Post by geneweigel on Mar 22, 2018 14:38:51 GMT -5
Looks good as an adaptation of the Sandy Peterson "Joe Sixpack goes HPL" universe but same issues as with those rpgs, as we've gone over again and again, it just seems to be leading somewhere else than the feelings the stories convey.
Yeah, you could be right. It is supposed to be a video game version of the Call of Cthulhu RPG, not of the HPL story (or stories). So, that could be starting off on the wrong foot. Although I like the RPG well enough, I'd prefer an original video game focusing on the HPL stories as the primary source. Even though I never played "Dark Corners of the Earth"(2005) I watched videos of it and I thought it looked like it captured some of the feel of the HPL stories -- even though it is a first person shooter. It had a sequences of trying to escape from a town like Innsmouth, disorientation of body-swapping with a member of the Great Race, and flashbacks from being a patient in a sanitarium. So, there may be hope for the newer video game, if they are using that as a model.
The language doesn't sound very New England which is what I would expect. I went to high school in Northwest Connecticut and they had smatterings of that Boston twang.
Even upstate NY has a twang that stills around. My brother seems to have adapted that upstate NY twang into his vernacular from watching his "build your own shotgun" videos. Its this weird pitch that keeps popping out of his Brooklyn accent. They all have it too but with him its easier for me to notice.
One side of the cobblestoned open space was the straight line of the river; the other was a semicircle of sIant-roofed brick buildings of about the 1800 period, from which several streets radiated away to the southeast, south, and southwest. Lamps were depressingly few and small - - all low-powered incandescents - - and I was glad that my plans called for departure before dark, even though I knew the moon would be bright. The buildings were all in fair condition, and included perhaps a dozen shops in current operation; of which one was a grocery of the First National chain, others a dismal restaurant, a drug store, and a wholesale fish-dealer's office, and still another, at the eastward extremity of the square near the river an office d the town's only Industry - - the Marsh Refining Company. There were perhaps ten people visible, and four or five automobiles and motor trucks stood scattered about I did not need to be told that this was the civic centre of Innsmouth. Eastward I could catch blue glimpses of the harbour, against which rose the decaying remains of three once beautiful Georgian steeples. And toward the shore on the opposite bank of the river I saw the white belfry surmounting what I took to be the Marsh refinery.
I bought this and started playing it, but didn't get very far. My initial impression is they got the atmosphere right, but character modeling and gameplay is underwhelming and has that 'funneling' feeling... In that aspect, it doesn't appear any more advanced that HALF-LIFE 2 (2004), which is disappointing. For a 2018 game, with all the delays, I expected more. I'll have to reserve judgment until I finish it, but at the moment I have to say I'm not sure this is worth $40. The online reviews are lukewarm, as well.
It seems like those STAR WARS OLD REPUBLIC games with the four different questions with puzzles.
I still have qualms about anything "Cthulhu".
Its like we can read a story about Erich Zann's music but immersing into the music is impossible without further "art" to capture the possibility of some weird musical technique in the imagination by creating an extrapolated explanation. Saying something drives someone insane and not trying to capture efforts at maddening sensations and imagery is probably the biggest hurdle of CoC.
My usual peeve is that the protagonists are adventurers but this game seems to have addressed that somewhat with the mystery angle.