Post by geneweigel on May 12, 2016 22:38:58 GMT -5
Heh, here is my DM entry for that adventure:
CY 578 Rise, Cthulhu, Rise (a Gene Weigel original) Set in the Wild Coast town of Safeton and the offshore lair of the deep ones DM- Gene Characters- Boromir (Eddie), Chong the Mysterious (Bill), Strider (Henry), Thog the Thirsty (Chardo), TriBeir (Taylor) (N.B. Cthulhu appears in person making everyone pissed off)
The common "year" seems to have ranged from 1984 to 1986 for CY 578 but I seem to recall 1984 because some of the commentary and criticism about this game were from people at school that moved away and were never heard from after 1984.
Post by geneweigel on May 13, 2016 14:31:22 GMT -5
I found notes for two 1980's era adventures I made in the Wild Coast.
One is so Greyhawky its like Greyhawk in drag with a lost temple to the Suel gods in Suss Forest and the other one is like a just happens to be in the Wild Coast and randomly gets attacked by Egyptian past. This was so popular I had the mummy as a recurring villain even though they originally destroyed him.
Post by geneweigel on May 13, 2016 16:44:46 GMT -5
On my notable games played log which was made in the late 80's it says:
5) CY 573 Pharaoh (I3)- (NonGreyhawk module) Desert of Desolation placed in the Sea of Dust DM- Gene Characters- Chong the Mysterious (Bill), Crovilde of the Syrinx (Gene), Gimli the Heartseeker (Gene), Gimoer the Avenger (Chardo), a halfing thief (Florence), a half-orc assassin (Bud), a magic-user (Heather)
This was retconned in to WOG assuming the Suel could have an Egyptian area. However, if I did it today I'd say an early Oeridian branch off that were forgotten when the Baklunish started spreading from the West. I would pepper the whole Sultanate with several lost civs because of the reference about "The warm currents of the Dramidj make the land very rich" this points to Egypt as an analogy but the Bakluns don't seem Egyptian except in a modern sense.
Post by foster1941 on May 13, 2016 16:49:21 GMT -5
I've occasionally thought of where I would place Necropolis in Oerth, and usually settle on the southwest of Oerik - either the area at the edge of the expanded continent map in the Guide or further west - as the most likely place, probably with the maps flipped so the sea is to the south and the desert to the east.
Post by geneweigel on May 13, 2016 19:34:40 GMT -5
Its probably best off screen in the South somewhere but the first thing that I think of with D&D and Egypt is the whole Lejendary website thing.
We were going to do something to jazz up LA and then all of a sudden Gary is saying one thing and then totally backing off and putting me in direct contact with some guy who apparently had a big problem with the idea. The entirety of quasi-Europe was off limits for this guy's use exclusively (which frankly, I was a little worried considering his track record CHALLENGE OF ARMS I had read.) so I had to come up with a fantasy location set in quasi-Hawaii. I couldn't imagine what this was supposed to be like so Gary tells the guy to send me info and there is a local god list and a list foreign people and local animals. During that time I said to Gary that Troll Lords is fucking up that C&C system and he said he was too busy making more Egyptian (Khemitic) underworld gods than there ever should be and I shouldn't be concerned anyway. Which frankly really pissed me off because I felt like I was fighting for nothing thats why I retired the LA website idea fast. But in the midst of this he said how he was making this massive pile of Egyptian gods for a book called LEJENDARY PANTHEONS. I was only given abstract notes on three of them the Babylonian, Incan, and Native American as the Babyloian types had colonies but they seemed creative if they were detailed out. I always had a funny feeling that no energy was going to be put into developing them anyway and they would have been as is footnotes. I got this notion from something a Troll Lord said saying they were going to be "stat free" and "usable by all systems" (READ: standard RPG diarrhea.). All three had Zagyg as a member of the pantheons with a different Zagyg-like name. Considering the LA world book was so powerful and so weak at the same time I'm guessing there would have been nothing. I later saw the LA guy at the LG con in 2007 and he seemed pissed off to say the least. The only thing that I can imagine is maybe upsetting his anonymous avatar's rpg tastes on a forum perhaps. You got me. I'd gladly buy the rest of the LA crap if its available just to fix it somehow.
