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Post by Scott on Jan 2, 2017 23:04:29 GMT -5
I follow Mike Mearls on Twitter. He's the current lead designer for D&D 5E. He's going to Gary Con and just posted his events. This one caught my attention:
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foster1941
Warlock
Duke of California, Earl of Los Angeles, Knight Bachelor
Posts: 475
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Post by foster1941 on Jan 3, 2017 0:03:12 GMT -5
An intriguing development - not just that they've developed an official set of mods for 5E to make it feel like 1E (it would be nice if they'd produce variant editions of the rulebooks that included these mods and also had 1E-style art) but that they're tying that version to Greyhawk. Perhaps this could be a preliminary step towards IP reunification with the Gygax Estate? Or at least creating hope that "official Greyhawk" might return to the 1E version of the setting and jettison all of the garbage "canon" of the last 30 years?
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Post by Scott on Jan 3, 2017 0:13:20 GMT -5
Ohhhhh, that's a lot to hope for.
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Post by GRWelsh on Jan 3, 2017 9:28:34 GMT -5
I'm not even sure you could pull that off with a Ring of Three Wishes.
But, I do think it is promising that the current lead designer of D&D is at least attempting to reach out to old gamers like us. His heart seems to be in the right place, so I will try to keep an open mind. 5E seems impossibly ambitious to me, by attempting to attract the new and also cater to the old. But that might be the best we can expect, if they aren't actually going to take the leap and produce brand new 1st edition modules. I'll take 1e compatible... that's at least enough to pique my interest.
I was just rereading "Forgotten Temple of Tharizdun" the other day and admiring how Lovecraftian it is... One of EGG's best modules, and an oft-forgotten gem. Extremely tough tactically, with a very creepy atmosphere.
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Post by Scott on Jan 3, 2017 9:56:56 GMT -5
He wrote it over a weekend. I tried running it twice. Both times the party took a beating at the first room, and the survivors opted to not return.
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Post by Scott on Jan 3, 2017 10:00:52 GMT -5
Not sure how familiar you are with 5E, but it's closer to 1E than 3 or 4 was, mechanics-wise. But quick to level and PCs are resistant to death.
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Post by geneweigel on Jan 3, 2017 10:30:20 GMT -5
I don't know what to make of the guy. All I know is that there was this guy that I used to work with everyday for hours and hours had mentioned to me that that guy was in his junior high school D&D club in the 1990's something like a New Age California open learning type school. I didn't even know who the guy was at that time. He went to a reunion came back and mentioned that I came up during a conversation where he said he worked with someone who is a big D&D fan and he was aware of who I was. And that was the end of it. From that, it sounds like he's a 90's generation D&D (Skills, etc.). I think Skill people have a hard time understanding non-Skill play.
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Post by GRWelsh on Jan 3, 2017 10:42:30 GMT -5
"You work with the infamous Wild Bill Hackock?"
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Post by geneweigel on Jan 3, 2017 11:46:04 GMT -5
Yeah, it went something like that.
I don't know if I can wrap my head around some of this new age D&D.
I can't even wrap my head around clear cut miniature-based tabletop shit.
I was in a game shop the other day and they were playing a STAR WARS game and it was way too overwrought. XWING MINIATURES GAME by Fantasy Flight Games. Basically tiny rubber space ship toys and plastic flip counters for telling what direction the ship is facing. Overcomplicated and mediocre was what I was thinking. Each ship unit pack was about $15 apiece with a scenario card. Everything was a simulation to the point where I don't even think tactics applied except card game tactics.
I think that any approach to Tharizdun by WOTC/HASBRO will be done in a way that RETURN TO TOEE handled Tharizdun. I think they had a slew of rubber figures in the D&D line that had Tharizdun as synonymous with FR's "Ghaunadaur" and the Elder Elemental God which was per the RETURN TO TOEE's "riff" as the then GH mouthpiece put it.
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foster1941
Warlock
Duke of California, Earl of Los Angeles, Knight Bachelor
Posts: 475
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Post by foster1941 on Jan 3, 2017 13:07:25 GMT -5
Yeah, it's surely a mistake to get our hopes up to high about this, but I still think that WotC officially acknowledging that 1) the feel of 1E and 5E are sufficiently different that a set of mods to the latter are needed to achieve the former, and 2) that that's something worth doing, counts as a significant philosophical shift in the right direction. From 2E through 4E it was impossible to get fans of the then-current versions to acknowledge that there was any difference between them and 1E except that things had been fixed and improved - "zee game remains zee same!" and all that.
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Post by Scott on Jan 3, 2017 23:35:09 GMT -5
It's not something I'd get my hopes up over, but it was a bit of a nice surprise.
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Post by geneweigel on Jan 4, 2017 10:07:34 GMT -5
Just got a peak yesterday from copies of 4th and 5th edition D&D books (I don't have any).
