Post by geneweigel on Aug 8, 2016 12:53:36 GMT -5
My first characters are a death blur.
Like I said I recreated Thog after my brother stole the name after my character's demise. I brought him back as an NPC for years and then made all the contrary assumptions a real part of the campaign. So now everyone knows the legendary mythical "Thog" but their version might be different than the player sitting right next to them.
Other characters were reused using this rule from the 1981 Basic rulebook:
the Holmes says:
and the Mentzer 1983 edit says:
By 1983, there were high enough characters that reviving the dead was still a big deal but possible. I think once TSR "turned" around by 1984 that people became less interested in keeping on reviving characters because the favorable nature of the game had shifted in the public with all the Satanic shit and the supporting material (Dragonlance especially) was wearing it down.
Like I said I recreated Thog after my brother stole the name after my character's demise. I brought him back as an NPC for years and then made all the contrary assumptions a real part of the campaign. So now everyone knows the legendary mythical "Thog" but their version might be different than the player sitting right next to them.
Other characters were reused using this rule from the 1981 Basic rulebook:
Inheritance
If the OM wishes, a player may name an heir to inherit his or her
worldly possessions upon the death of the character. The local
authorities will, of course, take 10% in taxes, before giving the inheritance
to the heir. This heir must always be a newly rolled-up
first level character. This "inheritance" should only occur once per
player.
If the OM wishes, a player may name an heir to inherit his or her
worldly possessions upon the death of the character. The local
authorities will, of course, take 10% in taxes, before giving the inheritance
to the heir. This heir must always be a newly rolled-up
first level character. This "inheritance" should only occur once per
player.
the Holmes says:
NUMBERS OF CHARACTERS
Most Dungeon Masters allow a player only one (or
perhaps two characters) at a time. If a character is
killed, then for the next game the player rolls a new
character. The new character, of course, starts with no
experience. A character may be allowed to designate a
"relative" who will inherit his wealth and possessions
(after paying a 10% tax) on his death or disappearance.
There: is no reason, however, why a character could not
choose to "retire," wealthy and covered with glory,
and let some fresh, hot-blooded adventurer take the
risks.
When a character is killed, the lead figure (if used)
representing his body is removed from the table, unless
it is eaten by the monsters or carried off by his
comrades to be returned to his family. A seventh level
cleric can raise the dead, if you can find one! Also, of
course, wish rings and other magic can restore the
deceased adventurer to his comrades and friends!
Most Dungeon Masters allow a player only one (or
perhaps two characters) at a time. If a character is
killed, then for the next game the player rolls a new
character. The new character, of course, starts with no
experience. A character may be allowed to designate a
"relative" who will inherit his wealth and possessions
(after paying a 10% tax) on his death or disappearance.
There: is no reason, however, why a character could not
choose to "retire," wealthy and covered with glory,
and let some fresh, hot-blooded adventurer take the
risks.
When a character is killed, the lead figure (if used)
representing his body is removed from the table, unless
it is eaten by the monsters or carried off by his
comrades to be returned to his family. A seventh level
cleric can raise the dead, if you can find one! Also, of
course, wish rings and other magic can restore the
deceased adventurer to his comrades and friends!
and the Mentzer 1983 edit says:
Getting Killed
If your character is slain by the monsters,
that is the end of the adventure.
But it’s not the end of the game! You can
start the fighter over again, pretending
that it is a new character.
If you play this adventure a second
time, do not keep any treasure found
before you “got killed!” You should start
the character over again, from the beginning.
If your character is slain by the monsters,
that is the end of the adventure.
But it’s not the end of the game! You can
start the fighter over again, pretending
that it is a new character.
If you play this adventure a second
time, do not keep any treasure found
before you “got killed!” You should start
the character over again, from the beginning.
By 1983, there were high enough characters that reviving the dead was still a big deal but possible. I think once TSR "turned" around by 1984 that people became less interested in keeping on reviving characters because the favorable nature of the game had shifted in the public with all the Satanic shit and the supporting material (Dragonlance especially) was wearing it down.