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Post by geneweigel on Oct 10, 2019 19:09:38 GMT -5
I've been flipping files backwards and forwards. I think now it looks the smoothest. Its about 247 pages. It needs index and contents still because I didn't want to do any of that until its all settled. So at the point of maybe that will be done tonight and painting tomorrow.
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Post by geneweigel on Oct 11, 2019 13:41:23 GMT -5
Finished "Table of Contents" and nixed the "Index" because its too much reiteration for obvious content.
So finalize painting plant it in then put final dedication and copyright gibberish.
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Post by geneweigel on Oct 11, 2019 19:18:49 GMT -5
Not finished but spent 4 hours adding new details to piece. Looking good but needs another burst at least.
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Post by geneweigel on Oct 14, 2019 11:06:52 GMT -5
Sorry this weekend was a total bust for punching this out. Maybe tomorrow for cover finishing. Today I'm working on extra imagery
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Post by geneweigel on Oct 22, 2019 9:14:11 GMT -5
Well, its been a bad week was sick then super busy then pulled something in my back (Too much leaning over computer every chance that I got?) Anyway, need to get back into the frame of mind to get it finished.
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Post by geneweigel on Oct 28, 2019 21:49:17 GMT -5
I think the cover painting is finished but I might have to take a second look tomorrow. In general, looks good though.
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Post by geneweigel on Oct 29, 2019 7:53:23 GMT -5
Looks good. So maybe a week of hammering to get it all together.
Right now its GENE WEIGEL GAMES - BROKEN CASTLE. And it going to be a print on demand.
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Post by geneweigel on Nov 4, 2019 13:41:36 GMT -5
I'm doing a b&w painting for the back cover. I abandoned it yesterday but the peanut gallery loved it as I've been working on it in all spare time. Its an atmospheric illustration of approaching Grogham from the eastern road.
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Post by geneweigel on Nov 4, 2019 16:43:05 GMT -5
Okay so finished that up. Looks good.
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Post by Scott on Nov 5, 2019 9:44:37 GMT -5
Looking forward to it, Gene.
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Post by geneweigel on Nov 8, 2019 9:20:30 GMT -5
Looking forward to it, Gene. Thanks. I put the covers together the other day and I'm doing a once over the next few days to make sure there are no hiccups. So far its around 248 pages. I added a another clarification. More heraldry. Some of which were just crude drawings. I believe that there will be more questions to things that I cannot answer right away regarding nearby lands so I have to get cracking on part 2 right away. There is going to be no "gazetteer" type info instead it is all there "for real" to be measured (if needed) which I believe it won't.
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Post by geneweigel on Nov 9, 2019 12:36:31 GMT -5
The making of this adventure is a trip that is soon coming to an end. I really want to get back the blog and random games.
I wish GAMMA WORLD wasn't so meh. Its one of those things looking back doesn't hold much weight except as an expanded D&D rip side adventure.
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Post by GRWelsh on Nov 11, 2019 10:37:10 GMT -5
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Post by geneweigel on Nov 11, 2019 11:37:56 GMT -5
Its like GW worked for a while but its too "product identity" at least that is what killed it for the people I was playing with. They became more satisfied with my off book radioactive ideas that it just was not there when they GMed. I 'd say its an adjunct to D&D that is an elaborate idea still unfinished. And frankly who wants to finish it? Those who approached it were always devoured by Ward. So I think that as a genre that I want to devote energy to is in the negatives. Lets take a for instance. If I presented an awesome version of elements of my old GW campaign I'd just feed the beast. I'd rather just repackage it into my own D&D offshoot ala "Peaks". Jim Ward is nobody that I want to be associated with. Why? Because he had the ball and could care less for 20 years.
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Post by GRWelsh on Nov 12, 2019 11:31:06 GMT -5
If I presented an awesome version of elements of my old GW campaign I'd just feed the beast. I'd rather just repackage it into my own D&D offshoot ala "Peaks". Not a bad idea, since putting out a GAMMA WORLD module does have the downside of certain expectations and baggage. You could do your own original "science fantasy" module taking inspiration from the references to Barsoom monsters and "robots, golems, and androids" in OD&D. Before the early 1980s it seemed like people were much more comfortable mixing their science fiction and fantasy, and that brings to mind DYING EARTH by Jack Vance (especially the "Ulan Dhor" story); THE CHRONICLES OF AMBER, CHANGELING and MADWAND by Roger Zelazny; the "Harold Shea" stories by Pratt and de Camp; the EMPIRE OF THE EAST series by Fred Saberhagen; and the many comic books in which magic and science co-exist such as with the FF and Dr. Doom or Jack Kirby's Asgard.
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Post by geneweigel on Nov 12, 2019 16:12:48 GMT -5
I don't know but GW as a playable game is dead circa 1988 or so. It just felt exhausted after the 3rd set was pure shit ala MARVEL SUPERHEROES. The MSH game was unplayable so retrofitting GW over it was not even thought out in the slightest.
It was weird explaining to my kids how I met their "uncle" Timmy wasn't through D&D but GW because explaining to them that I didn't want play it anymore made me think reprocessing my sci-fi material should be done asap at least so I can have a nice format for blog posts.
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Post by geneweigel on Nov 19, 2019 8:43:31 GMT -5
Alright, on the BROKEN CASTLE all I have is final table of contents and final acknowledgements then move over into the technicalities of publishing.
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Post by geneweigel on Nov 19, 2019 14:59:42 GMT -5
Alright the document is finished and now its publishing technicalities.
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Post by geneweigel on Nov 25, 2019 10:27:24 GMT -5
I have the ball rolling I just need to settle on where to publish. I asked over K&K Alehouse forums for tips Current Publshing Tips?. This is the contents:
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Post by geneweigel on Nov 27, 2019 10:23:40 GMT -5
I'm going with Amazon and I have a bit of a glitch as the added copyright page is offsetting the pace. So I'm doing another drawing to correct.
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