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Post by Scott on Aug 27, 2007 18:01:43 GMT -5
I've been interested in the Warhammer games for a while, but resisted jumping in. Now that I'm looking for a hobby less frustrating than comic book collecting, I've decide to give it a try. I bought the Warhammer 40K starter set Battle For Macragge. It's a box set that includes the rules, small space marine and Tyranid armies, terrain pieces, blast templates, and paint. I haven't pained minis in a long time. I need a few more supplies before I start, but I'm looking forward to it. Any Fantasy Battles or 40K players about?
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Post by Scott on Oct 1, 2007 23:09:07 GMT -5
I just finished building the Ultramarines. I have a few more tyranids to build. They still need painted, but I'll probably try to get a game as soon as the glue dries.
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Post by finarvyn on Mar 12, 2008 19:49:19 GMT -5
My son is a huge 40K fan and built an army of Grey Knights. I hung out at the local Games Workshop Bunker so often I finally decided to buy some stuff of my own. I also bought Macragge just to have some basic rules and guys (my daughter loves painting the Tyranids) but my most favorite GW game has to be the Lord of the Rings. I don't play any of the games much, but I love the LOTR figures the best....
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Post by Scott on Mar 13, 2008 11:38:55 GMT -5
I've played a few of the battles with my son. Once I finish painting the figures that came with Macragge, I'll probably start building a Chaos Space Marine army.
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Post by Scott on Aug 24, 2008 5:04:46 GMT -5
I picked up the 5th edition rules yesterday. I haven't had a chance to read them yet, but I've heard some good things from people who were fans of older editions.
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Post by Scott on Aug 24, 2008 10:27:10 GMT -5
One thing that stands out as 'bad' is now the only line of sight rules is the 'true line of sight' rule. Which mean you get down behind your model and the model can 'see' what you can see from there, which is ok if your talking about completely fair players on a fully modeled battlefield, but there are no considerations for representational terrain. It’s easy enough to house rule, but I don’t understand why they dropped the old system.
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Post by GRWelsh on Mar 20, 2017 9:34:37 GMT -5
I've been playing a lot of 40K this winter. It started off with Wes hosting games and Eric building my army list and lending me some of his Space Marines to play. Later, Ray gave me a Terminator squad. Eric picked up some army figures for me, at a low cost, and gave them to me in the Battle of Macragge box -- although I don't think I have the complete contents of that boxed set, since I just have Space Marines. I now have a Devastator squad, scouts, a few sergeants, a captain, a Dreadnought, a Rhino and various other Space Marines bits and pieces. I went with shiny black paint, and blue and gold highlights. We've been playing 2nd edition exclusively. I don't know about later rules, but this edition seems very balanced. I like that there is no single ultimate strategy and there is an answer to everything. If you play the same army and the same style every time, other players may adapt and come up with the perfect counter. It's been a blast playing these games, although they do run a bit long -- averaging 7+ hours on Sunday afternoons. But I now see why everyone loves this game so much... It's a tactical, tabletop game done right. Too bad about all the edition changes, as that seems to fracture the community and get some people to quit (sort of like with D&D).
Every time I play this, I always wonder about the fantasy variant, Warhammer Fantasy. Anyone ever play that?
Also -- has anyone ever played a large tabletop game of CHAINMAIL with Fantasy Supplement?
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Post by Scott on Mar 20, 2017 16:31:40 GMT -5
7 hrs is long. You must be playing with larger armies. I have boxes of space marines and chaos marines stashed away in the basement, but I haven't played since I moved, coming up on 8 years. Fantasy battles is larger scale and more fiddly, I could never decide on an army. I have a few small armies around somewhere. Kids are rough on that stuff if they find them.
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Post by GRWelsh on Mar 21, 2017 7:56:27 GMT -5
All of our longer games have been with 1000 or 1500 point armies, each, with 4-6 players total. The psychic phase slows things down. So does the fact that the players are all either rusty, or new to the game.
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Post by Scott on Mar 21, 2017 12:11:52 GMT -5
Ahhh, 4-6 players will do it too.
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Post by GRWelsh on Mar 22, 2017 8:49:55 GMT -5
The addictive aspect is wanting enough versatility to be able to adapt to your opponents. I can see how people get sucked in now.
Must have more DREADNOUGHTS!
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Post by Scott on Mar 22, 2017 12:16:44 GMT -5
Chaos Terminators and Obliterators were my addiction.
