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Post by davegibsongreyhawkdm on Jun 19, 2018 13:50:15 GMT -5
Where have you all experienced placement of Greyhawk campaign gates into other gaming systems such as Boot Hill, Gamma World, Metamorphosis Alpha, or others? Have you had Sixguns & Sorcery or Mutants & Magic in a campaign? Top Secret? How was this implemented?
How about gates to Greek mythology or Jack Vance's "Planet of Adventure?" Funhouse areas other than EX1 & EX2? Lovecraft world? Others?
What were approximate party level ranges before extending gaming into these areas - did you experience only for high level characters, or did you have some for mid or even low level parties?
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Post by geneweigel on Jun 19, 2018 14:54:47 GMT -5
The "ARCH" trick from page 217 of the DMG but the "teleport" trick is a universal feature to fit all examples or perhaps something else from "Dungeon Dressing".
The "ARCH" in action is seen in S3 area 9.1.
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Post by davegibsongreyhawkdm on Jun 19, 2018 15:08:45 GMT -5
I was toying with an idea...it is easy for me to imagine going through a gate to The Village of HOMMLET set as an alternate gaming system - straight up Boot Hill, Sixguns & Sorcery, Sherlock Holmes murder mystery, post civil war brigandry, mafia gangsters, or a kind of Victorian horror?
HOMMLET just seems so flexible to twist into new creations...
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Post by grodog on Jun 20, 2018 23:09:10 GMT -5
Where have you all experienced placement of Greyhawk campaign gates into other gaming systems such as Boot Hill, Gamma World, Metamorphosis Alpha, or others? Have you had Sixguns & Sorcery or Mutants & Magic in a campaign? Top Secret? How was this implemented? How about gates to Greek mythology or Jack Vance's "Planet of Adventure?" Funhouse areas other than EX1 & EX2? Lovecraft world? Others? I've run AD&D PCs into the modern world (a la EGG's TD#30 FtSS column, the various Modern Monsters articles, and "City Beyond the Gate" in Dragon #100), imagined planned expeditions into The Warden a la "Faceless Men & Clockwork Monsters" from TD#17 (but I didn't own MA BITD, so that never came to pass), and ran both EX1 and EX2 (my players enjoyed them!). I think my players did get to R'lyeh at some point, but would have to check with my brothers to confirm (I may be thinking of some CoC gaming in college, but I did use Lovecraft's mythos in our AD&D campaigns too, so it's certainly possible I'm remembering that right). Like the MA-crossover, I've always liked the idea of "Sturmgeschutz & Sorcery"---mixing AD&D (or Chainmail, more properly!) with a Nazi WW2 battle---shades of Moorcock's Von Bek flitting through my Tractics mind I never did the DMG-suggested crossovers for GW or BH (I hadn't ever played it until 2008!), and while we played SF and GB, we didn't crossover those either for some reason (despite the Star Trek connection to GB via the "A Piece of the Action" episode). We also used gates to explore the more-traditional AD&D cosmology via the Astral and lower planes---in particular The River Styx, Limbo, The Abyss, Pandemonium, and Sarendathos (my version of Tarterus). What were approximate party level ranges before extending gaming into these areas - did you experience only for high level characters, or did you have some for mid or even low level parties? Two articles I wrote for Knockspell on gates may be of interest to you, Dave: grodog.blogspot.com/search/label/gate (and if you like those, the second issue of The Twisting Stair includes another new gate-related spell). Allan.
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