Post by Scott on Apr 8, 2021 14:12:29 GMT -5
What an endless source of wonderment the ToEE is. T1 was one of the first adventures I ever played back in 82/83, and I'm still trying to unravel its mysteries.
T1 is one of my favorite adventures. It's. a great introduction to Greyhawk, and it may be one of the best adventures written for a campaign that considers all of the AD&D rules.
T1-4 is a hot mess, but I still like it. It can be frustrating because it doesn't live up to its potential, but it shows you flashes of what it could have been. In the past I've kind of taken the easy rode and hand waved a lot of the filling in the gaps needed to make it run, but I am planning on running it again soon and turning it into a mini sandbox with a lot of additional adventure location and events added.
As much as I enjoy EGG's writing, cohesion was not a concern. If something sounded good in the moment, he used it without regard for how it might fit into the big picture, or even that there was a big picture, and so you get this big mess where T2 was too much like the D series. So Lolth is out and Zuggtmoy is in. It seems like he has going to include the EEG, but when that became such a big part of the GD series you think he wouldn't want to re-use if for the Temple, even though Q1 sort of detailed that. If I add additional EEG elements, it would be in the GD series. Having him show up in the Temple would be too much, even though it would make for a great plot element and using Elemental Evil as a cover for a mushroom demon is really clunky.
Any reference to Lolth should be removed. Gary replaced Lolth with Zuggtmoy, and stubbornly keeping her involved just because her name slipped through once in T1 is an unnecessary complication and contributes to the mess.
I know there was lot of action after Hommlet, before the Temple in Gary's version, and this is where the biggest opportunity for expanding the adventure exists. You don't want another Moathouse, but there is definitely a gap after T1 in the published adventure.
T1 is one of my favorite adventures. It's. a great introduction to Greyhawk, and it may be one of the best adventures written for a campaign that considers all of the AD&D rules.
T1-4 is a hot mess, but I still like it. It can be frustrating because it doesn't live up to its potential, but it shows you flashes of what it could have been. In the past I've kind of taken the easy rode and hand waved a lot of the filling in the gaps needed to make it run, but I am planning on running it again soon and turning it into a mini sandbox with a lot of additional adventure location and events added.
As much as I enjoy EGG's writing, cohesion was not a concern. If something sounded good in the moment, he used it without regard for how it might fit into the big picture, or even that there was a big picture, and so you get this big mess where T2 was too much like the D series. So Lolth is out and Zuggtmoy is in. It seems like he has going to include the EEG, but when that became such a big part of the GD series you think he wouldn't want to re-use if for the Temple, even though Q1 sort of detailed that. If I add additional EEG elements, it would be in the GD series. Having him show up in the Temple would be too much, even though it would make for a great plot element and using Elemental Evil as a cover for a mushroom demon is really clunky.
Any reference to Lolth should be removed. Gary replaced Lolth with Zuggtmoy, and stubbornly keeping her involved just because her name slipped through once in T1 is an unnecessary complication and contributes to the mess.
I know there was lot of action after Hommlet, before the Temple in Gary's version, and this is where the biggest opportunity for expanding the adventure exists. You don't want another Moathouse, but there is definitely a gap after T1 in the published adventure.