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Post by GRWelsh on Nov 13, 2017 10:11:01 GMT -5
We had our first 40k game of the season yesterday. It was just me and Wes for this one, which is too bad because it was one of the most impressive terrain maps he'd built so far. 12' long by 4' long, with two levels making a valley in between -- "The Valley of Death." 1500 pt game. I played Space Marines, Wes played Eldar Exodites. I got to play against my first titan! I won on points, but we ended it before it was truly finished. You should come up to Butler sometime to play with us. I think Wes is planning to have the Sunday 40k games alternating from the week my Friday Game Nights are on.
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Post by Scott on Nov 13, 2017 13:56:51 GMT -5
Keep me posted on the days. I'd love to play.
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Post by GRWelsh on Dec 4, 2022 10:19:29 GMT -5
Today we kick off our winter season of Warhammer 40K. Mark is hosting a game for the first time in his attic at Shady Side in Pittsburgh. We should have six players: Mark, Tom, Eric, Ray, Wes and me. Wes wants to play two games, one with 500 point armies and another (if we have time) with 750 point armies. Since we're starting at 1 PM we may be able to get two games in, if everyone is willing to stay late. This is my 500 point army:
Space Marines 500 point army
205 Dreadnought (115) - Power claw w/stormbolter (15) - Duplex Lascannon (55) - Ablative armor (15) - Auto launchers (5)
252 Devastator Combat Squad (150), 4 marines and 1 sergeant
- Each has power armor, bolt gun, bolt pistol and frag grenades - Sergeant is Veteran (5) with chain sword (2), Bionic Arm (5) - Two marines have missile launchers (45 each for 90 points)
43 Techmarine (33)
- Has power armor, bolt gun and frag grenades - Has a Medikit (10)
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Post by Scott on Dec 4, 2022 10:37:56 GMT -5
Do they use the deep strike/teleportation rules? I think I remember Eric telling me once that he didn't allow them.
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Post by GRWelsh on Dec 4, 2022 10:59:16 GMT -5
We play 2nd edition by the book as far as I know -- what they refer to as "Oldhammer." I'm not sure what rules you're referring to. There are units that can teleport such as with the Warp Jump Wargear card.
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Post by GRWelsh on Dec 5, 2022 8:30:42 GMT -5
Mark played Necrons (TERMINATOR movie-style robots) -- the first time I'd ever seen a Necron army played, Tom and Wes played Squats (space dwarves) and Eric, Ray and I played Space Marines. Necrons aren't supposed to be able to ally with anyone other than Necrons, but we house ruled it that the Squats dug them up and activated them to use them against us Space Marines. The playing surface was a bombed out urban landscape Mark created out of foam core and pink foam and a glue gun with everything primered black and then painted over in shades of gray. Mark did an awesome job with the terrain: there were half destroyed buildings with graffiti on the side ("Enlist Now!") and sections of a raised highway to give it some verticality. I foolishly placed my army on top of a raised section of highway, thinking that with my long range I'd be able to target units across the board while also having hard cover of the highway's edge. The downside was that our enemies had long range heavy weapons as well, and were able to target me. Wes took out five of my closely positioned marines with a Rad grenade from a Squat pirate's grenade launcher. Tom took out my Dreadnaught with a lascannon, and it fell spectacularly to the rubble covered ground below. My Technmarine never even had a chance to try to repair it, as it was totally destroyed -- so instead he tried to use a Medikit on the irradiated marine sergeant but failed. A Necron then picked off the Techmarine! My army was completely destroyed by the third turn. In this time I only killed two of Tom's Squats, due to a lot of bad rolling. My Space Marine allies played smarter than I did, staying in cover. Their armies were very similar to mine. The tide turned again as Wes's Squat vehicle with a cannon blew itself up and Eric wiped out most of Wes' Squat pirates. Mark's Necrons were a non-factor for a long time due to spending many turns trying to get into position, as he took the long way around to flank Ray. Necron scarabs could have been a big factor but Ray's Dreadnaught pummeled them. Tom finally got line of fire on Eric's army and decimated several Space Marines with lascannon fire. Ray's Space Marines shot up the Necrons and once there were less than 25% of Necrons active they vanished from the battle... Ray and Eric still had damaged but functioning Dreadnaughts and several marines each while Tom only had a few Squats with Lascannons... Tom conceded since it was now two players on one and he was outnumbered on overall units. We finished up around 5:30 PM, too late to start a second game.
Victory for the Space Marines!
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Post by Scott on Dec 5, 2022 10:03:43 GMT -5
Sounds like a very good game.
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Post by GRWelsh on Dec 5, 2022 11:33:15 GMT -5
I had a lot of fun even thought that is the worst I remember doing in a 40K game, ever. But Mark's attic was a perfect setting, we had more than enough room, and the dynamics of a six player game makes it very complex and interesting. I like the higher player number games more, even when the individual army points are lower. I was amazed at how many heavy weapons everyone squeezed into their tiny 500 point armies.
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