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Post by GRWelsh on Oct 29, 2012 8:25:18 GMT -5
Updated 3/10/2015
FLEAK PINGLE 5th level wood elf ranger
Strength: 17 Intelligence: 13 Wisdom: 15 Dexterity: 18 Constitution: 15 Charisma: 11 Comeliness: 12 (13 due to being a wood elf)
AC: -3 (chainmail, shield +3, plus Dex bonus)
Hit Points: 40
Alignment: Neutral Good
COMBAT
Specialized with the longbow (Range: 7/14/21), proficient with long sword. Uses a +1 longsword Flametongue.
With bow: +1 to hit for being an elf, +3 to hit due to 18 dexterity, +2 to hit at "point blank" range, or +1 to hit at short range. "Point blank" range is 6' to 30': Damage is 2d6+2.
With sword: +1 to hit for being an elf, +1 to hit for strength, +1 for magic. Base damage 1-8 vs. small or medium-sized, 1-12 vs. giant-sized opponents.
Damage in melee is +1 due to strength, and +1 per level against "giant class" humanoids, +1 for magic (or more, see Flametongue description).
THACO: 16 base. 10 with bow at "point blank" range, 11 at short range, 13 with longsword.
Tracking: base 10% plus 10% per level, with other modifiers (see UA).
Surprise: Rangers surprise others on a 1-3 on a d6, and are themselves only surprised on a 1 on a d6.
Elf abilities: infravision, detection of secret and concealed doors, 90% resistance to sleep and charm spells, immune to the paralyzing touch of ghouls. An elf can gain a bonus to surprise opponents, but only if the elf is not in metal armor, and alone, or with a party comprised only of elves or halflings (also not in metal armor), or 90 feet or more away from his party: 1-4 on a d6, or 1-2 on d6 if some portal or door must be opened to confront the monster.
Equipment: chainmail armor, longbow, 1 quiver that can each hold a score of arrows, 20 arrows, longsword, high soft boots, cap, cloak, 50' rope, backpack, waterskin, 1 large sack, a small silver mirror, a bone scroll case, six torches, a tinderbox and 2 weeks of iron rations.
Left behind at camp: large sack, leather armor, extra longbow, spear, 4 quivers of 60 arrows and 20 silver arrows, 50' rope, horse.
Magic items: Cloak of the Bat, Longsword +1 Flametongue, Magic shield +3, 3 Potions of Extra Healing, Potion of Hill Giant Strength.
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Post by Scott on Oct 30, 2012 19:17:20 GMT -5
Maylin Class: Magic-User Level: 12 Alignment: Lawful Good Race: Human Age: 40 Birthday: Flocktime 21 Height: 5’ 10” Weight: 160 lbs. Hair: Brown Eyes: Brown Complexion: Tan Social Class: Lower Upper Class Experience Points: 960,625 Next Level: 1,125,001 Armor Class: 4 Hit Points: 33 Move: 12” Abilities Str: 8 Int: 17 Wis: 12 Dex: 14 Con: 11 Cha: 12 Com: 12 Plain to average looking. Saving Throws Paralyzation, Poison, or Death Magic: 11 Petrification or Polymorph: 9 Rod, Staff, or Wand: 7 Breath Weapon: 11 Spells: 8 Modifiers: Ring of Protection +3 Combat Melee Weapons Staff: THAC0: 16 Damage: 1d6 Dagger: THAC0: 16 Damage: S-M: 1d4, L: 1d3 Misile Weapons Dagger (thrown): THAC0/Range: S (1”): 16, M (2”): 18, L (3”): 21 Damage: S-M: 1d4, L: 1d3 Weapon Proficiencies: Dagger, Staff Non-Proficiency Penalty: -5 Skills/Abilities Languages: Common, Brass Dragon, Copper Dragon Listening at Doors: 15%
