Did Tenser and Robilar ever fight each other? I seem to remember them at least making preparations or having counter-measures ready in case they would come to blows. But I can't remember if they ever had any open conflict.
No, they never did. Ernie told me he would keep certain spells memorized in case he ever ran into "that thieving Robilar ". Gary did have war plans, and PCs were going to be involved.
There did seem to be a philosophy in the 2nd edition era of "keep magic rare because that makes it more special." Removing the 1 g.p. = 1 x.p. rule (or at least moving it to optional status) and adding in story goal x.p. seemed to underline this game philosophy resulting in characters being kept poor and never having the resources to do spell research, brew potions, scribe scrolls, or (God forbid) create magic items. I don't object to story goal x.p. purely as a concept itself, but often that seems to be the in-game result. The DM doesn't NEED to give out that much treasure, so he doesn't...
To be fair, some of this had origins with EGG himself. The 1st edition DMG had a little sermon about keeping treasure and magic items rare, and it also had rules on draining PC's of all their wealth from training costs, "high living," taxes, tarriffs, tolls, etc. And the encumbrance rules were pretty mundane. That was like doing accounting homework. But as we know, EGG was more generous in doling out magic items than the DMG advice implied, and he hand-waved away stuff that he thought was too boring. I also think "power creep" on character generation made magic less necessary for survival, what with better ability rolling methods, weapon specialization, etc. and that started in 1st edition and UA.
Gary did have war plans, and PCs were going to be involved.
A few weeks ago, at Wes's house, we were playing 40k and I was thinking "this is how I always wanted D&D tabletop wargaming to be like," but with the missile launchers, dreadnaughts and speeders replaced with wizards, giants and dragons.
Ablative armor is Stoneskin!
Last Edit: Jan 20, 2017 15:01:51 GMT -5 by GRWelsh
Not odious... It just could be the wargamer mindset of the 1970's and "I found this super-weapon/artifact and so how can I use it?" and so alignment just gets viewed as one mechanic to adjust, i.e., the player thinks of himself leading a tactical squad moreso than immersed in a persona.
It is funny though, when greed is the motivating factor to become good...
Last Edit: Jan 20, 2017 16:50:38 GMT -5 by GRWelsh