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Post by GRWelsh on Dec 5, 2012 15:40:23 GMT -5
The second CALL OF CTHULHU session took up two game nights. It was "The Monster of Loch Feine," set in Scotland. I don't feel like writing out a synopsis right now -- but it was fun, too. So far, no player characters have died. Our GM, Ray, has done a good job of keeping the game moving along. I can imagine this would be a bore with a GM who didn't...
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Post by Scott on Dec 5, 2012 16:14:52 GMT -5
It has been fun. I like the system. Ray seems like a bit of a softy though; I think he's fudged a bit, or there may have been a character death or two. Not that I mind in this situation. We're all getting to know the system, and he's keeping the game going. Players being devoured by Old Ones would slow things down.
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Post by grodog on Dec 7, 2012 1:24:37 GMT -5
Sounds like good times, guys. I'm envious: I haven't played CoC in strange aeons!
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Post by geneweigel on Dec 7, 2012 13:45:39 GMT -5
While looking for Christmas presents I stumbled upon something called the ARKHAM HORROR boardgame. Its like an add-on nightmare that looks like you could be in $500 or more if you're a completist and purchase everything for it. One miniatures set was priced at $95. Ouch!!! From the reviews it seems like the same formula as the roleplaying game with sanity points and elder signs but whats really weird for a boardgame is that it adopts a notion that nobody wins like the rpg as well.
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Post by Scott on Dec 7, 2012 14:15:45 GMT -5
We use the game floorplans and minis as props in our game.
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Post by Scott on Dec 28, 2012 10:47:19 GMT -5
Gary, I'm not sure I can make it tonight. I'm hoping to be there, but don't wait for me.
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Post by GRWelsh on Dec 28, 2012 11:01:48 GMT -5
No problem. If you can't make it, that means more chuck roast for me.
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Post by Scott on Dec 28, 2012 12:27:58 GMT -5
yeah, that's my motivation for trying to make it.
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Post by GRWelsh on Dec 28, 2012 13:54:00 GMT -5
Scott -- if you are able to come up for the game, would you mind picking up Eric? Mark is coming later and can't pick him up. And Cindy is already in Butler.
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Post by Scott on Dec 28, 2012 16:25:48 GMT -5
If I can make it, I'll call him.
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Post by grodog on Jan 11, 2013 0:34:12 GMT -5
While looking for Christmas presents I stumbled upon something called the ARKHAM HORROR boardgame. Its like an add-on nightmare that looks like you could be in $500 or more if you're a completist and purchase everything for it. One miniatures set was priced at $95. Ouch!!! From the reviews it seems like the same formula as the roleplaying game with sanity points and elder signs but whats really weird for a boardgame is that it adopts a notion that nobody wins like the rpg as well. I haven't played the new FFG version of Arkham Horror, but the original version published by Chaosium c. 1988 was quite good, and it's likely fallen significantly in price since FFG's one is in print.
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Post by geneweigel on Jan 15, 2013 14:47:31 GMT -5
Well that would definitely explain the homogenous aspects. Damn Chaosium low lifes!!!
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Post by GRWelsh on Feb 12, 2013 19:16:54 GMT -5
In the last game we played in December, we took a trip to Bermuda to find some missing FBI agent (Sly Muldoon). At Bermuda we hired a boat to drop us off at a mysterious tropical island with a Gothic-looking mansion incongruously on it. And there we find... Magic shotgun! Scraps of summoning and binding magic! Cultists! Wands that shoot darts! Then we make our way down to the basement and fail to stop a human sacrifice. Tentacles come out of the darkness around us. We all black out and wake up, somewhere else...
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Post by GRWelsh on Feb 12, 2013 19:18:46 GMT -5
Last Friday's adventure was a continuation of that.
Nobody lives on Cemetary Island!
We find ourselves in another dimension (?) which looks like an island entirely covered with tombstones and mausoleums, knee-high fog, and a few dried up trees. It is perpetually dusk here. After nearly getting eaten by a not-tree tentacled guardian, and returning three replacement items to the Sleer in the Pit, a ghost boy named 'Nobody' (a still-born?) shows us the way out (not back), and we descend a seemingly endless stairway into a dimension of red and black skies...
That is where we left off.
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Post by GRWelsh on Mar 16, 2013 11:13:42 GMT -5
"HOME BY THE SEA"
Three weeks ago we had the session where we descended a staircase through the clouds down towards an island in a bay with the mainland not too far away. But it didn't look like earth. The sky was a mix of red and black, with no sun to be seen. On the mainland, we could see a single cyclopean building of black stone, basalt, rising higher than even the highest skyscraper of earth. It was far away, but also somehow seemed to lean towards us, as if the angles were all wrong.
