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Post by geneweigel on Jul 6, 2016 12:10:54 GMT -5
I was reading this line the other day from Chapter 3 of SEA OF DEATH (1987):
When I first read it I just assumed it was his character level dealing out punishment and the monsters assuming it is a new creature on a primitive level. However, reading it again its almost like a statemnt of fact in the World of Greyhawk (READ: D&D/AD&D). SO I just thought that staring at vitals might bring about some theories:
Leopard AC 6 HD 3+2 XP 150 + 4/hp Jaguar AC 6 HD 4 + 1 XP 205 + 5/hp
Lion AC 5/6 HD 5 + 2 XP 300 + 6/hp
Carnivorous Ape AC 6 HD 5 XP 170 + 5/hp
Ogre AC 5 HD 4 + 1 XP 90 + 5/hp
Ogre Leader AC 4 HD 30-33 hp XP 225 + 8/hp (inferred HD by To Hit A.C. 0 = 6-7HD)
Ogre Chieftain AC 3 HD 34-37 hp XP 225 + 8/hp (inferred HD by To Hit A.C. 0 = 6-7HD)
Is a "green forest ogre" different from a standard ogre?
The other tales of Gord mention "great ogres" (and trolls) which I just assumed were all leader/chieftains drafted for war.
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Post by GRWelsh on Jul 6, 2016 20:10:33 GMT -5
I don't remember any other reference to a green forest ogre. I had assumed that it was just a normal ogre with skin coloration adapted to its environment, perhaps with some hide in foliage %, surprise bonus, and maybe a special brachiation move. A forest ogre could be to a normal ogre like what a losel is to an orc -- maybe some kind of bestial and/or demonic cross-breed. But it would not be significantly stronger than a normal ogre due to the context of that passage. I also assumed "great ogres" (and trolls) were just leader/chieftain versions of those races, although it did remind me of the CHAINMAIL Fantasy Supplement with the "true trolls" distinction, so who knows? Also, there seem to be plenty of examples of lesser/greater distinctions of monsters, so more formidable versions of these races with their own proportionately stronger leaders and chieftains are certainly within the realm of possibility. Somewhere I read about an idea for ogres wearing demon armor... I wish I had the link. I liked that idea, and it made me think of ogre variations, like ogres with armor and weapons forged in the Abyss, ogres that are actually from the Abyss (think of how Abyssal energies will transform a humanoid into a bodak, for example), and/or ogre-demon crossbreeds to spice up and add variation to big humanoid encounters. P. S. I found the link:Not interested in 3.5 edition material, but I like the "demon armor" image.
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Post by geneweigel on Jul 7, 2016 9:18:53 GMT -5
Heh, these Greyhawk sites are like haunted houses for original Greyhawk fans... <<<< CREAK>>> "BEHOLD!" << WAILS IN THE DISTANCE>>> "THE CHAMBER OF THE EDITION ERAS!" << An animatronic Rob Kuntz being stretched on a rack. In the back an animatronic torturer bricks up a map that you can only make out the name of: "City of Stoink".>>> In DANCE OF DEMONS (1988), Kostchtchie has undescribed new monsters (his MMII entry has the greater leucrottas, big ass white dragon and summoning babaus and barl-guras but only a reference to being served by frost giants.) called demon-giants and demon-ogres:
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Post by geneweigel on Jul 7, 2016 9:48:09 GMT -5
I just noticed that greater leucrottas appeared in 2E but were unlike the Kostchtchie descriptions:
1983 MMII:
A pair of leucrotta of the largest size (AC3; MV 18"; HD 9; hp 2x49; #AT 1; D 8-1 8; SD rear kicks [2 for 2-7 hp damage each) serve as his constant guards and companions.
1995 MONSTROUS COMPENDIUM ANNUAL summarized:
#app 1-3, AC 4, MV 18, HD 8, #AT 1, D 3d6 or by shapechanged animal bonus (note: keeps teeth/no kicks), SA/SD: shapechange to quadraped: horse, griffin, owlbear, etc. (gain flight, swim, hug, etc.)
Of course, 2E gives no credit to anyone as usual so who knows who created this. The "winged folk (al karak elam)" from DRAGON #51 (JUL 1981 & BOD III 1983) by William Lenox are repackaged in this same book as "winged elves (avariel)" with almost everything the same even the bolas (which I always thought was kind of dangerous for bird men. The bird men of my campaign don't use bolas.)
