that his brother, a ranger, has been living in the Dim Vales region as a hunter and scout so he could pay him a visit. Hearing upon the party's intent to depart, Sir Calyton the lord of the manor and Asmath the village priest of Pelor thank the party once again for their help, and Asmath gives Dain a clerical scroll with three cure light wounds, slow poison and neutralize poison.
Flocktime 27: On a partly cloudy day, the party heads east on a road in the fields south of the edge of the Dim Forest. Having no encounters and making good time, they arrive at a guard tower maintained by the town of the Hochoch. The guards recognize the paladins as men of Hochoch and allow the party to sleep in the common hall near the stables. It was good that they found shelter as dark clouds rolled in and it rained overnight!
Flocktime 28: By morning, the rain had mostly stopped and the party sets out along the muddy road east and comes to the edge of the Dim Forest where the Realstream River flows out of it. The road heads into the forest going along the edge of the river to the northeast, and it is here that Osoric meets up with his brother, Osgoth the ranger, who decides to accompany them. The party is:
- Aeray, 2nd level paladin [Randy]
- Osoric, 1st level paladin [Brian]
- Balul, 3rd level dwarf thief [Ray]
- Krak, 2nd level dwarf fighter [Mark]
- Dain Lortmill, 3rd level cleric of Pelor [Eric]
- Tory Brewster, 1st level magic-user [Cindy]
- Osgoth, 1st level ranger [Wes]
Further along the road they encounter a train of carts coming in the opposite direction -- several families of peasants fleeing from their village of Awad five miles upriver. The peasants are in a state of panic, and say that a curse has been brought upon their village! The party gives the families some coins to help them, and continues on to Awad where they find a village in disarray. More villages are loading up their carts and wagons and abandoning their homes. At the center of the village on a raised, circular rock a mob has gathered and is angrily accusing an old man in robes of bringing a curse upon their village. Rescuing the old man from the mob, the party finds out he is Crommard the sage and came here a week ago with his friend Sethus and about twenty workmen to explore the ruins of the citadel. This morning, Sethus showed up at the village with green spots on his face, saying he got a disease from the cursed ruins and telling the villagers to save themselves before stumbling off into the forest to die. The party agreed to accompany Crommard to the citadel to find out what happened. As they approached, the sage spotted a large, wild-looking orc at the entrance to the citadel before it saw the party. Balul the dwarf, drinking a shot of his potion of invisibility, stealthily approached to scout the ruins. Climbing up an outer wall, he was able to see down into the courtyard since there was no longer a roof or upper works. In addition to the sentry, he could two orcs with bows behind arrow slits guarding the passage beyond the entrance. Returning to the party, Balul told the party what he saw, and they formed a plan. Balul would sneak back in and attempt to backstab one of the orc archers while the party rushed the sentry. Leaving the sage behind with their donkey, the party sprinted towards the entrance. The sentry saw them, and retreated while calling out: "Intruders!" Balul's backstab failed and he became visible. He found himself in melee with two orcs who dropped their short bows and picked up scimitars. Balul had trouble hitting them, and they wounded him a few times. Meanwhile, the party could hear this combat behind the arrow slits, and they rushed inside. Behind another set of arrow slits, orcs shot crossbow bolts at them, but couldn't get past the plate mail and shields of Krak, Aeray and Osoric. The party rushed around inside the courtyard, finding a way in to help Balul slay the two orcs. Meanwhile, the sentry had alerted the other orcs in the area who came out into the courtyard to face the party. The party was wondering at first if they bit off more than they could chew, as they were now facing nine orcs, three ogrillons (that is what the wild-looking orc sentry was), two trained giant rats and a venerable orc shaman chanting a spell behind them. But Osoric threw a hand axe hitting the shaman and stopping his chant spell, and Dain the cleric cast a hold person spell that affected an orc and two ogrillons. The orcs didn't really have a chance because they needed 20's to hit the three main party fighters who had plate, shield, protection from evil aura, and penalty of fighting in the sunlight. the only one that was hitting consistently and doing damage was the single, un-held ogrillon and the fighters ganged up on him. While fighting, the old orc shaman ranted about how "My son will be king!" He was dressed in full shaman regalia, with black plate mail, horned helm, an iron-shod staff, and an unholy symbol of an evil eye. But he proved to look more impressive than he was, and the party took him down as well. Nearly all foes were beaten when the hold spell wore off of the orc and two ogrillons, so the party was able to gang up on them also. Tory the magic-user who was unable to do much during the melee other than cast some useless cantrips was upset with herself for not attacking the monsters while they were held, but it was just as well that she didn't come forward into the melee. In the end, the party was a bit scraped up but no characters were unconscious. They proceeded to loot the bodies and explore the rest of the courtyard and rooms around the perimeter. They found some cowering kobold slaves and a sole survivor from the slaughtered work men. A scrap of paper written by Crommard indicated a map with note about where he thought the entrance to the lower works was. After securing the area, the party brought up Crommard the sage and the donkey into the ruins. At the space indicated, the party found a secret door but one that would take much strength to open. Three of them put their shoulders to it, but failed to open it [At that point, we called it a night and will pick it up here again in two weeks].
