Gary Welsh Campaign Jun 2, 2020 16:23:25 GMT -5
Post by GRWelsh on Jun 2, 2020 16:23:25 GMT -5
A few weeks ago I started DMing for Scott online. The idea was half to start a new campaign and half to collaborate on creative ideas. I wanted to start with only one player to get used to the software functionality and iron out house rules, so I hope nobody feels left out. We started with Scott rolling up a party of six 1st level characters: paladin, cleric, magic-user, dwarf fighter, elf fighter/magic-user and gnome illusionist/thief, with six ability scores each, 4d6 drop lowest die arrange as desired. For hit points, I used the minimum in UA, but for the most part I'm doing core AD&D only -- first three books: MM, PH and DMG. Scott's magic-user, Masric, had inherited a scroll marked with the location of a legendary dungeon... the Endless Tunnels of Enlandin! From their various origin points in Furyondy, Veluna, Highfolk and the Yatils, this party of companions met up and made their way to Nibblott, a town in the western part of the Viscounty of Verbobonc, where they gathered some rumors and hired two crossbowmen. About 8 miles south of Nibblott, up in the Kron Hills is where they found the ruins and entered the dungeon. After two sessions, they've fought kobolds, giant ticks, and orcs. They also evaded reptilian humanoids and got past some traps after being teleported to the second level by a magic room. Luckily, no one has died so far but unfortunately they have not found much treasure, either. I'm using "The Endless Tunnels of Enlandin" by Stefan Poag, which was published on Dragonsfoot and originally written for Holmes Basic. I've made some alterations, but so far I haven't removed any treasure. I'm documenting all of my changes and the reasoning for them. I love this module for being so much like a dungeon I would have drawn and keyed at in 1981 when I started playing. Most of the tunnels are 10' wide and run north-south or east-west, and most of the rooms are of regular shapes, and so it easy to map -- and Scott has been mapping. It's very much the classic sort of dungeon stocked with monsters, treasure, tricks and traps, and that seemed like a good way to begin a campaign.