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Post by geneweigel on Jul 7, 2016 12:09:22 GMT -5
Another theory is that its a natural or magical crossbreed that is half-ogre and half-troll.
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foster1941
Warlock
Duke of California, Earl of Los Angeles, Knight Bachelor
Posts: 475
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Post by foster1941 on Jul 7, 2016 12:27:01 GMT -5
I agree with GRWelsh that "green forest ogres" are probably just more-or-less normal ogres who live in forests and have adaptive coloration - perhaps providing the same hiding/ambush ability that aquatic ogres (from MM2) have: 10-80% ability to hide (effectively invisible), success allowing them to surprise on 1-4. To put them in the same category as lions and carnivorous apes perhaps they should have 5 HD instead of 4+1 - or maybe 4+4 (which would makes them fight as 5 HD), again like an aquatic ogre, but I don't know if that's necessary. Being smarter and using weapons could be enough to make them an equivalent challenge to a lion or carnivorous ape even with one less hit die.
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Post by geneweigel on Jul 7, 2016 13:22:51 GMT -5
For the Bramblewood Forest which is AKA "Briartangles" in SEA OF DEATH the random encounters are:
Demi-humans 3% Humanoids 7% Men, Bandits 5% Men, Brigands 3% Men, Patrol, Medium 4% Men, Tribesmen (woodsmen) 6% Ogres 2% Standard Encounters DMG 70%
the nearby Tusman Hills and Lorridges are unremarkable "GH hill-wise" over vast comparative areas with "Tusman" leaning lightly towards humanoids and "Lorridges" leaning hard towards demihumans. The nearby Barrier Peaks, Jotens and Crystalmist Chain has a cauldron of humanoids for breeding:
Dwarves, Mountain 4% Giants 6% Giants, Frost 5% Giants, Hill 3% Giants, Mountain 2% Giants, Stone 4% Humanoids11% Men, Cavemen 3% Men, Tribesmen4% Ogres 5% Trolls 3% Standard Encounters DMG 50%
I'd say the Mage of the Valley has a vast dungeon complex (assume away!) within is all sorts of set ups (again most likely) far worse than Castle Greyhawk if you're to judge from Mordekainen's comments on the Mage of the Valley (Basiliv) and Zagyg (Gigantos):
Sounds like that "scattering" makes one hell of a dungeon. Under Valley of the Mage entry:
Green ogres perhaps?
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foster1941
Warlock
Duke of California, Earl of Los Angeles, Knight Bachelor
Posts: 475
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Post by foster1941 on Jul 7, 2016 14:38:24 GMT -5
"Green forest ogres" as something that wandered out of the Mage's Valley makes sense. We already know he has his own breed of elves; why not ogres as well? That suggests that perhaps green forest ogres might also trend more towards CN than standard ogres' CE.
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Post by GRWelsh on Jul 7, 2016 16:14:31 GMT -5
I like the half-ogre/half-troll crossbreed idea, also. That was the original image that popped into my mind when I thought of green skinned forest ogre, but I thought such a crossbreed might be too powerful in the context of that quoted passage. Trollog? Ogroll? Trogre? Trolgre? Hmmm... not sure I like any of those names. What would its stats be? Maybe 5+5 HD and regenerating 1 hp/round? I also thought of a wild version of an ogre mage, maybe less intelligent, without as many magical abilities, and green skinned instead of blue skinned.
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Post by geneweigel on Jul 8, 2016 9:21:12 GMT -5
A greater ogre/lesser troll?
TROLL Size L ToHitA.C.0 13 AC 4 HD 6+6 #at 3 DMG 5-8/5-8/2-12 SA nil SD Surp on 1 only, regen(+3/r) INT low XPVALUE 525+8/hp OGRE Size L ToHitA.C.0 15 AC 5 HD 4 + 1 #at 1 DMG 1-10 or BW SA nil SD nil INT low XP 90 + 5/hp OGRE LEADER Size L ToHitA.C.0 13 AC 4 HD 30-33 hp(6-7hd) #at 1 DMG 2-12 or BW SA nil SD nil INT low-average XP 225 + 8/hp OGRE CHIEFTAIN Size L ToHitA.C.0 13 AC 3 HD 34-37 hp(6-7hd) #at 1 DMG 4-14 or BW SA nil SD nil INT average XP 225 + 8/hp
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Post by geneweigel on Jul 9, 2016 11:48:09 GMT -5
I think that the Valley Dungeon might be unrelated to alignment and just have any monster as shown by this image in WORLD OF GREYHAWK FOLIO (1980): Sorry I don't have time to align.
