|
Post by Scott on Oct 6, 2009 12:44:37 GMT -5
Has anybody (the few Mythus players that frequent this board) ever tried/considered converting adventures for other systems to Mythus? LA might convert nicely. Maybe running the Hermit, or the HoMP with Mythus might play closer to what Gary had in mind that a D&D conversion. What about D&D to Mythus conversions? Any experience?
|
|
GT
Wizard
Duke of Indiana, Knight Commander
Posts: 2,032
|
Post by GT on Oct 11, 2009 10:37:20 GMT -5
I converted some PCs/HPs, but never an entire adventure...
|
|
|
Post by Scott on Oct 11, 2009 10:46:08 GMT -5
And famous NPCs?
|
|
|
Post by Scott on Oct 11, 2009 11:51:10 GMT -5
I have considered concerting T1, and I've been thinking about how each of the NPCs would work. Would Lareth be a full practicioner? Or Burne? And what about Jaroo?
|
|
GT
Wizard
Duke of Indiana, Knight Commander
Posts: 2,032
|
Post by GT on Oct 11, 2009 12:44:50 GMT -5
Heh!! Woodstock roamed both worlds...
|
|
GT
Wizard
Duke of Indiana, Knight Commander
Posts: 2,032
|
Post by GT on Oct 11, 2009 12:51:24 GMT -5
I don't think that Lareth would be a FP, but he would gain Priestcraefter bonuses for having a Pact or Vow... the other two I would rank as Partial Practitioners as well, although Burne would probably have such extraneous heka-generating K/S areas tacked on as Apotropaism, Exorcism, et al. in keeping with his "guardian" status.
|
|
|
Post by Scott on Oct 11, 2009 13:01:26 GMT -5
The full/partial rule makes conversion tough, since every AD&D M-U has the potential to become an arch-mage, but the odds of becoming a full practicioner are so small. Who would be Greyhawk's full practicioners? Mordenkainen, Tenser, Bigby?
|
|
GT
Wizard
Duke of Indiana, Knight Commander
Posts: 2,032
|
Post by GT on Oct 11, 2009 13:07:06 GMT -5
Definitely those three... even Otto, and of course Basiliv (who falls into an even more prestigious category...) Tsojcanth was a "mage" by Gary's AD&D context, but since he utilized castings of both M-U and Cleric, he would have been more akin to Setne in Mythus terms. Rob's Tomorast would be a FP--with some good demonology and sorcery thrown inas well. Next... ^__^
|
|
|
Post by Scott on Oct 11, 2009 13:11:21 GMT -5
What about priests?
|
|
GT
Wizard
Duke of Indiana, Knight Commander
Posts: 2,032
|
Post by GT on Oct 11, 2009 13:21:31 GMT -5
Riggby, definitely FP ^__^ As a rule of thumb; if they have a widespread spell named after them, they probably were FP (Serten might be, despite his actual low level and spell being a M-U spell...). If they're "dual-class", then PP...(except under deitific/very bizarre circumstances...) Eric is probably more up-to-date than I am, so maybe he can chime in! ^__^ BTW, the Mythus board (THE Mythus board...) has enjoyed a recent surge of activity---happy for me to see! GT
|
|
|
Post by Scott on Oct 13, 2009 10:03:12 GMT -5
In Gary’s campaign, no PC cleric ever made it to the level where they could cast the top level spells. Both Riggby and Serten started out as henchmen I think, so I wouldn’t consider it automatic that either would be full practitioners, but for name recognition those would be the best candidates.
|
|
|
Post by danomau on Sept 2, 2010 13:37:51 GMT -5
For simplicity I consider all SINGLE classed Magic-user or Cleric as Full practitioners., when converting stuff
|
|
|
Post by Scott on Sept 3, 2010 11:45:46 GMT -5
I'd still like to see some conversions. GT, why don't you stat up Carl Kolchak for Unhallowed?
|
|
|
Post by danomau on Sept 6, 2010 15:33:56 GMT -5
When converting from AD&D to Mythus I do the following: Add 2 to all the stats (except STR if the have exceptional STR) Then:
M trait is 6xINT P trait is 6 x Average of STR/DEX/CON if they don't have exceptional or higher STR. IF there's a big difference between DEX and STR then this should appear in a significant difference between the Spd and Pow, as well for PN and PM.
If Exceptional STR (or higher) PMPow should be such that the PMPow bonus for damage should be at least 3 x the Bonus it gives in AD&D
18/00 gives 6 in AD&D, 6 x 3 = 18 (18+12=30) so 18/00 (max human natural limit) => 30 (max human limit in mythus) PMPow in Advance mythus.
For humanoids I use the tables from Footprints 8 (http://www.dragonsfoot.org/files/pdf/FootprintsNo8.pdf) as a Guide to the PMPow. (Hit dice and AC then help give some idea on the other physical attributes)
S Trait is 4 x WIS + 2 x CHA, => SM is 3xWIS, SP is 2x CHA + 1WIS
For Spell casters over 6 th level. Determining STEEP for main casting area I do the Following, consult the MU spells per level table. the highest level Spell determines the "grade" of the caster. An 8 th level caster can cast 4th level spells so in mythus he's grade 4 (41-50, I would consider 46-50 since the caster is only one level aways from grade "5"). Select schools and castings K/S the most appropriate to the character (fireballs, lighting bolts -> elemental, illusions ->grey, protections -> apotropaism, mind influence -> black). Single class casters consider them as FULL practice.
