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Alfen
Mar 19, 2004 12:21:38 GMT -5
Post by Scott on Mar 19, 2004 12:21:38 GMT -5
I haven’t had a chance to thoroughly read the Mythus book yet. Are the Alfen the hobbits of Aerth? Scott
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Alfen
Mar 19, 2004 13:12:28 GMT -5
Post by geneweigel on Mar 19, 2004 13:12:28 GMT -5
Always seemed that way to me but I never picked up that bestiary.
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Alfen
Mar 19, 2004 14:10:07 GMT -5
Post by Scott on Mar 19, 2004 14:10:07 GMT -5
Thanks to Bones, I have the Bestiary. It does not contain information on the various races, undead, demons, etc. The creatures detailed are primarily animal like, although there are some monstrous animals in there. Orcs, ogres, werewolves, and the yeti are detailed in the main Mythus book. The Epic of Aerth has some info on the creatures of Phaeree, but not the stats. Scott
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Alfen
Mar 19, 2004 23:03:17 GMT -5
Post by geneweigel on Mar 19, 2004 23:03:17 GMT -5
Yes, the alfen are mentioned as well in the MYTHUS book as HP races therefore the assumption that I had made that they are some kind of halfling.
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GT
Wizard
Duke of Indiana, Knight Commander
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Alfen
Mar 21, 2004 11:49:04 GMT -5
Post by GT on Mar 21, 2004 11:49:04 GMT -5
They are, indeed, the analogue for halflings! ^__^
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Alfen
Aug 18, 2004 7:48:18 GMT -5
Post by mythusmage on Aug 18, 2004 7:48:18 GMT -5
They are, indeed, the analogue for halflings! ^__^ And Gary is still a sneaky bastard. Though the impression I got was that Gary was going for something a tad more Saxon/Scandinavian than hobbits or halflings. Remember, Alfred was originally pronounced Alf-red (elf blood).
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Alfen
Oct 24, 2004 15:12:10 GMT -5
Post by supernaught on Oct 24, 2004 15:12:10 GMT -5
I noticed that between Mythus and LA all non-human races are treated as their own class. Any thoughts on this? I think this is a great idea highlighting human flexibility vs non-human specialization( stereotype? ). Of course, many options exist to customize non-humans but a certain "race-template" is used to define starting abilities. Then again, maybe I just think about games way too much
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Alfen
Oct 24, 2004 16:06:43 GMT -5
Post by Scott on Oct 24, 2004 16:06:43 GMT -5
I don't really like the race as a class/profession concept. Yes, you do have a lot more flexability, but I not very fond of the concept. Scott
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Alfen
Oct 24, 2004 21:19:33 GMT -5
Post by supernaught on Oct 24, 2004 21:19:33 GMT -5
For AD&D I like seperate race and class but for DJ and LA race as classes work well.
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Alfen
Oct 24, 2004 21:22:44 GMT -5
Post by Scott on Oct 24, 2004 21:22:44 GMT -5
I'm still looking for a chance to try one out in either system. Scott
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Alfen
Oct 25, 2004 0:41:38 GMT -5
Post by mythusmage on Oct 25, 2004 0:41:38 GMT -5
Well I've been thinking of giving each race it's own base template, to which one would add a societal template, followed by the HP's Vocation. Something I got from Noctifer's place and Aria: Worlds.
In short, you could have a mixed party composed of the following:
A Skandian Alfen Merchant A Naveresse Alfen Cavalier A Pawnee Alfen Shaman and A Shamashite Alfen Theurgist.
The question arises, what would be appropriate racial traits? Advantages and disadvantages and so on and so forth.