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Post by GRWelsh on Jul 9, 2016 18:04:45 GMT -5
The impression I had from the folio is that the Valley of the Mage is a fenced off zone of wildness that is experimental with perhaps planar or dimensional gates that could explain all of the horrible monsters present: Basiliv, as the Demiurge, is always working on bizarre and dangerous creations. There was a bit of discussion on the Mage of the Valley in this thread on the old Pied Piper forum, including about whether the rumours of 'horrible monsters' in his valley were all just 'scare tactics' or not: GT wrote: I'm more inclined to put him at Neutral, possibly with Chaotic tendencies as the Valley Elves are Chaotic Neutral, and they are said to be his servants in the 1982 MM2 (taken from a Dragon article from '81, I believe...).* I think the grim and forbidding stories are more to keep intruders out of the Mages vale than any intentional evil on his part--though there probably are "real" watchdogs of some sort or another. And I believe there were Gnomes in the Valley as well... Barrataria: I had a player who pestered me for years about how he wanted to journey to the Vale of the Mage, even to the point of crossing out "Mage" and replacing it with "Dwarf" on my WoG map. Then (back in the day) I used that module, and never again did anyone want to go pick up the gems littering the ground... I too always thought CN was a good fit, particularly with all that annoying law and order in Furyondy and Keoland. RJK: That's the ticket. Annoy law and order! Ooops. It was annoying law and order. So be it, as Robilar always found that to be true as well. Yep. There was no mention of the Mage of the Valley in the campaign prior to the WoG Folio, though EGG might have been considering such a person, who knows? I too vote for the "scare tactics" theory (and the CN alignment), as this fits with many mages who want their seclusion and privacy, like the one who quested Ralibar Vooz in "The Seven Geases". EGG: Pretty much on target:) In that same thread, EGG also wrote: Personally, I prefer the idea of there actually being horrible monsters in the Valley of the Mage over there simply being rumours of them to ward off intruders... More adventuring potential that way. Perhaps the Demiurge has created gates and zones and 'dungeons' that are very dangerous, but fairly contained. "Oh, yes, I forgot I put that there..." Basiliv says, like an absent-minded artistic genius with all sorts of past creative works littering his valley. Then perhaps the valley elves do their part to ward people off from these dangerous works... *The DRAGON article referred to is "Featured Creatures" from issue #67, December 1982.
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Post by geneweigel on Jul 10, 2016 11:51:03 GMT -5
EGG was not as absolute on alignment being an across the board thing. He is selectively answering to avoid future product potential at that stage. He doesn't want "you" (READ: the public but more toward cheap WOTC/HASBRO hack designers) to come up with "Valley Dungeon" that is something he would say was a secret. Just like the dungeons within the City of Greyhawk are all secrets that he took with him.
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Post by GRWelsh on Jul 10, 2016 13:00:05 GMT -5
From the SEA OF DEATH:
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Post by geneweigel on Jul 10, 2016 13:19:30 GMT -5
I think the full swing TSR package would have had the elves/Bardilingham as the home base/town and the dimensions as the dungeons/adventure but as the novel is finalized post-TSR the dungeon concept, once a sure Gygax thing, is distanced and post-ISLE OF THE APE view is taken and it vagues out into nothing.
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Post by GRWelsh on Jul 10, 2016 14:08:51 GMT -5
You might be right. I have to think EGG had more plans or ideas for the Valley of the Mage at one point, considering the prominence the troops had in the first wave of WORLD OF GREYHAWK Minifigs (1980):
WOG10 Valley Elf Infantry (6) axes, swords – Valley of the Mage WOG11 Valley Elf Infantry (6) bows, spears – Valley of the Mage WOG12 Valley Elf King & Guards (6) pole-arms – Valley of the Mage WOG13 Valley Elf Cavalry (2) lances – Valley of the Mage WOG14 Valley Elf Cavalry (2) sword, bow – Valley of the Mage
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