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Post by davegibsongreyhawkdm on Jul 23, 2018 21:49:18 GMT -5
Still stuck on one section of "BROKEN CASTLE" adventure but its coming along very nicely. Its another plugged in side adventure for the campaign although this one's ties have faded way more than the last one. This explores more traditional fantasy content than all the new shit that is everywhere else in this thing but its a hard take. Simple for anyone but I'm doing the legwork. I have two more villages to do then another side location thats smaller so this is really coming down the mountain at this point. Sounds great, Gene! Looking forward to check this out when you are done, and insert into the campaign...for now the party has gone on some adventures at the periphery of the immediate Hommlet locale, but will have some interests in returning eventually...
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Post by geneweigel on Aug 17, 2018 10:22:58 GMT -5
I finished that side adventure part and arrived back at the other villages which are more complicated than I originally thought. These are old campaign villages from the era of 1986-1988. I'm trying to immerse back into that to get the old players to remember that time when they eventually read this adventure and also make it completely in the theme of the other village and castle as unlike anything ever made before (ready-to-use-over-and-over-generically-for-any-GM) so while the last side adventure was detailed these have a greater purpose as home bases. I'm adding some material from the campaign that doesn't fit well in the main castle and village but not too much. All history is implied Gygax style. No BS except a slight but direct forward projection to the next thing (the big dungeon to the Southeast) which will be for fans of the first one but not necessary.
I'll be honest, the stimulation is lagging big time. I'm so close to finishing the content so I can concentrate on finishing the cover painting and rounding out superficial or extra ilustrations.
I've hung up on the blog stuff which might be a mistake but I became so fixated on comics for the blog that I went down a dead end hallway.
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Post by Scott on Aug 17, 2018 11:30:41 GMT -5
I plan on running the current game through the GD series and then starting new characters in T1. This material may come in handy.
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Post by geneweigel on Aug 17, 2018 14:01:34 GMT -5
I guess it could fit into anything really except perhaps outside of a temperate area. There are some campaign specific shit but its all intended for introduction for universal use regardless of continued usage or not. Like there is a monster that most of my rulers have and is a big campaign characteristic but I could imagine them in a Burroughs or Howard tale easily.
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Post by geneweigel on Sept 14, 2018 14:41:25 GMT -5
Djd a lot of work on the 1st of the planar meets mundane series for the blog.
Adventure module is coming along. (Spoiler) added yet another campaign race.
Hopefully get the blog stuff going soon
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Post by Scott on Sept 15, 2018 14:16:38 GMT -5
I've been working on some Wild Coast stuff. Adding important NPCs to Uskendale, my west of Fax starting village, and I re-drew the upper works map and started detailing one of the nearby dungeons.
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Post by geneweigel on Sept 17, 2018 6:38:08 GMT -5
Had a bit of a delay on the blog stuff. Thought I would get it done this weekend but didn't happen.
Had an electrical plug blow out with a normal breaker read out on the multi-meter and it was like,"An electrician? Do you know how much that is going to cost?" So it was like a crash course in repairing outlets burning every ounce of free time.
Two more sketches for PART 1B which will be the day after Part 1A. Part1A has been done for a long time but I want to jazz up the artwork for the blog. I might have to do a different set from this planar series of monsters in three parts so they might be set up like "PART 2:CHapter 2B" which is really busy.
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Post by GRWelsh on Sept 18, 2018 7:52:56 GMT -5
I've been working on some Wild Coast stuff. Adding important NPCs to Uskendale, my west of Fax starting village, and I re-drew the upper works map and started detailing one of the nearby dungeons. Is the name Uskendale inspired by Duskendale from the A SONG OF ICE AND FIRE series? Or is that just a coincidence?
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Post by Scott on Sept 18, 2018 12:57:58 GMT -5
It’s Usk trees and Duskendale.
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Post by geneweigel on Sept 19, 2018 10:58:28 GMT -5
I didn't get the GAME OF THRONES reference but I assumed it was the trees. As a default, I don't use "dale" on naming places not just because of the Ed Greenwood naming patterns but because it always reminds me of this asshole named Dale that I knew ages ago. However, I have so many campaign notes the replication is insane so I might have something in there named "-dale" that I forgot about.
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Post by geneweigel on Sept 22, 2018 12:41:32 GMT -5
"BC" adventure work getting heavy quasi-historical detailwise. Almost at the point where I can technically publish textwise but more detail to make it flush with my vision of the campaign thats ready to use. So much overlapping shit that is not going to appear. There is a major conditional and invoked concept from the campaign that is not making it in. I've decided its too much conceptwise so I might have it as an addable online thing afterwards.
