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Post by Scott on Feb 2, 2017 18:22:33 GMT -5
Pretty old school dungeon design. Would you consider them a trap? Would a wand of secret door and trap location pulse?
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foster1941
Warlock
Duke of California, Earl of Los Angeles, Knight Bachelor
Posts: 475
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Post by foster1941 on Feb 2, 2017 20:01:56 GMT -5
They're mentioned as an example trap in the PH p. 103 ("Walls that shift and doors which allow entry but not egress are typical") so I'd say yes to both.
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Post by geneweigel on Feb 2, 2017 21:50:45 GMT -5
Its trick versus trap though. I'd say there has to be "trapping" going on for the one way door to be considered in the trap category. If its one way door that eventually leads to an exit then what is the purpose? Not much of a trap. It would fall under trick in that case.
For example: "Teleporter" is in the TRAPS list and "TELEPORTS" is in the TRICKS list.
Specifically it says "DOOR, ONE WAY" in the "TRAPS" list and "ONE-WAY" in the "TRICKS" list.
Here are the Glossary definitions:
So a crossbow aimed at a rope bridge release button while the characters are on it that is a trap and a crossbow aimed at the same release button BUT makes the bridge fall before the characters get to the bridge is a trick.
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Post by grodog on Feb 2, 2017 23:56:53 GMT -5
A one-way door leading into a room with a giant rhinoceros beetle in stasis in it (who wakes up hungry when the door is opened) would probably qualify as a trap in my mind. A one-way door that simply leads into another corridor/room/etc. without an immediate threat would not.
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Post by geneweigel on Feb 3, 2017 1:03:51 GMT -5
that might be another trap perhaps classified as a combined trap. Specifically a one-way would always be a one way no way out to be in the trap category. It would always leads to an oubliette of various sizes but no way out. A one way with the stasis beetle trap might be seen as the "not necessarily" line in the trick description.
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Post by GRWelsh on Feb 6, 2017 14:11:20 GMT -5
I always struggle with these sorts of questions... There are spells and items that seem to gauge intent and/or situation, and not just physicality, like with traps and enemy detection. How does a spell know what a 'trap' or an 'enemy' is? It almost seems to imply there has to be some intelligence to magic itself, and it reminds me of the Arabian Djinn and/or Vance's sandestin-based magic. Certainly this seems to be the case with spells like wish... Maybe the Outer Planes have an "Ask Boccob" forum for this stuff.
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Post by geneweigel on Feb 6, 2017 15:50:56 GMT -5
I think if things get confused handwave in favor of the players because npc created nightmare traps don't hold grudges. I always tell players that I make my own traps that possibly can kill upon trigger so it sets the tone.
As to discerning what is and is not a trap, a teleporter TRAP is one way no escape. A teleporter TRICK has a convolutedd way to get back.
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Post by grodog on Feb 7, 2017 22:27:45 GMT -5
What about a teleporter to the Lavalite World of PJF?---is that a trap or a trick?
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Post by geneweigel on Feb 8, 2017 10:38:43 GMT -5
In general, it would be a "trick" but if the way back was one way and the other way back was almost impossible to find it might be classified as a trap just dealing with the harshness of the world. However, it might depend on the campaign world the world of tiers might be considered a vacation paradise to some players!
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