Equipment
Item Weight Item Weight Clothes & Misc. 5 Cloak of Elvenkind 2.5 Ring of Protection +3 - Ring of Regeneration - Staff 5 Dagger & Scabbard 1 Rope of Entanglement 7.5 Hooded Lantern 6 Backpack Bone Scroll Case Bag of Holding (250 lbs.) Wings of Flying Oil (5 flasks) Wineskin Censor of Controlling Air Elementals Unknown Potion Oil of Elemental Invulnerability 2 Large Belt Pouch Tinder Box Ring of Free Action Incense (5 blocks) Incense of Meditation (2 blocks) 1 Wand of Wonder (100) 1 Wand of Paralyzation (25) 1 Wand of Secret Door and Trap Location (100) 1 Total Weight Carried:
Potion of Extra-Healing Potion of Extra-Healing
Book of Infinite Spells (25 pages) Wealth Copper: 3 Silver: 5 Electrum: 12 Gold: 61,408 Platinum: 327 Gems: 10 x2. 50 x2, 100 x4, 500 x2, 1,000 x2, 5,000 Jewelry: 7,627
2 eggs, 6 young: 3 young be ready 1 spring, 3 next spring, eggs 3rd spring
Spells Spells/Day 1st Level: 4 2nd Level: 4 3rd Level: 4 4th Level: 4 5th Level: 4 6th Level: 1 Spells Memorized Maylins spells... 1st level--- magic missle x4 2nd level-- invisibility...knock x2 and wizard lock 3rd level--- lightning bold x3... Fireball 4th level--- dimension door x2... Ice storm... Polymoph self 5th level--- hold monster x2... Cone of cold x2 6th level--- death spell
Scroll: Protection from Magic Scroll: Hold Monster, Charm Monster Scroll: Magic Mouth, Polymorph Other Scroll: Detect Magic x4, Read Magic x3 (all 6th level) Scroll: Fireball, Hold Person x2, Lightning Bolt (all 9th level) Scroll: Dimension Door, Cone of Cold x4 (all 9th level) Book of Infinite Spells, Page 3 has the illusionist spell Solid Fog. Spells Known 1st Level: Burning Hands, Charm Person, Detect Magic, Magic Missile, Read Magic, Shield, Unseen Servant 2nd Level: Invisibility, Knock, Wizard Lock 3rd Level: Fireball, Hold Person, Lightning Bolt 4th Level: Dimension Door, Ice Storm, Polymorph Self 5th Level: Cloudkill, Cone of Cold, Hold Monster 6th Level: Death Spell
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Post by Scott on Oct 30, 2012 21:23:54 GMT -5
(The Supernal) Cedric Magno High Priest of Saint Cuthbert, Order of the Billets Class: Cleric Level: 10 Alignment: Lawful Good Sex: Male Age: 25 Birthday: Planting 28 Place of Origin: Wild Coast (Narwell area) Experience Points: 544,336 Next Level: 675,001 Armor Class: 2 Hit Points: 64 Move: 6”
Str: 16 (18/00) To Hit: (+3) Dmage: (+6) Open Doors: 1-3 Int: 11 Wis: 18 (19) Dex: 10 Con 16 Cha: 14 Maximum No. of Henchmen: 6 Loyalty Base: +5% Reaction Adjustment: +10% Com: 12 Average looking Saving Throws Paralyzation, Poison, or Death Magic: 6 Petrification or Polymorph: 9 Rod, Staff, or Wand: 10 Breath Weapon: 12 Spells: 11 Modifiers: Magical Attack Adjustment +4, Luckstone +1, Ring of Protection +3 Immune to Cause Fear, Charm Person, Command, Friends, Hypnotism Combat Staff of the Serpent: THAC0: 9 Damage: 1d6+8 Rod of Smiting: THAC0: 8 Damage: 1d8+9 Weapon Proficiencies: Club, Hammer, Footman’s Mace, Staff Non-proficiency Penalty: -3 Turning Undead Skeleton: D* Zombie: D* Ghoul: D Shadow: D Wight: D Ghast: T Wraith: T Mummy: 4 Spectre: 7 Vampire: 10 Ghost: 13 Lich: 16 Special: 19 Spells