Flocktime 26, 575 CY: At the village of Farstead, Tory reads through the book of legends they found in the cellar of the Manse of Kanos. One of the legends is about a ruined citadel once inhabited by elves along the Realstream River famed for its jewelry: delicate silver necklaces, brooches and rings set with sparkling gems of green, blue and violet -- some even said to be enchanted! Enticed by the possibility of treasure, the party sets out east from Farstead to make the journey to the region known as the Dim Vales northeast of Hochoch. Osoric comments that his brother, a ranger, has been living in the Dim Vales region as a hunter and scout so he could pay him a visit. Hearing upon the party's intent to depart, Sir Calyton the lord of the manor and Asmath the village priest of Pelor thank the party once again for their help, and Asmath gives Dain a clerical scroll with three cure light wounds, slow poison and neutralize poison.
Flocktime 27: On a partly cloudy day, the party heads east on a road in the fields south of the edge of the Dim Forest. Having no encounters and making good time, they arrive at a guard tower maintained by the town of the Hochoch. The guards recognize the paladins as men of Hochoch and allow the party to sleep in the common hall near the stables. It was good that they found shelter as dark clouds rolled in and it rained overnight!
Flocktime 28: By morning, the rain had mostly stopped and the party sets out along the muddy road east and comes to the edge of the Dim Forest where the Realstream River flows out of it. The road heads into the forest going along the edge of the river to the northeast, and it is here that Osoric meets up with his brother, Osgoth the ranger, who decides to accompany them. The party is:
- Aeray, 2nd level paladin [Randy]
- Osoric, 1st level paladin [Brian]
- Balul, 3rd level dwarf thief [Ray]
- Krak, 2nd level dwarf fighter [Mark]
- Dain Lortmill, 3rd level cleric of Pelor [Eric]
- Tory Brewster, 1st level magic-user [Cindy]
- Osgoth, 1st level ranger [Wes]
Further along the road they encounter a train of carts coming in the opposite direction -- several families of peasants fleeing from their village of Awad five miles upriver. The peasants are in a state of panic, and say that a curse has been brought upon their village! The party gives the families some coins to help them, and continues on to Awad where they find a village in disarray. More villages are loading up their carts and wagons and abandoning their homes. At the center of the village on a raised, circular rock a mob has gathered and is angrily accusing an old man in robes of bringing a curse upon their village. Rescuing the old man from the mob, the party finds out he is Crommard the sage and came here a week ago with his friend Sethus and about twenty workmen to explore the ruins of the citadel. This morning, Sethus showed up at the village with green spots on his face, saying he got a disease from the cursed ruins and telling the villagers to save themselves before stumbling off into the forest to die. The party agreed to accompany Crommard to the citadel to find out what happened. As they approached, the sage spotted a large, wild-looking orc at the entrance to the citadel before it saw the party. Balul the dwarf, drinking a shot of his potion of invisibility, stealthily approached to scout the ruins. Climbing up an outer wall, he was able to see down into the courtyard since there was no longer a roof or upper works. In addition to the sentry, he could two orcs with bows behind arrow slits guarding the passage beyond the entrance. Returning to the party, Balul told the party what he saw, and they formed a plan. Balul would sneak back in and attempt to backstab one of the orc archers while the party rushed the sentry. Leaving the sage behind with their donkey, the party sprinted towards the entrance. The sentry saw them, and retreated while calling out: "Intruders!" Balul's backstab failed and he became visible. He found himself in melee with two orcs who dropped their short bows and picked up scimitars. Balul had trouble hitting them, and they wounded him a few times. Meanwhile, the party could hear this combat behind the arrow slits, and they rushed inside. Behind another set of arrow slits, orcs shot crossbow bolts at them, but couldn't get past the plate mail and shields of Krak, Aeray and Osoric. The party rushed around inside the courtyard, finding a way in to help Balul slay the two orcs. Meanwhile, the sentry had alerted the other orcs in the area who came out into the courtyard to face the party. The party was wondering at first if they bit off more than they could chew, as they were now facing nine orcs, three ogrillons (that is what the wild-looking orc sentry was), two trained giant rats and a venerable orc shaman chanting a spell behind them. But Osoric threw a hand axe hitting the shaman and stopping his chant spell, and Dain the cleric cast a hold person spell that affected an orc and two ogrillons. The orcs didn't really have a chance because they needed 20's to hit the three main party fighters who had plate, shield, protection from evil aura, and penalty of fighting in the sunlight. the only one that was hitting consistently and doing damage was the single, un-held ogrillon and the fighters ganged up on him. While fighting, the old orc shaman ranted about how "My son will be king!" He was dressed in full shaman regalia, with black plate mail, horned helm, an iron-shod staff, and an unholy symbol of an evil eye. But he proved to look more impressive than he was, and the party took him down as well. Nearly all foes were beaten when the hold spell wore off of the orc and two ogrillons, so the party was able to gang up on them also. Tory the magic-user who was unable to do much during the melee other than cast some useless cantrips was upset with herself for not attacking the monsters while they were held, but it was just as well that she didn't come forward into the melee. In the end, the party was a bit scraped up but no characters were unconscious. They proceeded to loot the bodies and explore the rest of the courtyard and rooms around the perimeter. They found some cowering kobold slaves and a sole survivor from the slaughtered work men. A scrap of paper written by Crommard indicated a map with note about where he thought the entrance to the lower works was. After securing the area, the party brought up Crommard the sage and the donkey into the ruins. At the space indicated, the party found a secret door but one that would take much strength to open. Three of them put their shoulders to it, but failed to open it [At that point, we called it a night and will pick it up here again in two weeks].