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Post by geneweigel on Feb 19, 2020 18:41:25 GMT -5
Alright this was an introduction to D&D but we were using AD&D everything.
Made the 2 of them make human fighters. They pulled into the Village of Grogham and had some talk in the Merry Olde Inn. Met Captain Tressa of the patrol and someone said they were attacked by robbers on the road. They went out and checked out the castle briefly passing all the other detail i nthe village. Doubled back and went northerly on the road. No encounters for a while then they hit "MEN, ROAD, BANDITS" and I rolled 25 with two "robbers" (thieves) so they were dead meat. So I made a split decision to give them 10 without the "robbers". They had no idea what to do afterwards so I had the captain they had met show up with a patrol and settle all the points right there so they could understand what was required. I had them get free healing from the patrol. This took 3 and a 1/2 hours with the character prep so we called it. Both teen girls wee very positive. So next time I think it'll be some real "dungeons" & "dragons" type stuff.
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Post by GRWelsh on Feb 20, 2020 16:24:33 GMT -5
That's great. Any game that was fun for them is a success! I've often wondered what is the best way to introduce new players to the game. I suppose there is no better way than the way we learned way back when, rolling up characters and wandering around and having encounters... Novice play is great fun but can be nasty, brutish and short. Having an NPC take some novices "under her wing" is a good way to handle it. Two of my earliest DMs gave us higher level characters to play, and that helped whet our appetites for advancement.
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Post by geneweigel on Feb 20, 2020 22:04:38 GMT -5
I was just thinking as they were asking a zillion questions, they are more versatile than I ever was at that age ("A" student types), so I just wanted to play instead of a lecture on the play and figured I'll explain how dangerous as it goes.
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