|
Post by Scott on Jan 20, 2017 18:32:47 GMT -5
I started CoC: Dark Corners of the Earth, but gave up when my computer crashed. I haven't PC gamed in years. I'll have to get this for Xbox One.
|
|
|
Post by GRWelsh on Jan 20, 2017 19:06:58 GMT -5
Yep, I saw that, too. It's the first video game I've been excited about buying in years.
|
|
|
Post by Scott on Jan 20, 2017 21:38:00 GMT -5
Must still be a while bend release. There's no date available.
|
|
|
Post by GRWelsh on Jan 21, 2017 7:53:51 GMT -5
|
|
|
Post by geneweigel on Jan 21, 2017 12:44:01 GMT -5
Thats weird the way Scott worded it initially I thought the old game (DARK CORNERS) he was referrig to was the new game and went to see how much it was as well! Ha!
|
|
|
Post by Scott on Jan 21, 2017 13:24:34 GMT -5
Yeah, I take shortcuts while posting from my phone, and sometimes the message gets muddled.
|
|
|
Post by GRWelsh on Dec 12, 2017 14:51:15 GMT -5
|
|
|
Post by GRWelsh on Mar 22, 2018 11:46:25 GMT -5
Still no release date on this, but there is a "work in progress" gameplay video out now: www.youtube.com/watch?v=AHgMNEzKOjwI like the "Stranded Whale" inn with the drunk sailors. It has an atmosphere similar to the "Spouter Inn" in MOBY DICK.
|
|
|
Post by geneweigel on Mar 22, 2018 14:38:51 GMT -5
Looks good as an adaptation of the Sandy Peterson "Joe Sixpack goes HPL" universe but same issues as with those rpgs, as we've gone over again and again, it just seems to be leading somewhere else than the feelings the stories convey.
|
|
|
Post by GRWelsh on Mar 23, 2018 7:06:17 GMT -5
Yeah, you could be right. It is supposed to be a video game version of the Call of Cthulhu RPG, not of the HPL story (or stories). So, that could be starting off on the wrong foot. Although I like the RPG well enough, I'd prefer an original video game focusing on the HPL stories as the primary source. Even though I never played "Dark Corners of the Earth"(2005) I watched videos of it and I thought it looked like it captured some of the feel of the HPL stories -- even though it is a first person shooter. It had a sequences of trying to escape from a town like Innsmouth, disorientation of body-swapping with a member of the Great Race, and flashbacks from being a patient in a sanitarium. So, there may be hope for the newer video game, if they are using that as a model.
|
|
|
Post by geneweigel on Mar 23, 2018 7:45:12 GMT -5
The language doesn't sound very New England which is what I would expect. I went to high school in Northwest Connecticut and they had smatterings of that Boston twang.
Even upstate NY has a twang that stills around. My brother seems to have adapted that upstate NY twang into his vernacular from watching his "build your own shotgun" videos. Its this weird pitch that keeps popping out of his Brooklyn accent. They all have it too but with him its easier for me to notice.
|
|
|
Post by geneweigel on Mar 23, 2018 7:47:05 GMT -5
I recall reading SHADOW OVER INNSMOUTH when I lived in Connecticut and they still had First National Stores supermarkets (FINAST) from the story. That was weird.
|
|
|
Post by geneweigel on Mar 23, 2018 7:55:53 GMT -5
From THE SHADOW OVER INNSMOUTH (1935):
|
|
|
Post by GRWelsh on Oct 30, 2018 11:35:03 GMT -5
I bought this and started playing it, but didn't get very far. My initial impression is they got the atmosphere right, but character modeling and gameplay is underwhelming and has that 'funneling' feeling... In that aspect, it doesn't appear any more advanced that HALF-LIFE 2 (2004), which is disappointing. For a 2018 game, with all the delays, I expected more. I'll have to reserve judgment until I finish it, but at the moment I have to say I'm not sure this is worth $40. The online reviews are lukewarm, as well.
|
|
|
Post by geneweigel on Oct 31, 2018 8:04:48 GMT -5
I watched a video review. www.youtube.com/watch?v=lwsjS4rGCSU It seems like those STAR WARS OLD REPUBLIC games with the four different questions with puzzles. I still have qualms about anything "Cthulhu". Its like we can read a story about Erich Zann's music but immersing into the music is impossible without further "art" to capture the possibility of some weird musical technique in the imagination by creating an extrapolated explanation. Saying something drives someone insane and not trying to capture efforts at maddening sensations and imagery is probably the biggest hurdle of CoC. My usual peeve is that the protagonists are adventurers but this game seems to have addressed that somewhat with the mystery angle.
|
|