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Alfen
Oct 25, 2004 5:38:48 GMT -5
Post by Scott on Oct 25, 2004 5:38:48 GMT -5
That's definately how I'd prefer to handle it, but setting up those initial K/S packages would be a handful. Scott
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Wizard
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Alfen
Oct 25, 2004 6:52:31 GMT -5
Post by GT on Oct 25, 2004 6:52:31 GMT -5
Well, that's all good, but technically the Alfen are of Phaeree--not Aerth--origin, and their portal to Aerth is such that they generally gate into Aeropa. Thus, a "Pawnee Alfen", for example, would be an anachronism. There are, however, similar Phaeree denizens known to manifest in Vangaard... consult the lists in the back of the Epic Of Aerth book for details. ^__^
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Wizard
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Alfen
Oct 25, 2004 6:57:56 GMT -5
Post by GT on Oct 25, 2004 6:57:56 GMT -5
In reference to the above; in the absence of actual printed material coming out, I have observed a more or less mutated version of MYTHUS appearing on the groups I subscribe to--which is OK in individual campaigns, but I shudder to see what a "new version" of printed MYTHUS might look like. Could start a 1E vs. 3E-like scenario!
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Alfen
Oct 25, 2004 21:59:45 GMT -5
Post by Scott on Oct 25, 2004 21:59:45 GMT -5
Aerth's take on demi-humans takes some time to get used to. I don't know if I like the idea of all the demi-humans being native to Phaeree. I've considered trying to run a Mythus game in Greyhawk, or a homebrew setting with a similar feel. Scott
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Wizard
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Alfen
Oct 25, 2004 22:19:28 GMT -5
Post by GT on Oct 25, 2004 22:19:28 GMT -5
Gary had characters "cross over"... that was the whole point of the portals. It was just that Aerth was a more ordered magick realm, whereas Phaeree was a wild magick realm. And without humans, there was more space for the other races and critters too! And, Phaeree had an interior realm (as did Aerth) where the evil Unseelie dwelt; so you had way more adventuring space just in the MYTHUS part of DJ than you could exhaust any time soon! Heck, just running Necropolis and Lost Ziggurat consumed several long weeks of adventure time!
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Alfen
Oct 25, 2004 22:33:43 GMT -5
Post by Scott on Oct 25, 2004 22:33:43 GMT -5
Another idea I had was based on the Warhammer setting. It involved a large portal being opened and masses of ocs, etc. pouring in. The campaign would involve finding and destroying the gate. Scott
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Alfen
May 13, 2009 20:36:50 GMT -5
Post by Shalaban on May 13, 2009 20:36:50 GMT -5
Concerning not having non-humans on Ærth, I would say that’s realistic. No longer are there contrivances for such things as: ‘Why don’t Elves control everything if they live so long and have such magickal power?’ These questions are answered via design now as opposed to bad contrivances from your local DM. I have heard a plethora of reasons for this from many DMs and their entire various reasons amount to the fact that they themselves are in need to explain this discrepancy to their Players. To do otherwise is to have either an unrealistic human centric setting or a setting that is elfin centric. ;D In which case Phæree would be an excellent setting I think. Yes but if the right people got a hold of it…
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Wizard
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Alfen
May 15, 2009 14:55:08 GMT -5
Post by GT on May 15, 2009 14:55:08 GMT -5
Alfar, Alfen, etc. were to be presented as "Races" in the Phaeree Bestiary, to wit:
ALFAR Identifier: Humanoid Habitat: Phaeree, Seelie Size: 1x human-size Number Appearing: 3-12 (1D10+2) hunting party; 10-50 military party; 40-400 village/town. Modes & Rates of Movement: Human standard: 110 yds/BT Initiative Modifiers: Human standard Joss Factors: 1D6+1 Dodging/Avoidance: Attractiveness: 11-13 (avg.) Invulnerabilities: Nil Susceptibilities: Contact and Insinuation: Ferrous metals (x2), Allergy: 1 AT’s exposure to ferrous metal inflicts 1 point of PD/BT, Proximity: 1 AT’s exposure to ferrous metal (100 lbs. in 10 feet) inflicts 1 point of PD/AT thereafter. Average Armor: 0 Quirks: Nil (possible by individual) Attacks Ave BAC Damage Type Base Bonus
Powers: A typical adult Alfar has one Power of a Minor sort.
