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Post by Scott on Jun 15, 2016 21:00:56 GMT -5
This is not a by-the-book debate, just a comment on one of the answers from the psionic Q&As posted.
I know this is stated in the rules, but I can't bring myself to use speed factors for anything other than weapon vs. weapon contact. Using the listed speed factor as an initiative penalty, in segments, is way too steep. But I have always added casting time to initiative.
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foster1941
Warlock
Duke of California, Earl of Los Angeles, Knight Bachelor
Posts: 475
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Post by foster1941 on Jun 16, 2016 11:45:05 GMT -5
I agree that there's no way weapon speed factors as printed in the books should be used as an initiative penalty. If someone does want to have weapon speed affect initiative, the way to do it is via a table like the following:
1-3 = +1 bonus to initiative (fist, knife, dagger, bo stick, jo stick, short sword) 4-6 = no effect on initiative (most one-handed weapons, quarter staff, bastard sword) 7-9 = -1 penalty to initiative (battle axe, footman's mace, most two-handed weapons) 10-12 = -2 penalty to initiative (two-handed sword, staff-sling, lasso, some pole arms) 13+ = -3 penalty to initiative (awl pike)
This table is only used in the second and subsequent rounds of melee and only if the character with the shorter weapon is able to close on the character with the longer weapon. Closing is represented by the character with the shorter weapon scoring a hit in a round where the character with the longer weapon does not (i.e. if both characters hit, or both characters miss, or the longer weapon hits and the shorter one does not, the distance has been maintained).
That's more detail that I want, but it seems like it would work - and definitely works better than using the unmodified weapon speed factor as an initiative penalty!
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Post by geneweigel on Jun 17, 2016 5:20:40 GMT -5
Unit wise, at the various "Battles of Skulldon", the speed factor represented a part of the death rate but my system cannot be reduced by any means. SF I use mainly as a telling factor but also as a tool for a character class that I devised from an old "standby" NPC who was a specialist but I thought as is the specialists have no versatility so it evolved at the table into this "SF = level" thing.
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