I wrote that wrong. I see it as more prohibitive than I wrote. Basically, it would equate to scribing a spell of the highest level castable at that caster level. In this case, a 9th level caster could cast 5th level spells, so a magic missile scribed with a caster level of 9th would be the same as a 5th level spell, 500 gp and 5 days.
Since I had this thread bookmarked, I wanted to address this here for future reference. PH p. 25 states:"When a magic-user attains 11th level (Wizard) or higher, he or she may enchant items or scribe magic scrolls." DMG p. 117 states:"Scrolls may be inscribed only by characters of 7th or higher level, and the spells placed upon the scroll must be of a level which the inscribing character is able ot employ, i.e. a 9th level magic-user could not place a 7th level spell on a scroll." DMG p. 128 states: "... where spell level is a factor, is typically but 1 level higher than that required to actually use the spell, but never below 6th level of experience. Thus a sixth-level magic-user spell is written at 13th level of ability, a seventh at 15th level, etc. A scroll fireball or lightning bolt spell is of 6 dice (6d6) in most cases, but as DM you may decide to make certain scroll spells more powerful by increasing the level at which they are written." This last quote implies 6th level magic-users can inscribe scrolls, but I could me misreading that.
So, at what level can magic-users begin inscribing scrolls: 11th, 7th, or 6th level? I would assume the DMG supersedes the PH since it was published later. If a 10th magic-user inscribes a fireball scroll, is the scroll fireball 6d6 or 10d6? If the former, then I guess that answers my question.
If I were to answer my own question, magic-users can begin inscribing scrolls at 7th level and not sooner, and all spells by default are cast at one level higher than the minimum to cast them, with a 6th level minimum. So, if a magic-user cast a sleep or levitate spell off of a scroll they would be cast at the 6th level. An exception would be like a 7th level magic-user inscribing a 4th level spell onto a scroll -- it would be cast at 7th level since the magic-user cannot inscribe it at the default 8th level. Another exception would be if a magic-user wanted to inscribe a scroll spell with higher level of ability, such as a 10d6 fireball... He could do it, but it would cost more and perhaps include additional ingredients.
I think in the past, I didn't pay close attention to these quotes, and I had magic-users able to begin inscribing scrolls at 7th level and when anyone would inscribe a scroll it would be at the level of ability they were at when they created the scroll. So, for example, if in a dungeon you found a scroll with magic missile on it -- inscribed many years ago by some 9th level NPC magic-user -- and you cast it directly off of the scroll, it would go off as cast at 9th level of ability with the five missiles! If you copied it into your spell book, the spell would fade and vanish from the scroll, no longer usable as a scroll spell.
Have you guys ever had erase or write spells used in your games? What is the purpose or usefulness of those spells? I've never been able to make sense of them.
Last Edit: Nov 24, 2018 19:52:01 GMT -5 by GRWelsh
I go with 7th level. I’ve houseruled is so the scribes can choose the level the scroll will be written at, it gets more expensive as the casting level increases. Nobody has ever used erase, but I’ve used write plenty of times, usually to copy scroll spells that were higher level than I could cast at the time.
Post by geneweigel on Nov 24, 2018 23:31:50 GMT -5
Here is a bit that mentions that 7th level from DRAGON#66 (OCT 1982) SAGE ADVICE:
Are demi-humans able to manufacture magical items?
Yes, of a wide variety of types, though not as many as humans are able to make because of the demi-humans’ limited ability to climb in class levels. Halfling, gnomish, half-elven, elven, and dwarven clerics of 5th level and above may make holy water with the proper materials, as outlined in the Dungeon Masters Guide. Gnomish, elven, and dwarven clerics of 7th level or above may inscribe scrolls of clerical spells of up to the 4th level in power. Half-elven and elven magic-users, with the aid of an alchemist, may make magic potions of many sorts at 7th level and above; they may also inscribe magic scrolls with spells of up to the 4th level (for 7th or 8th level half-elven magic-users) or 5th level (for elves of 9th-11th level in magic-user ability). Protection scrolls may also be inscribed. Half-elven Archdruids can, of course, make any druidical magic item. Beyond this, what can be done? Dungeon Masters might wish to consider the following possibilities. Grey elves (faerie) Yet it would appear, from some comments in the DMG (p. 116), that demi-humans are sometimes capable of making items with permanent dweomers. A Dungeon Master could declare that a demi-human cleric who reaches the highest possible level is able to invoke the favor of his or her deity to permanently enchant certain items, in the same way as normal clerics of 11th level or above, or druids of 13th level and above. The range of the items that could be so enchanted might be limited so that the items would be oriented toward the needs and capabilities of that race (as the Cloak of Elvenkind and are supposed to get a +1 on their intelligence scores, bringing their maximum intelligence up to 19. Could these elves perhaps also reach the 12th level of magic-user ability with a 19 intelligence? At that point, they could manufacture a number of other magic items, particularly those with a number of charges that are expended with each use of the item but may be replenished later (wands, staves, spell-storing rings, and so forth). Boots of Elvenkind are appropriate to elves, and the Dwarven Thrower +3 Warhammer is appropriate to dwarves). Elven cleric/magic-users might be able to make a wide variety of items in this way, such as magic swords, bows, spears, arrows, armor, shields, daggers, helms, and any other such item as appropriate to the use of elvenkind. Dungeon Masters could declare some items as not being the sort elves would want to make, either because of cultural concerns (elves do not generally use axes or tridents) or because those items are beyond their ability to make (Wish rings, for example). Gnomish cleric/illusionists might make and enchant items of illusionist nature (daggers, rings charged with illusionist spells, certain wands and amulets) of temporary or lasting nature; other gnomish clerics or fighter/clerics might make magical axes, hammers, armor, shields, daggers, short swords, and missile weapons. Dwarven clerics or fighter/clerics would make the same sorts of things gnomish clerics make. Halfling clerics and druids do not achieve as high a level at their maximums as do the other demi-human races, so it may be conjectured that their magic items would not be as powerful, but DM’s might want to investigate the possibility of some minor magicitem creation appropriate to halflings in general. Some excellent resource material for figuring out what sorts of specialized magic items a certain demi-human race could make may be found by looking over the description of the particular pantheon that race worships. What sorts of weapons, armor, and items do their deities use? One could simply develop scaled-down versions of the gods’ major weapons and equipment and define those as items able to be fabricated by demi-human spellcasters. Halfling druids who worship Sheela the Wise (issue #59 of DRAGON™ Magazine) might use permanently enchanted shillelaghs or amulets that store Entangle spells; dwarven clerics of Dumathoin (issue #58) might have amulets that duplicate the functions of Wands of Metal and Mineral Detection; Aerdrie Faenya (issue #60) could have elven followers with rings of Feather Falling or Avian Control; and gnomes who are clerics of Segojan Earthcaller (issue #61) could have enchanted crystals that would summon (on a onetime basis) a minor earth elemental for assistance. In any event, Dungeon Masters should try to keep such magical items relatively rare; DM’s should also note that demi-humans will not want to sell or give away their magic items and will fight to keep them. Only in extraordinary circumstances, such as for acts of great heroism or deeds that greatly benefit a particular race, will demi-humans even consider giving away a magical item.