Statistical Detail: Base Scheme M: 80, EL: 64 P: 110, WL: 82, CL: 99 S: 120, EL: 96 MM: 40 MR: 40 PM: 60 PN: 50 SM: 70 SP: 50 MM Cap: 15 MR Cap: 15 PM Cap: 20 PN Cap: 20 SM Cap: 30 SP Cap: 20 MM Pow: 15 MR Pow: 15 PM Pow: 20 PN Pow: 15 SM Pow: 20 SP Pow: 15 MM Spd: 10 MR Spd: 10 PM Spd: 20 PN Spd: 15 SM Spd: 20 SP Spd: 15
Armor Scheme: By individual
Commentary & Description: Alfar are a northern breed of elf, denizens of a cooler clime than their cousins. These Phaeree dwellers tend to be haughty and aloof, considering most other races as lessers; although exercising a degree of politeness towards the aristocratic elements thereof. Alfar are fond of hunting and fierce in combat. Bravery, loyalty and decorum are all important traits to them, as is a sense of the land about them. Alfar generally appear as humans, but having angular faces and pointed ears. Hair is usually blonde, silver, grey, or white; and eye color is often lilac, blue, blue-grey or grey. Alfar are somewhat shorter-lived than their relatives to the south, having a maximum lifespan of around 250 years. Alfar tend to wear armor of Reinforced Leather or Metal & Leather in combat, and utilize Castings to provide magickal defenses. They possess arms and armor forged of non-ferrous metals and enchanted by heka-forgers.
ALFEN Identifier: Humanoid Habitat: Phaeree, Seelie Size: .5 x human size Number Appearing: 4-12 hunting party; 30-300 village/town. Modes & Rates of Movement: Human standard: 60 yds/BT Initiative Modifiers: Human standard Joss Factors: 1D6+3 Dodging/Avoidance: Attractiveness: 9 - 11 (avg.) Invulnerabilities: Nil (not iron sensitive) Susceptibilities: Nil Average Armor Protection: Nil Quirks: Nil (possible by individual) Attacks Ave BAC Damage Type Base Bonus
Powers: A typical adult Alfen has one Power of a Minor sort.
Statistical Detail: M: 90 P: 60 S: 80, EL: 64 MM: 40 MR: 50 PM: 30 PN: 30 SM: 45 SP: 35 MMCap: 15 MRCap: 20 PMCap: 10 PNCap: 10 SMCap: 15 SPCap: 15 MMPow: 15 MRPow: 15 PMPow: 10 PNPow: 10 SMPow: 15 SPPow: 10 MMSpd: 10 MRSpd: 15 PMSpd: 10 PNSpd: 10 SMSpd: 15 SPSpd: 10
Armor Scheme: By individual
Commentary & Description: The Alfen-folk resemble short humans of around 3' to 3½' in height. Their hair and eye colors follow the same range as humans (black, brown, blonde, and red hair; brown, hazel, green, blue, and grey eyes). They are, in fact, so close to humans that they are probably descended from similar stock. The Alfen are a pragmatic race of Phaeree, subsisting mainly by farming. They are creatures of honest labor (though of middling drive) and mundane comforts. Perhaps because of this “down-to-ærth” nature, Alfen have a keen interest in innovative agricultural methods, the ways of nature around them, regional history, and family history. Alfen prefer not to battle if it is avoidable, but if their community is threatened or if a great evil manifests itself, they are excellent bowmen and many are competent with a staff or shortsword. They seldom wear any armor beside leather/byrnie varieties.
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Wizard
Duke of Indiana, Knight Commander
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Alfen
May 15, 2009 15:41:18 GMT -5
Post by GT on May 15, 2009 15:41:18 GMT -5
Eric, if I win the Powerball then I'll buy the rights to DJ outright from Wizards and turn the project (and megabytes of computer files) over to you... ^__^
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