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Tenser
Jan 20, 2017 13:33:40 GMT -5
Post by Scott on Jan 20, 2017 13:33:40 GMT -5
Did Tenser and Robilar ever fight each other? I seem to remember them at least making preparations or having counter-measures ready in case they would come to blows. But I can't remember if they ever had any open conflict. No, they never did. Ernie told me he would keep certain spells memorized in case he ever ran into "that thieving Robilar ". Gary did have war plans, and PCs were going to be involved.
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Tenser
Jan 20, 2017 13:37:48 GMT -5
Post by GRWelsh on Jan 20, 2017 13:37:48 GMT -5
There did seem to be a philosophy in the 2nd edition era of "keep magic rare because that makes it more special." Removing the 1 g.p. = 1 x.p. rule (or at least moving it to optional status) and adding in story goal x.p. seemed to underline this game philosophy resulting in characters being kept poor and never having the resources to do spell research, brew potions, scribe scrolls, or (God forbid) create magic items. I don't object to story goal x.p. purely as a concept itself, but often that seems to be the in-game result. The DM doesn't NEED to give out that much treasure, so he doesn't...
To be fair, some of this had origins with EGG himself. The 1st edition DMG had a little sermon about keeping treasure and magic items rare, and it also had rules on draining PC's of all their wealth from training costs, "high living," taxes, tarriffs, tolls, etc. And the encumbrance rules were pretty mundane. That was like doing accounting homework. But as we know, EGG was more generous in doling out magic items than the DMG advice implied, and he hand-waved away stuff that he thought was too boring. I also think "power creep" on character generation made magic less necessary for survival, what with better ability rolling methods, weapon specialization, etc. and that started in 1st edition and UA.
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Tenser
Jan 20, 2017 13:42:43 GMT -5
Post by GRWelsh on Jan 20, 2017 13:42:43 GMT -5
A few weeks ago, at Wes's house, we were playing 40k and I was thinking "this is how I always wanted D&D tabletop wargaming to be like," but with the missile launchers, dreadnaughts and speeders replaced with wizards, giants and dragons.
Ablative armor is Stoneskin!
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Tenser
Jan 20, 2017 15:18:10 GMT -5
Post by geneweigel on Jan 20, 2017 15:18:10 GMT -5
Also character preciousness arouse from magic preciousness thats why trying alignment change seems inherently odious looking back.
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Tenser
Jan 20, 2017 15:23:12 GMT -5
Post by geneweigel on Jan 20, 2017 15:23:12 GMT -5
In regards to the premise that character preciousness is related to magic preciousness. Here is what I mean:
A player has magic then they became afraid to take risks to not lose what magic they had acquired priorly in fairer times.
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Tenser
Jan 20, 2017 16:47:31 GMT -5
Post by GRWelsh on Jan 20, 2017 16:47:31 GMT -5
Not odious... It just could be the wargamer mindset of the 1970's and "I found this super-weapon/artifact and so how can I use it?" and so alignment just gets viewed as one mechanic to adjust, i.e., the player thinks of himself leading a tactical squad moreso than immersed in a persona.
It is funny though, when greed is the motivating factor to become good...
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Tenser
Jan 20, 2017 17:08:07 GMT -5
via mobile
Post by Scott on Jan 20, 2017 17:08:07 GMT -5
Yes. Based on the stories I've heard from that crew, they should all be chaotic neutral.
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Tenser
Mar 12, 2019 22:28:12 GMT -5
Post by grodog on Mar 12, 2019 22:28:12 GMT -5
Scott---
Do you have any recollection of Tenser having two vorpal swords, in addition to Erac? I've always thought it was just Erac with them.
Allan.
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Tenser
Mar 13, 2019 4:50:20 GMT -5
Post by Scott on Mar 13, 2019 4:50:20 GMT -5
It was only Erac’s Cousin. There were only two Vorpal Blades ever in Gary’s Greyhawk campaign, and Erac’s Cousin has them both.
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Tenser
Mar 13, 2019 9:23:25 GMT -5
Post by grodog on Mar 13, 2019 9:23:25 GMT -5
It was only Erac’s Cousin. There were only two Vorpal Blades ever in Gary’s Greyhawk campaign, and Erac’s Cousin has them both. That was my recollection as well. Thanks! Allan.
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