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Post by geneweigel on Nov 28, 2019 0:01:19 GMT -5
They sent me back a message saying it can be available in up to 72 hours.
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Post by geneweigel on Nov 30, 2019 10:30:40 GMT -5
Got a message early this morning that bleed lines are not up to their quality. Just republished so up to 72 hours again. RATS!!!
I requested a proof copy though of the rejected bleed line version just to see the technicality.
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foster1941
Warlock
Duke of California, Earl of Los Angeles, Knight Bachelor
Posts: 475
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Post by foster1941 on Nov 12, 2022 13:40:54 GMT -5
Thanks to a slow stretch at work I had some free time to spend on this and have gotten through almost all of it (the only piece left is a "hexcrawl" in the Welkwood that's sort of tangential to everything else and should perhaps be saved for later anyway). I've now got 12 pages of handwritten notes (~4K words?), no maps yet, and I think it's pretty good. There's Narwell town proper, a couple of outlying villages (one on the river, one in the woods), a spa/casino resort that draws wealthy travelers, and three dungeon-y areas for those who just want to kill monsters. Spread across these areas are about 18 important NPCs with various interconnections and affiliations, both to each other and to the larger world. There's drug-smuggling and slave-trafficking and all manner of other unsavory business going on beneath the seemingly-placid surface. At least eight different deities/cults are involved. One of the Lords of Balance is discreetly on the scene, and so is one of the DMG artifacts. There are various adventuring opportunities for 1st level characters, as well as a lot of ways for them to get in way over their heads, and to thoroughly clean the place up would surely require considerably more resources (I originally envisioned that a party would start out here, get in trouble, relocate to Hommlet to take the heat off, gain power there, and return here later (around maybe 5th-6th level) to resolve unfinished business; there might be enough content here to work all the way up, but that would probably require adding the Welkwood section back in as a sort of XP-building side-trek). I've finally (only 20 months later) started typing up these notes into something like "module" form. So far I'm almost 10K words in and have barely scratched the surface - I'm still working my way through the Narwell town-stuff and haven't gotten to any of the actual "adventure" areas yet, so this is a long-haul project that isn't likely to be completed anytime soon. I'm writing it up with all of the Greyhawk and TOEE references intact but there's a possibility that when I'm done I'll go back and try to do a genericized version that could actually be sold. We'll see. That's all a long way off - I've still got about 80% of the text to write and a lot of maps to draw between now and then. And I'd also like to do some actual playtesting at some point... Came across this old post while searching for something else, which was surprising (and a little humbling) because I'm literally still working on this adventure - I've literally got the draft document open right now in another tab. In fairness, after the last post in 2018 I pretty much set it completely aside for ~2.5 years, until mid-2021, so I haven't really been working on this thing for close to 6 years, but still. It's interesting (to me) to look back on what's changed and what's still the same from the original posts - the draft is currently at 90K words (101 pages + maps as currently formatted) and not done yet: two little sections and one big section are still in-progress, and my guess is by the time they're done they'll add another 15-20 pages. Once I realized this was going to be too big with too much work invested for me to be willing to give it away for free, I went through and "genericized" it by taking out and replacing all the third-party IP proper names. I didn't change any of the geography or backstory or relations, but now the reader has to do some sleuthing to make connections to a world outside the frame of the module. It's also grown big enough on its own that combining with T1-4 is no longer needed, though still possible (and a couple familiar individuals from that area show up here, under changed names of course). My hope is to get the draft writing finished by the end of this year, and the book released sometime in 2023.
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