Greyhawk Castle level 2 has 20 keyed encounter areas in two pages of handwritten text. The write-ups are more detailed than the one-line Gygax ones, some are 2 lines, others up to about 6 (maybe 50 words). It's pretty cool. Whether it's $80 worth of cool depends on how easily you can spare $80.
The ERK dungeon levels 1 and 3 also have keys with their maps (CG level 2 was ERK level 2 originally), but those two weren't incorporated into the Expanded Castle Greyhawk. The only other CG key is from the Bottle City level.
Three linked essays forming the first major treatise on David L. Arneson, the man behind the role playing frenzy that swept the nation 1974 onward and that continues to this very day world wide; and all of it, as revealed herein, based upon a unique systems architecture he invented and utilized for his make believe campaign world, Blackmoor, circa 1971.
This extensively researched work reveals:
That Arneson broke with 2,000 years of game design history and theory by creating and implementing a transcendent systems structure never before conceived of in the history of games or play. The author examines and explains Arneson’s evolutionary systems architecture.
That the design dimension qualities of Arneson’s systems structure are still in their embryonic stages due to his original concept being redacted for a less robust system, and by the very company which was catapulted from a basement concern to a near 1 million dollar business almost “overnight” while at first championing it.
That outstanding claims that the RPG concept, as first made available commercially as Original Dungeons & Dragons™ in 1974, is descended from the game Chainmail are incorrect and stem from assumptive leaps of logic not consonant with design theory or systems theory. Both of the latter’s knowledge bases are utilized by the author to debunk this ongoing fallacy.
Included as addenda to this work is a section and chapter outline, including select samples, from the author’s upcoming and much larger work, A New Ethos in Game Design: The Paradigm Shift Originated by Dungeons & Dragons™, 1972-1977.
At first, it sounds like a bad idea but at the same time it seems more interesting than these "scholarly" schadenfreude things. Give me the real Gygax schadenfreude god damn it all to hell!
Post by geneweigel on May 10, 2017 10:23:26 GMT -5
Is there some objective input on those forum links?
"Subjectively", from the description my spider sense is saying that there might be a little bit of sophistry on Rob's memories to satisfy the Arneson false love that grew with the removal of Gygax but thats just my spider sense.
Theres a comment on page count being 76 pages and it being an essay from a larger future book.
The back cover photo and mini-biography is also giving off a strange vibe.
If I ever put my wife on something just blow my head off...