Spells per Day 1st level: 6 (7) 2nd Level: 6 3rd Level: 4 (5) 4th Level: 4 5th Level: 2 Spells Memorized 1st Level: Command, Cure Light Wounds, Cure Light Wounds, Cure Light Wounds, Cure Light Wounds, Detect Magic, Sanctuary 2nd Level: Augury, Hold Person, Hold Person, Silence 15' Radius, Slow Poison, Slow Poison 3rd Level: Cure Disease, Dispel Magic, Prayer, Prayer, Remove Curse 4th Level: Cure Serious Wounds, Cure Serious Wounds, Divination, Neutralize Poison 5th Level: Cure Critical Wounds, Flame Strike Bonus Spell: Shillelagh 1/day
Bonus Spell: Shillelagh 1/day Scrolls Scroll: Protection from Magic Scroll: Protection from Air Elementals Scroll: Cure Serious Wounds Scroll: Aid, Negative Plane Protection, Cloak of Fear, Spike Growth Scroll: Purify Food and Drink, Part Water, Control Weather Scroll: Resist Fire, Neutralize Poison Scroll: Cure Serious Wounds Scroll: Commune
Languages: Common, Lawful Good, Velondi, Elvish
Equipment Clothes and misc. 5 Gauntlets of Ogre Power Boots of Levitation Potion of extra-healing Potion of extra-healing
Plate Mail Large Shield +1, +4 vs. Missiles Small Helmet Rod of Smiting (13) Wooden Holy symbol/Club Backpack Potion of Diminution Bone Scroll Case Large Belt Pouch Stone of Good Luck Wand of Fear (68) Continual Light Torch Wineskin Portable Hole Rod of Security (50) Large Sack Holy Water x 4 Folding Boat Oil of Slipperiness Pearl of Wisdom
Holy Water, 2 flasks Incense of Meditation (4 blocks)
Potion of Sweet Water Philter of Persuasion ½ Potion of Vitality
Medium Warhorse Bit and Bridle Harness Saddle Large Saddle Bags Saddle Blanket Bedroll Wineskin
Mirror of Mental Prowess
Copper: 6 Silver: 8,913 Electrum: 53 Gold: 58,716 Platinum: 4,148 Gems: 5 x 2, Rhodochrosite (10), 10 x 11, 50 x 9, Bloodstone (50), Chalcedony (35), Jasper (70), 100 (x7), 130, 160, Alexandrite (200), 400, 500, Pearl (500), Coral (500), 1,000 x 3, Fire Opal (1,000), 5,000 (x3), Emerald (5,000) Jewelry: Wrought Silver and Gold (600) Jeweled Bracers (2,000), Jewelry (2,750) x 2, Medallion (7,000), Jeweled Ring (1,000) (x2), Jewelry (4,000), Gold with Gems (8,000), Necklace: 20,000, Platinum With Gems (4,000)
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Post by Scott on Dec 6, 2012 8:51:49 GMT -5
Updated Cilantro Class: Magic-User Level: 3 Age: 28
Armor Class: 6 Hit Points: 14 Move: 12” Str: 14 Int: 18 Wis: 13 Dex: 17 Con: 18 Cha: 16 Com: 15 Spells Memorized 1st Level: Magic Missile, Magic Missile 2nd Level: Invisibility Spells Known 1st Level: Armor, Detect Magic, Magic Missile, Read Magic, Sleep 2nd Level: Invisibility
Equipment Ring of Protection +3
Potion of extra-healing Potion of extra-healing
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Post by Scott on Dec 7, 2012 8:41:31 GMT -5
Gary, does Fleak venerate any particular deity?
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Post by GRWelsh on Dec 7, 2012 9:01:29 GMT -5
Gary, does Fleak venerate any particular deity? Yes, he worships Ehlonna the Huntress.
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Post by Scott on Dec 7, 2012 9:36:53 GMT -5
I thought you said that before. Just making sure.
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