Here is the Tharizdun entry from the 4th Edition DUNGEON MASTERS GUIDE (2008)by James Wyatt:
Here he is in the 5th Edition PLAYERS HANDBOOK (2014)by Mike Mearls:
On another note there is an FORGOTTEN REALMS novel SWORD OF THE GODS (2011) by Bruce Cordell that mentions Tharizdun coming to the realms to spread his Elemental Evil.
Its almost like the makers of BATTLE BEYOND THE STARS (1980 low budget SW cash-in) doing RETURN OF THE JEDI in 1983 and saying Han Solo is Darth Vader because they're both from the original STAR WARS movie and Vader wears a mask for this trick with a stand-in because Solo spared Vader's life even though he had full surprise... (O O) Stares blinklessly off into the distance....
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Post by GRWelsh on Jan 4, 2017 10:21:56 GMT -5
Well, to be fair, EGG did leave a lot of things raw and undefined, so as to allow himself (and others) creative freedom in the future.
I think the World of Greyhawk could have benefited from a Theogony penned by EGG. We have a list of gods, and some descriptions of them, but we don't really have a mythology that ties it all together or tells a story. For example, we don't know the relationships of the gods to each other, who did what, and when, and so on... Just a few tidbits in the artifacts and relics section in the DMG, and the god descriptions in Dragon magazines later reprinted in the Greyhawk boxed set, and the Gord stories. I'd love to know what the framework was, in EGG's mind, at the high levels... Who created the multiverse, who or what created the gods, what the relationship is between greater gods and elder elemental gods, how many gods are exalted mortals and which ones are eternal (if any), who imprisoned Tharizdun and when, etc. As it is, I think it is understandable if people get confused and/or just come up with their own explanations for how everything is.
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Post by Scott on Jan 4, 2017 10:27:45 GMT -5
I've sketched a little creation outline. I'll post something in the Greyhawk board.
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Post by geneweigel on Jan 4, 2017 11:44:51 GMT -5
Without straying into religious territory, I usually like to keep big myths to a dull roar and just have random made up little myths that relate to the adventure.
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Post by GRWelsh on Jan 4, 2017 13:12:58 GMT -5
Yeah, the big myths aren't usually relevant at the adventure-level, but it would be nice to know some of that stuff, just to have a framework and some consistency. Like I've always wondered, for example, what Boccob's relationship to the other gods is. He is the Archimage of the Gods, but what does that mean? Does he perform services for the other gods? Does he have some magical ability even other greater gods do not? Did he invent magic, or is he just really adept at using it and understanding it? Has Boccob always been around, or was there a previous Archimage of the Gods? What relation does he and magic have to the structure of the Outer and Inner Planes? How did that structure even come about?
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foster1941
Warlock
Duke of California, Earl of Los Angeles, Knight Bachelor
Posts: 475
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Post by foster1941 on Jan 4, 2017 14:00:41 GMT -5
I love how sketchy and piecemeal the mythology and ancient history of Oerth are - how we pretty much only ever learn about anything when it becomes directly relevant in play. Even if it was an accident of publication history and Gary intended to fill in more detail eventually (or, probably more likely, have Rob, Frank, Len Lakofka, etc. fill it in under his aegis), it feels to me like an invitation for each individual DM to become an active creative participant in the setting, that by virtue of being able to (having to) fill in all that stuff yourself each DM's version of Greyhawk necessarily becomes unique and individualized. In other words, Greyhawk demonstrates the same design-philosophy as AD&D itself - establishing a solid baseline and framework to create a common reference-point for communication and shared experience, but within and around that allowing tremendous room for individual expansion and customization for "advanced" players. Which is why the post-Gary stuff is so tragic (well, that plus the fact that almost all of it is hacky fan-fiction garbage on its face) - because by filling in so many of those areas - the history, the pantheons, even the world-map - and by doing so in the most boringly mundane and uninspiring manner possible, the world feels much smaller and less interesting. Instead of inspiring the reader to explore and create, it just gives you a bunch of boring "canon" detail to have to learn and remember and stick to. We already have the Forgotten Realms (and Krynn, and Mystara, and Glorantha and Tekumel and Middle Earth and hundreds of other settings) for that - Greyhawk, as-published under Gary, presented a different model and approach, and it's a shame that TSR, WotC, and Paizo wrecked it.
Which is why I hope that if WotC does decide to bring Greyhawk back for 5E that they'll also recognize what made it interesting and appealing in the first place and turn back the clock and "de-canonize" the 30 years of cruft that accumulated around and strangled it.
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Post by geneweigel on Jan 4, 2017 14:17:39 GMT -5
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Post by geneweigel on Jan 5, 2017 16:23:22 GMT -5
I just checked Garycon's website and its an odd assortment D&D saints and sinners on the guest list. Highlights? Terry Kuntz and Allen Hammack: garycon.com/guests/Its too bad that its so far or I'd go just for the hell of it.
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Post by Scott on Jan 5, 2017 18:54:13 GMT -5
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