The stuff I have converted, if the evil cleric worships a demon or Devil, then I don't consider them Full practice but usually have a pact!
Magical weapons I usually give 5% bonus to BAC and 3.5 (average of 1d6) to damage per "+1", armor get's a bonus of 6 per "+1". Shields as well and they get an extra parry per "+1" (they also get +5 bac as well per "+1").
In T1 I made Lareth more of a Warlock then a Priest, just wanted to make him special/different (everyone in the party was well acquainted with D&D).
Most of the casters end up being Full practice but I'm playing on Oerth and not Aerth. As a house rule any player taking Dweomercraft or Priestcraeft vocations gets automatic Full practice (every one else is partial practice, I found that it's slightly easier and quicker to convert stuff that way). If in your games it's up to chance your players being full practice then to be fair do the same for the NPC's, unless they are very special (circle of eight members, have spells named after them etc...)
Druids end up being a special case they are preistcraeft moonlight vocation that take Dweomercraeft, green as their bonus Mental areas. This is Oerth not Aerth, Druids here are more religious they are the keepers of the "old faith".
|
|
|
Post by danomau on Sept 6, 2010 16:39:51 GMT -5
Brune: M: 114 | P: 92 | S: 81 | EL: 91 | WL: 69 | EL: 64 | | CL: 82 | | | RL: 9 | | MM: 57 | PM: 48 | SM: 39 | MMCap: 21 | PMCap: 19 | SMCap: 15 | MMPow: 19 | PMPow: 17 | SMPow: 13 | MMSpd: 17 | PMSpd: 12 | SMSpd: 11 | MR: 57 | PN: 46 | SP: 42 | MRCap: 21 | PNCap: 17 | SPCap: 16 | MRPow: 19 | PNPow: 15 | SPPow: 14 | MRSpd: 17 | PNSpd: 12 | SPSpd: 12 |
Made Brune, an Elemental Dweomercraft (burining, hands, fireball, firewall etc). Selected as Bónus K/S Appraisal (in the module it saids his a bit greedy so he probably knows the value of stuff), Demonology, Astronomy (stuff that most of the players also go after to increase heka). And white school (he's Lawful Good so some goody goody magic made sense to me as well for him). Combat Hand weapons, missile, Heka Forge and Police Work, also took witchcraeft (got to catch them witches and warlocks), creative writing and poetry/lyrics. His +2 ring of protection gives him a magical armor of 12 His +1 dagger gives +5 to BAC and does 2d6+3 damage.
|
|
|
Post by danomau on Sept 6, 2010 17:03:57 GMT -5
Jaroo M: 78 | P: 82 | S: 114 | EL: 58 | WL: 61 | EL: 91 | | CL: 73 | | | RL: 8 | | MM: 39 | PM: 41 | SM: 60 | MMCap: 15 | PMCap: 17 | SMCap: 22 | MMPow: 13 | PMPow: 13 | SMPow: 20 | MMSpd: 11 | PMSpd: 11 | SMSpd: 18 | MR: 39 | PN: 41 | SP: 54 | MRCap: 15 | PNCap: 17 | SPCap: 20 | MRPow: 13 | PNPow: 13 | SPPow: 18 | MRSpd: 11 | PNSpd: 11 | SPSpd: 16 |
As a Druid take priest, must take as mental Dweomercraeft Green, Magick and nature related area (in this case ecology), bonus physical hunting, combat hand weapons and missile. Spiritual were animal handling, Nature attunement, Herbalism and yoga. His +2 cloak of protection gives him a 12 magical armor bonus. the +1 scimitar +5 to bac and +3 to damage.
|
|
|
Post by danomau on Sept 6, 2010 17:28:10 GMT -5
Lareth: M: 72 | P: 114 | S: 122 | EL: 57 | WL: 85 | EL: 97 | | CL: 102 | | | RL: 11 | | MM: 36 | PM: 57 | SM: 61 | MMCap: 14 | PMCap: 21 | SMCap: 23 | MMPow: 12 | PMPow: 19 | SMPow: 20 | MMSpd: 10 | PMSpd: 17 | SMSpd: 18 | MR: 36 | PN: 57 | SP: 61 | MRCap: 14 | PNCap: 21 | SPCap: 23 | MRPow: 12 | PNPow: 19 | SPPow: 20 | MRSpd: 10 | PNSpd: 17 | SPSpd: 18 |
I changed Lareth some what, Takes priest ,gloomy darkness as vocation but made his Witchcraeft higher (his pact multiplier was 5). As bonus areas I also gave him Conjuration, necromancy and occultism, Dweomercraeft and magick for mental areas. Combat hand weapons, (staff specialist), Criminal Activities Physical, Escape, Disguise. As he was a warlock he and his lieutenant both had witch's bottle hidden in the area.
|
|
|
Post by Scott on Sept 6, 2010 19:28:10 GMT -5
That's cool, since I was thinking about trying T1 as a Mythus game.
|
|
|
Post by Scott on Sept 7, 2010 6:52:58 GMT -5
Lareth's description made him seem like a natural full-practicioner priest, but that would be kind of tough (as if he wasn't already tough enough) on a new party.
|
|
GT
Wizard
Duke of Indiana, Knight Commander
Posts: 2,032
|
Post by GT on Sept 8, 2010 19:44:57 GMT -5
Pretty good stuff!!
|
|