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Post by Scott on Oct 13, 2016 9:24:31 GMT -5
So I've been running G1 online, and an interesting situation came up. I'd like some opinions. The party found the secret stairs to the dungeon, but missed the secret door to the treasure room, but they got suspicious at the entrance of the next room. My vousin's M-U used his wand of secret door and trap detection. The trap inside the secret room was still within the area of effect of the wand, so it pointed in that direction. Think that was the right call?
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Post by grodog on Oct 13, 2016 10:11:47 GMT -5
I guess it depends on their relative positions: if standing at the first set of bars leading into key #29, the PCs are too far away from #33's secret door to find that, and ditto for the portcullis trap between 29 and 30. If they checked for both secret doors and trap separately at the #29 entry bars, then the wand would definitely indicate a trap to the east behind them. Sounds like the right call to me  FWIW I rule that Wands of Secret Door and Trap Location only provides it's pulsing proximity alert for traps or secret doors that are within its ranges (like radar/sonar, or the motion detectors in Aliens), so the PCs would know that there was a trap within the scanned range and AoE, but not the nature of type of trap (other than it being non-magical; Find Traps does allow a 10% chance per level of caster to determine the school/type of magic for magical traps, but I don't give that power to the wand).
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Post by Scott on Oct 13, 2016 12:45:53 GMT -5
He was outside the door and used the trap option, which has double the radius, and the trap was definitely within the area of effect.
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Post by geneweigel on Oct 13, 2016 13:05:02 GMT -5
They got the treasure? Were they searching rooms or was there a "smash a door down NEXT!" type player guiding the party? If they said they were looking then I'd give it to them with the magic item as an extra chance to insure it. Honestly? If they were veteran players I'd withhold if there was slacking going on but if this was something new then they have to know there is more in the game then just empty chests and vaults or its going to be empty chairs and empty tables... MY FRIENDS! MY FRRRIENNNDS! Sorry... (Apologies to LES MISERABLES) 
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Post by Scott on Oct 13, 2016 16:13:00 GMT -5
They're good at searching. They have an old school play style. The set up is the party sees the glint of something shiny from the entrance. My cousin has always been good at sniffing those playing to players' greed traps/tricks out. So he immediately got suspicious and used the wand to search for traps. The wand will have point in the direction of a trap within the 30' radius.
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Post by geneweigel on Oct 13, 2016 20:52:31 GMT -5
Still not sure what the layout was.
I had made a grphic about 8 hours ago but photobucket is experiencing difficulties all day.
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Post by Scott on Oct 14, 2016 8:33:52 GMT -5
The player was at the red X facing west. The wand is not a ray or path, it has a 30' radius effect. The player used the wand. The pit trap was within the radius. Should the undetected secret door behind the player have prevented the wand from identifying a trap in that direction? 
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Post by geneweigel on Oct 14, 2016 9:25:36 GMT -5
I see what you mean you're saying the proximity. Yeah, thats definitely its not like its saying "ITS A TRAP!" or anything so why not?
It does look shy of the secret door if you're on the West end of the square.
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foster1941
Warlock
 
Duke of California, Earl of Los Angeles, Knight Bachelor
Posts: 470
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Post by foster1941 on Oct 14, 2016 12:15:55 GMT -5
I agree with your call. The wands says there's a trap on the other side of that "wall." Given old-school dungeon architecture trends it could be a totally disconnected room separated by a thin wall.
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Post by geneweigel on Oct 17, 2016 20:48:47 GMT -5
It looks like my graphic did load. I just totally forgot about it: 
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