Post by geneweigel on May 14, 2016 11:29:27 GMT -5
The Suel Temple Adventure has one level and the other level was a gate to a jungle castle of an evil magic-user. I believe that level 2 map and stats were stolen and repurposed but I do believe I showed you the drawing of the jungle castle when I was showing all those old drawings. Here its the 12th drawing down with the floating "magic eye":
Post by geneweigel on May 17, 2016 13:17:18 GMT -5
I can't believe how much crap that I still have. I don't even have the bulk of my brother's crap except for a map or two that got stuck in something. His style was terrible but his elaboration was immense. He would write out whole adventures mapped, keyed, from huge monster-filled cities right down to the dialogue but his adventures were cookie cutter bland. One of these New Age old school geeks would have probably jizzed all over it. He never really moved on from that style because when he reached drinking age he just quit playing D&D. I tried to get him to play in a game I think around the time of that first video but he is on another planet. He had bards galore and I'm not talking Welsh bards but "bard bards" as in start as something else bards. I never seen anyone with that many bard characters. 3? I think.
I think at the time when these two Wild Coast adventures were made it was a feeling of having a continued appeal for the shared "D&D Universe". That was the drive.
I have this whole spiel made for this ruined city that my brother DMed and my character, the one who pretends he is LG but is CE, captured and decided to set up as a base in. Its in the Bright Desert and this write up thing is so surreal and pointless at the same time. I was just imagining way too much at that period apparently with all the comic book drawings. I recall having this evil character setting up a secret cult to Nyarlathotep in Elredd because it was across the water and Highport, Pomarj was already a den of evil.
Did I ever post all that "Necronia" map and spiel in the Bright Desert its like a 1980's post game synopsis with drawings?
Last Edit: May 17, 2016 13:18:39 GMT -5 by geneweigel
I don't remember seeing "Necronia" before. You should post it.
I had a lot of ideas for that region... When I read the "Thieves' World" anthology by Robert Aspirin, it made me think of the Wild Coast, with all of its freebooters, mercenaries and outcasts.
I know so many stories of siblings who used to play D&D... I tried to get my sister to play, and she did for a little while, but not for too long. When we were growing up, she tried to be interested in everything I was interested in. I drew comics, so she drew comics. I played D&D, so she played D&D. She says she is still traumatized by the times she played Monopoly and Risk with me and I wouldn't let her quit!
Post by geneweigel on May 17, 2016 16:55:09 GMT -5
Really? I found it in a folder after that mid-2000s when I thought my brother was going to be a real person (finally!) so I gave him all his characters. He lost them within a month. Then a few years down the line (2010?), I found the folder in the back of my character binder and it still had one of his characters in there and an NPC as well. I could post it but maybe I'll just blog it. I think it is from 1987 or 1988.
Speaking of the "Barbarous" Coast and the Bright Desert, didn't Rob say that saw Robilar as returning to the Flanaess and setting up shop in the Bright Desert or the Abbor Alz, and leading a bunch of Griffin-mounted men?
Post by geneweigel on May 18, 2016 11:33:59 GMT -5
Rob is like the Earth 2 version of my brother to me its so uncanny. I told my cousin Bill after he had observed Rob's DMing that if Rob had any physical contact with my brother the universe would implode. I'm no Gary, I'm not sure if I have a "parallel" but character playing and DMing its freaky. Has stronghold on the verge of GH and WC. Both are/were outside the box players. He had played with me through S1 TOMB OF HORRORS and sending in humanoids was his idea. When I mentioned to Gary how my brother's tactics, to keep moving and get out the other side, first thing he mentioned was Rob.
When we were playing at the Wild Coast, I recall that every DM dumped the Rogues Gallery in it I think because of the line from the political divisions entry on the Wild Coast saying its the home of all the many famous Greyhawk names so it was just safe to assume Erol Otus' character was there even though Gary would have been like "NOOO!".
The Wild Coast really is the perfect sand box to start a campaign. There is so much opportunity there. Developing the different towns would be the pain in the ass part.
I think in EGG's North America based Greyhawk campaign he gave the Gulf Coast around New Orleans a similar vibe. In my own North America based home brew it was not a coast, but the islands of the Caribbean that had the same petty city feel.
I don't think either of those options provide the same opportunities that the published WoG Wild Coast does. My homebrew world was based on North America about 75 million years ago, where the east and west were separated by the Western Interior Seaway. I guess I could make the east coast of the western half of North America into a pretty close facsimile of the published version.