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Post by danomau on Sept 8, 2010 21:54:22 GMT -5
Lareth's description made him seem like a natural full-practicioner priest, but that would be kind of tough (as if he wasn't already tough enough) on a new party. Very true but all clerics of AD&D tend to sound allot like that. But, he was human and worshiping Lolth, sounds allot more like a pact with evil then true religion. (Considering that drow males can't go beyond level 4, the fact that this non-drow male is a 5th level cleric is very strange, I just had to make him different from a "priest"). The party did make it through, they had help from Rufus and Brune. They managed to lure out most of Lareth's guard. Before they actually took care of him. Rufus died and one of the party member got his spirit destroyed. Also witches/warlocks got some castings I like: Mumble Eyebite can be a big problem for casters (they can't pronounce the magic words correctly while under it's effect) and even activating something word activated is a problem.
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Post by Scott on Sept 11, 2010 7:26:15 GMT -5
The description of Lareth as "the dark hope of chaotic evil... well endowed in abilities and aptitude" were what made me think 'full practitioner', but as an introductory scenario for Mythus, partial probably works better.
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Post by irontyrant on Sept 22, 2010 23:43:56 GMT -5
In the process of doing this now. I am converting an AD&D campaign that I began in 1981 to Mythus. It has been a long process but I am almost ready to start my group with it. It is going to begin in Greyhawk with a few home made scenarios and then on to Sinister Secret of Saltmarsh to Temple of Elemental Evil to the Lost Caverns of Tsojcanth to Against the Giants to Expedition to the Barrier Peaks and then to Unhallowed Earth and beyond. I will be including a lot of Dark Conspiracy and Twilight 2000 stuff with Unhallowed. Eventually the characters will be going into the final frontier as they seek out an artifact to imprison one of the major Accursed. I am finding some of the conversions to be painstakingly long but I think that the experience of running this campaign with Mythus will be worth the investment.
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Post by irontyrant on Sept 23, 2010 0:00:22 GMT -5
I converted Lareth as a full practitioner. I also did this for Galep-Dridel and Keraptis. I am thinking of doing so for Eclavdra and Stalmin Klim but I haven't gotten that far yet. Still in the process of converting some of the other Slave Lords. Has anyone converted any monk characters? I am having issues with trying to convert that class. I kind of want to keep the flavor of the AD&D monk but some of its class powers are a little tough to translate. I have 31 years of D&D experience but not so much with Mythus.
I bought it when it first came out but only ran it for a few adventures and then left it languishing on my bookshelf for 15 years. I was dissapointed the line was canceled before Unhallowed and Chaos Changeling came out. But then I found this website and got hooked up with those rules. So now after working on conversions and finishing up a few other campaigns I am going to take a shot at finally running Dangerous Journeys. I am thinking that the wait was worth it but I would appreciate any advice from those of you who have had more experience than I running this system.
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Post by danomau on Sept 24, 2010 19:18:22 GMT -5
Concerning monks you may want to make a custom vocation as none of the standard one seem anything like monk (well that was what I did).
Yoga will help with some of their abilities (help resist against mental and spiritual attacks, self-healing, feign death). Juggling and acrobatics should also be part of the vocation if you are going for the AD&D monk to be able to catch arrows and move about And Physical criminal activities
Concerning other monk powers you could use Other areas such as apotropaism and or mysticism (a couple of the powers with crystals remember some monk powers, such as self-heal, people that need to meditate for something special to happen) and also more protection from mental and spiritual attacks. Some of the castings of apotropaism give temporary immunities similar to monks powers. Also given the strict rules monks (and they are suppose to be religious even if we are talking more about a shaolin monk then the medieval monk) must follow you could consider them under a "vow" where they gain a few powers instead of heka multipliers.
All monks take some form of vow
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Post by irontyrant on Sept 25, 2010 14:12:08 GMT -5
Thanks for the advice. I really think Vow is appropriate for the monk. I'll be giving that a try.
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Post by Scott on Sept 28, 2010 7:41:37 GMT -5
I see it as similar to a vow, but not really. More like a vow-like effect achieved by dedication to ritual. It’s the dedication to the rituals/routines that have been perfected over the centuries that grant abilities similar to a vow, but there is no actual “vow” to a greater power made. But then again, a rose is a rose. Also, you could create some new rules for certain skill combinations to go with it. For example, x amount of steep in yoga and y amount of steep in hand to hand combat, and the benefit of the pseudo-vow, grant the ability to dodge missile weapons, etc.
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