It took us a few hours to walk down the stone stairs that descended from the sky where they abruptly had begun above the clouds, seemingly unsupported. The stairs continued down into the sea, but a side set of stairs diverged and went down to the island. On the island we found something strange: it was our own Miskatonic University. Home! And yet, it wasn't.
We walked around the campus, and there were people we recognized. Yet, some were different, such as having teeth filed to fine points. The campus inhabitants took no notice of such oddities and treated us civilly. They seemed to be unconcerned that they were on isolated island on an island on an obvious alien world. The party wandered around, confused and unsure of what to do.
We also noticed there were doppelgangers here, alternate versions of people we knew on earth, who were "opposite" in some ways, or distinctly different -- for example, Prof. MacGregor was not with us on this adventure, yet we met his double who was friendly to us -- even though he had filed, pointed teeth.
The academics in our party discussed the possibility that we were on another dimension, or, as Professor Peabody thought may be more likely, another star system within our own dimension. "What if the reason the sky is red and black is that beyond the roiling clouds is a red giant?" he surmised. "Like Aldeberan or Betelgeuse."
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Post by geneweigel on Apr 7, 2013 20:37:56 GMT -5
Check out this weirdness: cthulhureborn.wordpress.com/2013/03/24/arkham-investigator-a-new-investigation-board-game/Somebody has been reading my endless remarks on CoC. Unfortunately it looks like it might be a direct rip off of CONSULTING DETECTIVE which at least was original. I don't know. At least the first case is free. I might try it but with whom? WITH WHOM?!?!? That is the real question considering some old player emerged inviting me to play a 3.5 D&D game... SHUDDER
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Post by GRWelsh on Apr 26, 2013 12:58:31 GMT -5
Our next CoC game is tonight. We are still stranded on the other dimension/world with the red and black skies. I think in the last game Professor Gurgee finally broke down and went to the Fraternity of Ghouls ceremony he was invited to and had been trying to avoid for the entirety of the previous session -- which was frustrating because we had no idea what we were supposed to do. Willingly attending an initiation meeting of the Fraternity of Ghouls, people with their teeth filed to fine points was, at the very least, counterintuitive. In the ceremony a gate was opened and Gurgee jumped through, followed by the rest of the party in burst in on the ceremony and jumped through. The implication seemed to be that this was the gateway (teleportation) to the mainland, and perhaps the cyclopean monolith. We each awoke in darkness, seemingly alone, and that is where we left off.
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Post by GRWelsh on Apr 29, 2013 8:18:46 GMT -5
We played CoC again on Friday. We were separated and in the darkness, after going through the Gate.
After coming to, and feeling his way along ground that felt weirdly spongy, Professor Gurgee crawled in complete darkness until he felt a glassy substance like a vertical wall. Walking along it, he eventually came to an ornate metallic door. Pulling open the door, he had the sense he was now 'inside' -- a building? he wasn't sure -- but the floor was now the same hard and glassy substance as the walls. Gurgee proceeded along hallways, in a confusing -- non-Euclidean? -- labyrinth, occasionally calling out to see if anyone was there. He finally heard the distant echo of a voice. It was Professor Peabody. Slowly they made their way towards each other into a central plaza. In the same method, they eventually reunited with the others as well. Each had a similar experience.
Fortunately Professor Gurgee couldn't see the ornate bas-relief carvings of the tentacles, as they made everybody else who had light sources make sanity checks.
In the plaza we saw Agent "Sly" Muldoon -- the FBI agent Johnson recognized and who we had been looking for all along. Agent Muldoon asked if we had the obsidian dagger and the black robe. He needed it to perform the ceremony to get us out of here. On a table in the plaza was a small scale model of the earth, but with one difference: in the middle of the Pacific Ocean was a continent and in the center of that continent was a strange looking city. Agent Muldoon was acting oddly, and told us of this weird history of cosmic entities that once ruled mankind but now slumbered, and then he walked right through one of the stone walls. We could hear his chanting echoing through the passages, as if he were speaking with multiple voices at once. The image of the strange city expanded until --
The door opened. We stepped outside to see we were in a city of cyclopean black monoliths, casting shadows that did not line up with the sun.
R'lyeh.
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Post by grodog on May 9, 2013 23:20:10 GMT -5
The door opened. We stepped outside to see we were in a city of cyclopean black monoliths, casting shadows that did not line up with the sun. R'lyeh. Woohoo!
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Post by GRWelsh on Aug 6, 2013 10:41:59 GMT -5
We have been continuing to play Call of Cthulhu every other Friday.
When I last left off this update, our party being transported to what was apparently the city of R'lyeh. I think we had the impression that it was on an alternate version of our earth, one in which R'lyeh was risen above the sea. We stumbled around in this city of windowless monolithic buildings, often getting lost, and occasionally having to fight bat-things. Eventually, we figured out that to escape we needed to have a person at each of the plazas, which each had a different small scale model of an alternate earth, and do something at the exact same time.
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