Just browsing through some old Gary stuff and I stumbled across this, "You likely have seen NECROPOLIS from Necromancer. I am considering doing a sequel to it--if I can find some maps and notes. That's something that will be decided late this year or early next." Where could he have gone from Necropolis? And maps and notes indicate this is an idea he'd been tossing around for a while. I actually had the Necromancer Necropolis in front of me on my desk when I came across this. It's good, but it lost something in the conversion to D20. I would like to run this for Mythus some day.
And here's an equally depressing quote, "If I could revisit something, two adventures spring to mind immediately--the city of Erelheicindlu in THE VAULT OF THE DROW and the Elder Elemental God and what might lie below the ToEE." The two items I have stated were the ones I was most disappointed about.
Post by sirclarence on May 18, 2008 13:52:54 GMT -5
I hear you. I ran Necropolis once, and the players perished in Rahotep's tomb as I supposed they would - this place is an even worse meat-grinder than the ToH. And even while I can barely imagine a party being victorious in this adventure, a sequel would have been most wonderful.
I don't even want to think about sequels or rewritings of D3 or the ToEE. What gems we might have seen....
All I can figure for the Necropolis sequel would be an actual jaunt into some area of the Duat to face a godling--or; Rahotep took steps to insure his survival (in the Duat) and HP's must travel there to try and finish him off! Gary spent more time on the Aegyptian part of Aerth than any other (as I spent more time on Babylonia... ) so that would be my guess... We bantered about an Accursed tie-in where several high level evil OP's from different realms might temporarily band together and take on a group of seasoned HP's, but that never went any further due to circumstances. This would've been a tour-de-force involving HP's and villains from Changeling and Unhallowed as well as Mythus. As far as I know, Gary had an Unhallowed villain or two, but I think I'm the only one who ever developed an "ongoing" Changeling villain, as that system was still being tested and edited when the poop hit the fan. As to the Erelhei-cinlu and EEG, well... those would've been the Holy Grail for some of us! Maybe Ernie will come across those notes eventually and share 'em with us!
I was recently rereading this and had it sitting out and my AD&D group saw it. Of course they were horrified, even their (mostly) noob sensibilities told them it was too dangerous for their characters.
That eventually led to a conversation about the differences between AD&D and DJ, the main things in my opinion being the better combat system, better magick system and the ability not only to create exactly the heroic persona you see in your minds eye but to also be able to transform that HP into something very different throughout play. Truly a superior vehicle for creating fantasy tales of daring do and whatever other kinds of fantasy you like.
Now I'm preparing to run my first ever Mythus game. ;D
Last Edit: Jan 2, 2013 21:17:28 GMT -5 by deathsdj
Scott: I wonder if those quotations were from the old NIPI newsletters, perhaps....
Nope, I just checked and the Necropolis mentions in "Realms of Aventure" #1 and #2 are just that---mentions, prior to the publication of the adventure. Perhaps the mentions of the sequel were in Mythus Masters Magazine, or perhaps Journeys magazine?
Post by geneweigel on Nov 11, 2013 21:28:26 GMT -5
I've been putting off converting Gary's DANGEROUS JOURNEYS, LEGENDARY ADVENTURES, D20 and C&C completely to AD&D. I used to talk myself out of it but as the years go by it seems like it should be done just for the hell of it. I'm never going to use any of those systems. It always seems like I get busy and forget.
Post by geneweigel on Mar 16, 2016 11:52:02 GMT -5
I think that I've figured out DJ monsters to AD&D monsters. The NECROMANCER GAMES conversion seems like it got willy nilly in some parts. SLAYER'S GUIDE TO THE UNDEAD and D20 NECROPOLIS (both 2002) have D20 versions of ghul, gholl, the gholle, and the ghulaz which are word for word with arbitrary movement of text on one. The appendix of D20 NECROPOLIS' "Ghoul of Khemit" does not convert well (4 HD) but in the encounter in Rahotep's temple they left more convertible stats matching the other ghoul-like creatures (10HD). It seems they arbitrarily made it weaker to 4HD to match the D&D version (2HD) a little better.
Anyway. The key is add all three trait scores MENTAL (M), PHYSICAL(P), SPIRITUAL(S) round out then divide by 35. This will give HD value. Everything else is case by case damage and armor compared to other monsters.