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Post by geneweigel on Oct 3, 2018 7:52:51 GMT -5
Had to flesh out a big section for play last week and into this week. Didn't realize it would be so big.
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Post by geneweigel on Oct 3, 2018 21:14:51 GMT -5
I am literally fried. Thought today was going to be that finished text day but not happening. I need to start praying to Saint Cuthbert...
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Post by geneweigel on Nov 5, 2018 8:40:28 GMT -5
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Post by GRWelsh on Nov 5, 2018 9:55:38 GMT -5
You should be a full-time artist.
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Post by geneweigel on Nov 5, 2018 11:22:49 GMT -5
It doesn't seem very lucrative but if skmebody offered I would probably do anything that I thought was cool.
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Post by geneweigel on Nov 5, 2018 11:31:02 GMT -5
For my published adventure, right now I've been doing the integration of the "living" spaces and its a task that still isnt quite up to my approval yet. Needs more integration and playability. My standards are fucking evil. I hate working for myself... He is a real jerk... Sorry! The planar thing needs a final layout for this illo but I brlieve its done edit wise.so maybe this week.
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foster1941
Warlock
Duke of California, Earl of Los Angeles, Knight Bachelor
Posts: 475
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Post by foster1941 on Nov 9, 2018 20:00:58 GMT -5
On the creative side, I've finally started putting down in writing the various ideas that have been floating around in my head for the past few months for a low-level "sandbox" centered around Narwell in the Wild Coast. It started out as a sort of prelude/expansion to T1-4 and while there are still a lot of connections to that content it's grown into something that can also stand on its own. Once I started writing stuff down more ideas began coming quickly, to the point that I'm having trouble finding time to write them all down and am afraid I'm going to forget some of them before I do. The current intent is for there to be 3 dungeon areas, 1-2 outdoor areas, 4 town areas, a dozen or so important NPCs, and several potential plots that tie all that stuff together, tie back to T1-4 in a few different ways, tie to the A series, etc. At the moment I'm doing a high-level outline/summary sort of thing to get all the concepts down. I'm hoping if I can get all of that in place (and so far I'm only at most a quarter of the way there) it will then seem less daunting to work bits and pieces into something more detailed and playable (with maps, full stats, encounter tables, names for the NPCs, etc.). Thanks to a slow stretch at work I had some free time to spend on this and have gotten through almost all of it (the only piece left is a "hexcrawl" in the Welkwood that's sort of tangential to everything else and should perhaps be saved for later anyway). I've now got 12 pages of handwritten notes (~4K words?), no maps yet, and I think it's pretty good. There's Narwell town proper, a couple of outlying villages (one on the river, one in the woods), a spa/casino resort that draws wealthy travelers, and three dungeon-y areas for those who just want to kill monsters. Spread across these areas are about 18 important NPCs with various interconnections and affiliations, both to each other and to the larger world. There's drug-smuggling and slave-trafficking and all manner of other unsavory business going on beneath the seemingly-placid surface. At least eight different deities/cults are involved. One of the Lords of Balance is discreetly on the scene, and so is one of the DMG artifacts. There are various adventuring opportunities for 1st level characters, as well as a lot of ways for them to get in way over their heads, and to thoroughly clean the place up would surely require considerably more resources (I originally envisioned that a party would start out here, get in trouble, relocate to Hommlet to take the heat off, gain power there, and return here later (around maybe 5th-6th level) to resolve unfinished business; there might be enough content here to work all the way up, but that would probably require adding the Welkwood section back in as a sort of XP-building side-trek). I've finally (only 20 months later) started typing up these notes into something like "module" form. So far I'm almost 10K words in and have barely scratched the surface - I'm still working my way through the Narwell town-stuff and haven't gotten to any of the actual "adventure" areas yet, so this is a long-haul project that isn't likely to be completed anytime soon. I'm writing it up with all of the Greyhawk and TOEE references intact but there's a possibility that when I'm done I'll go back and try to do a genericized version that could actually be sold. We'll see. That's all a long way off - I've still got about 80% of the text to write and a lot of maps to draw between now and then. And I'd also like to do some actual playtesting at some point...
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Post by geneweigel on Nov 9, 2018 22:29:56 GMT -5
For me, the adventure/action/dungeon areas was pretty easy but its the hunger for something more, necessary and different in town thats taking time.
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Post by geneweigel on Nov 26, 2018 15:22:03 GMT -5
This latest blog post is still "in the shop". It is hands down the biggest blog post yet. I might have to quadruple the publishing (4 posts over 4 days?).
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