On our fortnightly Game Night, Ray started running a 2nd edition AD&D game. The campaign story arc is based on a curse on the lands, and the curse is based on the lyrics of "The King of Pain" by The Police. It's an original world and I'm enjoying it so far. We're only two sessions in. Ray is not stingy with magic items. By the end of the second episode we had a Horn of Collapsing, Cloak of Arachnida, magic short sword, shield and dagger, and various magic potions and scrolls. Also, we were assisted by a hermit named Herman... another musical pun. Eric asked, "Is that the theme here: a world of musical puns?" And Ray said, no, the entire world wasn't based on musical puns, he just threw a few in there for some humor.
Last Edit: Sept 25, 2018 16:04:44 GMT -5 by GRWelsh
He used the lyrics for "The King of Pain" to create an overall arc or framework for the campaign. Various lines in the song represent an adventure location and possibly a clue to what is there. I don't always like 'epic quest' campaigns with the quest given to you in the first adventure and the whole epic laid out on the map, for a number of reasons... One of those is because they are hard to finish ("We never got out of the Vale of Sans Finis"). But Ray has proven to be a creative DM who will see it through and we have a stable player group. I don't like railroading either, but framing the campaign with an initial goal is acceptable to get the ball rolling... If the DM doesn’t do something like this, the opposite end of the spectrum is players meandering around aimlessly or role-playing in town for 4 hours... Don't get me wrong, I am a fan of total player freedom, but only when players set their own goals and stick to them and the party for the most part stays together. So, I'm okay with a DM imposing some sort of initial structure.
Last Edit: Sept 26, 2018 5:13:51 GMT -5 by GRWelsh